Decoding reach and attempted grasp actions from EEG of persons with Spinal Cord Injury. - Miriam Kirchhoff; Sebastian Evers; Marvin Wolf; Rüdiger Rupp; Andreas Schwarz (SMC, 2022)

Encryption Proxies in a Confidential Computing Environment. - Mohamad Jamil Al Bouhairi; Mostakim Mullick; Marvin Wolf; Ivan Gudymenko; Sebastian Clauss 001 (UbiSec, 2022)

Assessing Electromyographic and Kinematic Signals for Reach-and-Grasp Intention Decoding in Persons with Spinal Cord Injury. - Marvin Wolf; Rüdiger Rupp; Andreas Schwarz (SMC, 2023)

"Schlusslicht": An Ambient Display to Keep Kids and Parents in the Loop When Managing Playing Time and Disengaging From Games. - Marvin Wolf; Dmitry Alexandrovsky; Kathrin Gerling; Meshaiel M. Alsheail; Merlin Steven Opp (IDC, 2024)

Snarky's Adventure: A Research Tool to Explore How Children Understand Playtime and Experience Closure When Disengaging From Games. - Merlin Steven Opp; Kathrin Gerling; Meshaiel M. Alsheail; Dmitry Alexandrovsky; Marvin Wolf (CHI PLAY (Companion), 2024)

Envisioning the Future of Accessible Immersive Technology: Creating a Roadmap and Building Community. - Marvin Wolf; Julia K. Anken; Katrin Angerbauer; Markus Wieland; Matthias Wölfel; Karin Müller 001; Kathrin Gerling (MuC (Workshopband), 2024)

An Equitable Experience? How HCI Research Conceptualizes Accessibility of Virtual Reality in the Context of Disability. - Kathrin Gerling; Anna-Lena Meiners; Louisa Schumm; Jan Rixen; Marvin Wolf; Zeynep Yildiz; Dmitry Alexandrovsky; Merlin Steven Opp (CoRR, 2024)