Privacy and Customer Data Quality: exploring the Issues. - Martin Gibbs 002; Graeme G. Shanks; Reeva Lederman; Roselle De Silva (ACIS, 2002)

Meeting privacy obligations: the implications for information systems development. - Reeva M. Lederman; Graeme G. Shanks; Martin R. Gibbs (ECIS, 2003)

Supporting Knowledge Strategy in Consulting Organizations: Codification, Personalization or Both. - Krishna Venkitachalam; Rens Scheepers; Martin R. Gibbs (PACIS, 2003)

Using the case method for an undergraduate IS subject: Encouraging participation in culturally mixed classes. - Heejin Lee; Shirley Chan; Martin Gibbs 002 (ACIS, 2004)

Social Translucence of the Xbox Live Voice Channel. - Martin R. Gibbs; Kevin Hew; Greg Wadley (ICEC, 2004)

Using Cultural Probes to Explore Mediated Intimacy. - Jesper Kjeldskov; Martin R. Gibbs; Frank Vetere; Steve Howard; Sonja Pedell; Karen Mecoles; Marcus Bunyan (Australas. J. Inf. Syst., 2004)

Knowledge strategy in organizations: refining the model of Hansen, Nohria and Tierney. - Rens Scheepers; Krishna Venkitachalam; Martin R. Gibbs (J. Strateg. Inf. Syst., 2004)

Hug over a distance. - Florian Mueller 001; Frank Vetere; Martin R. Gibbs; Jesper Kjeldskov; Sonja Pedell; Steve Howard (CHI Extended Abstracts, 2005)

Mediating intimacy: designing technologies to support strong-tie relationships. - Frank Vetere; Martin R. Gibbs; Jesper Kjeldskov; Steve Howard; Florian Mueller 001; Sonja Pedell; Karen Mecoles; Marcus Bunyan (CHI, 2005)

Online Community Building Techniques Used by Video Game Developers. - Christopher Ruggles; Greg Wadley; Martin R. Gibbs (ICEC, 2005)

Factors influencing users' decisions to adopt voice communication in online console games. - Greg Wadley; Martin R. Gibbs; Kevin Hew (Int. J. Adv. Media Commun., 2005)

A magic box for understanding intergenerational play. - Frank Vetere; Hilary Davis 001; Martin R. Gibbs; Peter Francis; Steve Howard (CHI Extended Abstracts, 2006)

A table tennis game for three players. - Florian Mueller 001; Martin R. Gibbs (OZCHI, 2006)

Building a table tennis game for three players. - Florian Mueller 001; Martin R. Gibbs (Advances in Computer Entertainment Technology, 2007)

A physical three-way interactive game based on table tennis. - Florian Mueller 001; Martin R. Gibbs (IE, 2007)

Speaking in character: using voice-over-IP to communicate within MMORPGs. - Greg Wadley; Martin R. Gibbs; Peter Benda (IE, 2007)

How probes work. - Connor Graham; Mark Rouncefield; Martin R. Gibbs; Frank Vetere; Keith Cheverst (OZCHI, 2007)

Brute force as input for networked gaming. - Florian Mueller 001; Stefan Agamanolis; Frank Vetere; Martin R. Gibbs (OZCHI, 2007)

Evaluating a distributed physical leisure game for three players. - Florian Mueller 001; Martin R. Gibbs (OZCHI, 2007)

Trouble at Kookaburra Hollow: how media mediate. - Michael Victor Arnold; Christopher J. Shepherd; Martin R. Gibbs (J. Community Informatics, 2007)

Rethinking the Digital Divide. - Weizhen Lei; Martin R. Gibbs; Shanton Chang; Heejin Lee (ACIS, 2008)

Taxonomy of exertion games. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere (OZCHI, 2008)

Remote impact: shadowboxing over a distance. - Florian Mueller 001; Stefan Agamanolis; Frank Vetere; Martin R. Gibbs (SIGGRAPH Posters, 2008)

Design space of networked exertion games demonstrated by a three-way physical game based on Table Tennis. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere; Stefan Agamanolis (Comput. Entertain., 2008)

The Design of Networked Exertion Games. - Florian 'Floyd' Mueller; Frank Vetere; Martin R. Gibbs (J. Virtual Real. Broadcast., 2008)

Remembering Things. - Michael Victor Arnold; Christopher J. Shepherd; Martin R. Gibbs (Inf. Soc., 2008)

Design influence on social play in distributed exertion games. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere (CHI, 2009)

The mousegrip. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere (CHI Extended Abstracts, 2009)

Brute force interactions: leveraging intense physical actions in gaming. - Florian Mueller 001; Stefan Agamanolis; Frank Vetere; Martin R. Gibbs (OZCHI, 2009)

