Efficient Strategies for Acceleration Structure Updates in Interactive Ray Tracing Applications on the Cell Processor. - Martin Weier; Thorsten Roth; André Hinkenjann (ISVC (1), 2009)

Generating and Rendering Large Scale Tiled Plant Populations. - Martin Weier; André Hinkenjann; Georg Demme; Philipp Slusallek (J. Virtual Real. Broadcast., 2013)

Lazy details for large high-resolution displays. - Martin Weier; Jens Maiero; Thorsten Roth; André Hinkenjann; Philipp Slusallek (SIGGRAPH ASIA Posters, 2014)

Guided High-Quality Rendering. - Thorsten Roth; Martin Weier; Jens Maiero; André Hinkenjann; Yongmin Li 001 (ISVC (2), 2015)

A Unified Triangle/Voxel Structure for GPUs and its Applications. - Martin Weier; André Hinkenjann; Philipp Slusallek (J. WSCG, 2015)

An analysis of eye-tracking data in foveated ray tracing. - Thorsten Roth; Martin Weier; André Hinkenjann; Yongmin Li 001; Philipp Slusallek (ETVIS, 2016)

Foveated Real-Time Ray Tracing for Head-Mounted Displays. - Martin Weier; Thorsten Roth; Ernst Kruijff; André Hinkenjann; Arsène Pérard-Gayot; Philipp Slusallek; Yongmin Li 001 (Comput. Graph. Forum, 2016)

Containerized Distributed Rendering for Interactive Environments. - Björn Ludolf Gerdau; Martin Weier; André Hinkenjann (EuroVR, 2017)

RaTrace: simple and efficient abstractions for BVH ray traversal algorithms. - Arsène Pérard-Gayot; Martin Weier; Richard Membarth; Philipp Slusallek; Roland Leißa; Sebastian Hack (GPCE, 2017)

Perception-driven Accelerated Rendering. - Martin Weier; Michael Stengel; Thorsten Roth; Piotr Didyk; Elmar Eisemann; Martin Eisemann; Steve Grogorick; André Hinkenjann; Ernst Kruijff; Marcus A. Magnor; Karol Myszkowski; Philipp Slusallek (Comput. Graph. Forum, 2017)

Predicting the gaze depth in head-mounted displays using multiple feature regression. - Martin Weier; Thorsten Roth; André Hinkenjann; Philipp Slusallek (ETRA, 2018)

Foveated Depth-of-Field Filtering in Head-Mounted Displays. - Martin Weier; Thorsten Roth; André Hinkenjann; Philipp Slusallek (ACM Trans. Appl. Percept., 2018)

Hash-based Hierarchical Caching for Interactive Previews in Global Illumination Rendering. - Thorsten Roth; Martin Weier; Pablo Bauszat; André Hinkenjann; Yongmin Li 001 (CGVC, 2019)

Perception-driven rendering: techniques for the efficient visualization of 3D scenes including view- and gaze-contingent approaches. - Martin Weier (2019)

Accelerating Force-Directed Graph Drawing with RT Cores. - Stefan Zellmann; Martin Weier; Ingo Wald (IEEE VIS (Short Papers), 2020)

Hash-Based Hierarchical Caching and Layered Filtering for Interactive Previews in Global Illumination Rendering. - Thorsten Roth; Martin Weier; Pablo Bauszat; André Hinkenjann; Yongmin Li 001 (Comput., 2020)

A Tabletop for the Natural Inspection of Decorative Surfaces. - Anton Kindsvater; Tom David Eibich; Martin Weier; André Hinkenjann (ICAT-EGVE, 2021)

Selection Performance and Reliability of Eye and Head Gaze Tracking Under Varying Light Conditions. - Alexander Marquardt; Melissa Steininger; Christina Trepkowski; Martin Weier; Ernst Kruijff (VR, 2024)

A Unified Rating System for a Qualitative Comparison of Haptic and Pseudo-Haptic Weight Simulation in Virtual Reality. - Cecilia Halbritter; Daniel Mayer; Ralf Dörner 001; Martin Weier (VR Workshops, 2025)

Extending Interaction Fidelity: The Impact of Feedback Symmetry on the Usability of Mixed Reality Applications. - Daniel T. Mayer; Cecilia Halbritter; Ralf Dörner 001; Martin Weier (VR Workshops, 2025)

Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR). - Martin Weier; Oliver G. Staadt; Bipul Mohanto; Colin Groth; Alexander Marquardt; Corentin Salaün; Praneeth Chakravarthula (VR Workshops, 2025)