Are Tags from Mars and Descriptors from Venus? A Study on the Ecology of Educational Resource Metadata. - Riina Vuorikari; Martin Sillaots; Silvia Panzavolta; Rob Koper (ICWL, 2009)

Timeliner: Supporting Collaborative Scientific Writing. - Vladimir Tomberg; David R. Lamas; Mart Laanpere; Martin Sillaots (ICWL Workshops, 2012)

Serious Game Design for Vehicular Language Learning Addressing Work Needs. - Hariklia Tsalapatas; Olivier Heidmann; Rene Alimisi; Spyros Tsalapatas; Spyros Kourias; Martin Sillaots; Bernando Hourmat; Michela Tramonti; Steffan Oie; Elias Houstis (GALA, 2013)

Students designing educational games. - Martin Sillaots; Ingrid Maadvere (EAI Endorsed Trans. Serious Games, 2013)

Using Avatars for Course Management and Immersion. - Martin Sillaots (GALA, 2014)

Gamification of Higher Education by the Example of Course of Research Methods. - Martin Sillaots (ICWL, 2014)

Comparing Ideation Techniques for Games Education: SCAMPER, Gamicards, Brainstorming. - Mikhail Fiadotau; Martin Sillaots (ICGJ, 2020)

Methodyca: A Digital Game to Teach Research Methods. - Martin Sillaots; Mikhail Fiadotau; Ralph Söthe-Garnier; David Robert Upshall; Peadar Callaghan; Kaisa Norak; Ahmed Mohamed Said Anwar Elshenawy; Osman Sinan Emiroglu; Elena Gorshkova; Iryna Selina; Asian Hõ; Oluwafiyikewa Aigbovbioise Alawode (NordiCHI, 2020)

Co-Creation of Learning Technologies in School-University-Industry Partnerships: An Activity System Perspective. - Pirgit Sillaots; Kairit Tammets; Terje Väljataga; Martin Sillaots (Technol. Knowl. Learn., 2024)