You can be too rich: mediated communication in a virtual world. - Greg Wadley; Martin R. Gibbs; Nicolas Ducheneaut (OZCHI, 2009)

A framework for exertion interactions over a distance. - Florian 'Floyd' Mueller; Stefan Agamanolis; Frank Vetere; Martin R. Gibbs (Sandbox@SIGGRAPH, 2009)

The Magic Box and Collage: Responding to the challenge of distributed intergenerational play. - Frank Vetere; Hilary Davis 001; Martin R. Gibbs; Steve Howard (Int. J. Hum. Comput. Stud., 2009)

Phatic Interactions: Being Aware and Feeling Connected. - Frank Vetere; Jeremy Smith; Martin R. Gibbs (Awareness Systems, 2009)

Time, technology, and the rhythms of daily life. - Hilary Davis 001; Michael Victor Arnold; Martin R. Gibbs; Bjorn Nansen (ISTAS, 2010)

Jogging over a distance: the influence of design in parallel exertion games. - Florian 'Floyd' Mueller; Frank Vetere; Martin R. Gibbs; Stefan Agamanolis; Jennifer G. Sheridan (Sandbox@SIGGRAPH, 2010)

Jogging over a distance between Europe and Australia. - Florian Mueller 001; Frank Vetere; Martin R. Gibbs; Darren Edge; Stefan Agamanolis; Jennifer G. Sheridan (UIST, 2010)

Considerations for the design of networked exertion interactions. - Florian 'Floyd' Mueller; Frank Vetere; Martin R. Gibbs (Int. J. Arts Technol., 2010)

ICT, rural dilution and the new rurality: a case study of 'WheatCliffs'. - Larry Stillman; Michael Victor Arnold; Martin R. Gibbs; Christopher J. Shepherd (J. Community Informatics, 2010)

Towards understanding how to design for social play in exertion games. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere (Pers. Ubiquitous Comput., 2010)

An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere (The Engineering of Mixed Reality Systems, 2010)

Speaking in Character: Voice Communication in Virtual Worlds. - Greg Wadley; Martin R. Gibbs (Online Worlds: Convergence of the Real and the Virtual, 2010)

Suicide effects: designing for death. - Jan Rod; Connor Graham; Martin R. Gibbs (C&T, 2011)

Designing sports: a framework for exertion games. - Florian Mueller 001; Darren Edge; Frank Vetere; Martin R. Gibbs; Stefan Agamanolis; Bert Bongers; Jennifer G. Sheridan (CHI, 2011)

Poets and blacksmiths: implications for global memorialization using digital technology. - Joji Mori; Steve Howard; Martin R. Gibbs (Interactions, 2011)

Demo hour. - Frank Vetere; Martin R. Gibbs; Darren Edge; Stefan Agamanolis; Jennifer G. Sheridan; Daniel Leithinger; David Lakatos; Anthony DeVincenzi; Matthew Blackshaw; Edwina Portocarrero; David Robert; Michelle Chung; et al. (Interactions, 2011)

Balancing exertion experiences. - Florian Mueller 001; Frank Vetere; Martin R. Gibbs; Darren Edge; Stefan Agamanolis; Jennifer G. Sheridan; Jeffrey Heer (CHI, 2012)

Metagames, paragames and orthogames: a new vocabulary. - Marcus Carter; Martin R. Gibbs; Mitchell Harrop (FDG, 2012)

Avatars, characters, players and users: multiple identities at/in play. - Marcus Carter; Martin R. Gibbs; Michael Victor Arnold (OZCHI, 2012)

"Friendly, don't shoot!": how communication design can enable novel social interactions. - Marcus Carter; Greg Wadley; Martin R. Gibbs (OZCHI, 2012)

Design considerations for after death: comparing the affordances of three online platforms. - Joji Mori; Martin R. Gibbs; Michael Victor Arnold; Bjorn Nansen; Tamara Kohn (OZCHI, 2012)

Tombstones, Uncanny Monuments and Epic Quests: Memorials in World of Warcraft. - Martin R. Gibbs; Joji Mori; Michael Victor Arnold; Tamara Kohn (Game Stud., 2012)

Come play with me: designing technologies for intergenerational play. - Hilary Davis 001; Frank Vetere; Martin R. Gibbs; Peter Francis (Univers. Access Inf. Soc., 2012)

Everyone's a Winner at Warhammer 40K (or, at least not a loser). - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames. - Mitchell Harrop; Martin R. Gibbs; Marcus Carter (DiGRA Conference, 2013)

eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. - Marcus Carter; Martin R. Gibbs (FDG, 2013)

