Spatial splits in bounding volume hierarchies. - Martin Stich; Heiko Friedrich; Andreas Dietrich 001 (High Performance Graphics, 2009)

OptiX: a general purpose ray tracing engine. - Steven G. Parker; James Bigler; Andreas Dietrich 001; Heiko Friedrich; Jared Hoberock; David P. Luebke; David K. McAllister; Morgan McGuire; R. Keith Morley; Austin Robison; Martin Stich (ACM Trans. Graph., 2010)

MSBVH: An Efficient Acceleration Data Structure for Ray Traced Motion Blur. - Leonhard Gruenschloß; Martin Stich; Sehera Nawaz; Alexander Keller 001 (High Performance Graphics, 2011)

GPU ray tracing. - Steven G. Parker; Heiko Friedrich; David P. Luebke; R. Keith Morley; James Bigler; Jared Hoberock; David K. McAllister; Austin Robison; Andreas Dietrich 001; Greg Humphreys; Morgan McGuire; Martin Stich (Commun. ACM, 2013)