Uncovering Sustainability Requirements: An Exploratory Case Study in Canteens. - Martina Z. Huber; Lorenz M. Hilty; Martin Glinz (RE4SuSy@RE, 2015)

Gamification and Sustainable Consumption: Overcoming the Limitations of Persuasive Technologies. - Martina Z. Huber; Lorenz M. Hilty (ICT Innovations for Sustainability, 2015)

An Information System Supporting Cap and Trade in Organizations. - Brigitte Maranghino-Singer; Martina Z. Huber; David Oertle; Marc Chesney; Lorenz M. Hilty (ICT Innovations for Sustainability, 2015)

Tailoring Gamification to Requirements Elicitation: A Stakeholder-Centric Motivation Concept. - Martina Z. Kolpondinos-Huber; Martin Glinz (CHASE@ICSE, 2017)

Behind Points and Levels - The Influence of Gamification Algorithms on Requirements Prioritization. - Martina Z. Kolpondinos-Huber; Martin Glinz (RE, 2017)

End-user Driven Feedback Prioritization. - Norbert Seyff; Melanie J. C. Stade; Farnaz Fotrousi; Martin Glinz; Emitza Guzman; Martina Z. Kolpondinos-Huber; Denisse Muñante; Marc Oriol; Ronnie Schaniel (REFSQ Workshops, 2017)

GARUSO: a gamification approach for involving stakeholders outside organizational reach in requirements engineering. - Martina Z. Kolpondinos-Huber; Martin Glinz (Requir. Eng., 2020)