Death and dying in DayZ. - Marcus Carter; Martin R. Gibbs; Greg Wadley (IE, 2013)

Designing in sensitive settings: workshops to design a technology to commemorate black saturday. - Joji Mori; Steve Howard; Martin R. Gibbs (IE, 2013)

Reflections on designing networked exertion games. - Florian 'Floyd' Mueller; Martin R. Gibbs; Frank Vetere (IE, 2013)

Being chased by zombies!: understanding the experience of mixed reality quests. - Alexander Kan; Martin R. Gibbs; Bernd Ploderer (OZCHI, 2013)

Managing Multiple Influences: Self-Monitoring and Social Comparison at the Same Time and Context. - Pedro Rosas; Steve Howard; Martin R. Gibbs (PERSUASIVE (Adjunct Proceedings), 2013)

ISTAS'12: Technology and Society in Asia [Guest Editorial]. - Martin R. Gibbs; Philip Hall; Shiro Uesugi (IEEE Technol. Soc. Mag., 2013)

Introduction to the Special Issue on the Death, Afterlife, and Immortality of Bodies and Data. - Connor Graham; Martin R. Gibbs; Lanfranco Aceti (Inf. Soc., 2013)

Supporting the creative game design process with exertion cards. - Florian Mueller 001; Martin R. Gibbs; Frank Vetere; Darren Edge (CHI, 2014)

Paradigms of games research in HCI: a review of 10 years of research at CHI. - Marcus Carter; John Downs; Bjorn Nansen; Mitchell Harrop; Martin R. Gibbs (CHI PLAY, 2014)

Screen ecologies, multi-gaming and designing for different registers of engagement. - Marcus Carter; Bjorn Nansen; Martin R. Gibbs (CHI PLAY, 2014)

Mixed reality stories: how creative writers integrate virtual and physical realities. - Alexander Kan; Bernd Ploderer; Martin R. Gibbs (OZCHI, 2014)

Designing mediated combat play. - Florian 'Floyd' Mueller; Martin R. Gibbs; Frank Vetere; Stefan Agamanolis; Darren Edge (TEI, 2014)

Drafting an Army: The Playful Pastime of Warhammer 40, 000. - Marcus Carter; Martin Gibbs 002; Mitchell Harrop (Games Cult., 2014)

Consumer Issues for Planning and Managing Digital Legacies [Leading Edge]. - Craig Bellamy; Michael Victor Arnold; Martin R. Gibbs; Bjorn Nansen; Tamara Kohn (IEEE Technol. Soc. Mag., 2014)

The Roll of the Dice in Warhammer 40, 000. - Marcus Carter; Mitchell Harrop; Martin R. Gibbs (Trans. Digit. Games Res. Assoc., 2014)

Player Identity Dissonance and Voice Interaction in Games. - Marcus Carter; Fraser Allison; John Downs; Martin R. Gibbs (CHI PLAY, 2015)

Digitising Boardgames: Issues and Tensions. - Melissa J. Rogerson; Martin R. Gibbs; Wally Smith (DiGRA Conference, 2015)

Good Frustrations: The Paradoxical Pleasure of Fearing Death in DayZ. - Fraser Allison; Marcus Carter; Martin R. Gibbs (OZCHI, 2015)

Proxy Users, Use By Proxy: Mapping Forms of Intermediary Interaction. - Bjorn Nansen; Michael Victor Arnold; Marcus Carter; Rowan Wilken; Jenny Kennedy; Martin R. Gibbs (OZCHI, 2015)

Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care. - Sarah Webber; Martin R. Gibbs; Gavan McCarthy (OZCHI, 2015)

The Demarcation Problem in Multiplayer Games: Boundary-Work in EVE Online's eSport. - Marcus Carter; Martin R. Gibbs; Michael Victor Arnold (Game Stud., 2015)

Voice in Virtual Worlds: The Design, Use, and Influence of Voice Chat in Online Play. - Greg Wadley; Marcus Carter; Martin R. Gibbs (Hum. Comput. Interact., 2015)

Introduction: What 'is' Australian Game Studies? - Marcus Carter; Thomas H. Apperley; Laura Crawford; Martin R. Gibbs; Bjorn Nansen (Trans. Digit. Games Res. Assoc., 2015)

"I Love All the Bits": The Materiality of Boardgames. - Melissa J. Rogerson; Martin R. Gibbs; Wally Smith (CHI, 2016)

Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play. - Jane Mavoa; Marcus Carter; Martin R. Gibbs (CHI PLAY, 2017)

What can We Learn from Eye Tracking Boardgame Play? - Melissa J. Rogerson; Martin R. Gibbs; Wally Smith (CHI PLAY (Companion), 2017)

