Using a mobile Virtual Reality and computer game to improve visuospatial self-efficacy in middle school students. - Irina Kuznetcova; Michael Glassman; Shantanu Tilak; Ziye Wen; Marvin Evans; Logan Pelfrey; Tzu-Jung Lin (Comput. Educ., 2023)

Critical antecedents of mobile learning acceptance and moderation effects: A meta-analysis on technology acceptance model. - Chenxi Liu; Yixi Wang; Marvin Evans; Ana-Paula Correia (Educ. Inf. Technol., 2024)

Designing courses with sustainable virtual learning communities: a STEM teacher candidate course that extends beyond higher education. - Marvin Evans; Elizabeth Trolli; Ashlyn E. Pierson; Shantanu Tilak (J. Comput. High. Educ., 2025)