Seven mile boots: implications of an everyday interface. - Martin Pichlmair (ACM Multimedia, 2005)

Seven mile boots. - Martin Pichlmair (ACM Multimedia, 2005)

Levels of Sound: On the Principles of Interactivity in Music Video Games. - Martin Pichlmair; Fares Kayali (DiGRA Conference, 2007)

Modeling Routinization in Games: An Information Theory Approach. - Simon Wallner; Martin Pichlmair; Michael Hecher; Michael Wimmer 001 (CHI PLAY, 2015)

You Say Jump, I Say How High? Operationalising the Game Feel of Jumping. - Martin Fasterholdt; Martin Pichlmair; Christoffer Holmgård (DiGRA/FDG, 2016)

Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs. - Fares Kayali; Christoph Bartmann; Oliver Hödl; Ruth Mateus-Berr; Martin Pichlmair (INTETAIN, 2016)

Designing for immediate play. - Martin Pichlmair; Lena Mech; Miguel Sicart (FDG, 2017)

Video Game Description Language Environment for Unity Machine Learning Agents. - Mads Johansen; Martin Pichlmair; Sebastian Risi (CoG, 2019)

Squeezer - A Tool for Designing Juicy Effects. - Mads Johansen; Martin Pichlmair; Sebastian Risi (CHI PLAY (Companion), 2020)

Procedural Generation for Divination and Inspiration. - Martin Pichlmair; Charlene Putney (FDG, 2020)

Squeezer - A Mixed-Initiative Tool for Designing Juice Effects. - Mads Johansen; Martin Pichlmair; Sebastian Risi (FDG, 2021)

Designing Game Feel: A Survey. - Martin Pichlmair; Mads Johansen (IEEE Trans. Games, 2022)

Drama Engine: A Framework for Narrative Agents. - Martin Pichlmair; Riddhi Raj; Charlene Putney (CoRR, 2024)