Designing for Bodily Interplay in Social Exertion Games. - Florian 'Floyd' Mueller; Martin R. Gibbs; Frank Vetere; Darren Edge (ACM Trans. Comput. Hum. Interact., 2017)

Cooperating to Compete: the Mutuality of Cooperation and Competition in Boardgame Play. - Melissa J. Rogerson; Martin R. Gibbs; Wally Smith (CHI, 2018)

Design Patterns for Voice Interaction in Games. - Fraser Allison; Marcus Carter; Martin R. Gibbs; Wally Smith (CHI PLAY, 2018)

Finding Time for Tabletop: Board Game Play and Parenting. - Melissa J. Rogerson; Martin R. Gibbs (Games Cult., 2018)

Children and Minecraft: A survey of children's digital play. - Jane Mavoa; Marcus Carter; Martin R. Gibbs (New Media Soc., 2018)

Introduction to the Special Issue. - Martin Gibbs 002 (Trans. Digit. Games Res. Assoc., 2018)

Frame Analysis of Voice Interaction Gameplay. - Fraser Allison; Joshua Newn; Wally Smith; Marcus Carter; Martin R. Gibbs (CHI, 2019)

Apathetic Villagers and the Trolls Who Love Them: Player Amorality in Online Multiplayer Games. - Lucy Sparrow; Martin R. Gibbs; Michael Victor Arnold (OZCHI, 2019)

'Death by Twitter': Understanding false death announcements on social media and the performance of platform cultural capital. - Bjorn Nansen; Dominic O'Donnell; Michael Victor Arnold; Tamara Kohn; Martin R. Gibbs (First Monday, 2019)

Introduction to the Special Issue: The Game is the Message, Selected Articles from the 2018 International DIGRA Conference. - Martin Gibbs 002; Matteo Bittanti; Riccardo Fassone (Trans. Digit. Games Res. Assoc., 2019)

"Sometimes I Like Killing as a Treat": Children's Transgressive Play in Minecraft. - Jane Mavoa; Martin Gibbs 002; Bjorn Nansen (DiGRA, 2020)

From 'Silly' to 'Scumbag': Reddit Discussion of a Case of Groping in a Virtual Reality Game. - Lucy A. Sparrow; Madeleine Antonellos; Martin Gibbs 002; Michael Victor Arnold (DiGRA, 2020)

Word Play: A History of Voice Interaction in Digital Games. - Fraser Allison; Marcus Carter; Martin R. Gibbs (Games Cult., 2020)

Unpacking "Boardgames with Apps": The Hybrid Digital Boardgame Model. - Melissa J. Rogerson; Lucy A. Sparrow; Martin R. Gibbs (CHI, 2021)

The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges. - Lucy A. Sparrow; Martin R. Gibbs; Michael Victor Arnold (CHI, 2021)

Ludic Ethics: The Ethical Negotiations of Players in Online Multiplayer Games. - Lucy A. Sparrow; Martin R. Gibbs; Michael Victor Arnold (Games Cult., 2021)

More Than a Gimmick - Digital Tools for Boardgame Play. - Melissa J. Rogerson; Lucy A. Sparrow; Martin R. Gibbs (Proc. ACM Hum. Comput. Interact., 2021)

Synchronizing multi-perspectival data of children's digital play at home. - Jane Mavoa; Bjorn Nansen; Marcus Carter; Martin R. Gibbs (Digit. Creativity, 2022)

'Don't mess with my algorithm': Exploring the relationship between listeners and automated curation and recommendation on music streaming services. - Sophie O. Freeman; Martin R. Gibbs; Bjorn Nansen (First Monday, 2022)

Bones of Contention: Social Acceptance of Digital Cemetery Technologies. - Fraser Allison; Bjørn Nansen; Martin Gibbs 002; Michael Victor Arnold (CHI, 2023)

Personalised But Impersonal: Listeners' Experiences of Algorithmic Curation on Music Streaming Services. - Sophie O. Freeman; Martin R. Gibbs; Bjorn Nansen (CHI, 2023)

"What are you Bringing to the Table?": The Something Awful Let's Play Community as a Serious Leisure Subculture. - Brian McKitrick; Melissa J. Rogerson; Martin R. Gibbs; Bjørn Nansen (Games Cult., 2023)

Media, mortality and necro-technologies: Eulogies for dead media. - Bjørn Nansen; Hannah Gould; Michael Victor Arnold; Martin R. Gibbs (New Media Soc., 2023)

AI and the Afterlife. - Jed R. Brubaker; Meredith Ringel Morris; Dylan Thomas Doyle; Casey Fiesler; Martin Gibbs 002; Joanna McGrenere (CHI Extended Abstracts, 2024)