The Role of MT Evaluation. - Scott W. Bennett; George R. Doddington; Mary Flanagan; Laurie Gerber; Maghi King; Marjorie León; John White (AMTA, 1994)

Error Classification for MT Evaluation. - Mary Flanagan (AMTA, 1994)

Machine Translation on CompuServe Forums. - Mary Flanagan; Philip Jensen (AMTA, 1994)

MT in the online environment: challenges and opportunities. - Mary Flanagan (MTSummit, 1995)

Two years online: experiences, challenges and trends. - Mary Flanagan (AMTA, 1996)

Online MT at Compuserve. - Mary Flanagan (AMTA, 1996)

Panel: MT online: the future is now! - Elliott Macklovitch; David Clements; Mary Flanagan; David Greco; L. Chris Miller; Patricia O'Neill-Brown (AMTA, 1996)

MT Today: Emerging Roles, New Successes. - Mary Flanagan (Mach. Transl., 1997)

Interactive narrative: stepping into our own stories. - Chuck Clanton; Harry Marks; Janet Murray; Mary Flanagan; Francine Arble (CHI Conference Summary, 1998)

Assessing the Success of Seminars on the Web. - Mary Flanagan (WebNet, 1999)

Extending IOS's Collaboration via Web-Enabled Whiteboards. - Christopher A. Egert; Mary Flanagan; Deborah Walters (WebNet, 2000)

Using Multimedia Courseware to Bring Together Theory and Practice. - Mary Flanagan (WebNet, 2000)

Interfacing Differently: Educating Girls in a Changing Digital Landscape. - Mary Flanagan (WebNet, 2000)

Feminist Transgressions? Object and Process in Transgenic/Genetic Works by Women. - Mary Flanagan (SIGGRAPH Electronic Art and Animation Catalog, 2002)

ineffable. - Mary Flanagan (SIGGRAPH Art Gallery, 2004)

Values at play: design tradeoffs in socially-oriented game design. - Mary Flanagan; Daniel C. Howe; Helen Nissenbaum (CHI, 2005)

"Cinderella Was A Hacker! and Other Notes from the Edge of Game Design". - Mary Flanagan (DiGRA Conference, 2005)

New Design Methods for Activist Gaming. - Mary Flanagan; Helen Nissenbaum; Daniel C. Howe (DiGRA Conference, 2005)

The Rapunsel Project. - Ken Perlin; Mary Flanagan; Andrea B. Hollingshead (International Conference on Virtual Storytelling, 2005)

Ethics and children's information systems. - Joanne Silverstein; Helen Nissenbaum; Mary Flanagan; Nathan G. Freier (ASIST, 2006)

Making games for social change. - Mary Flanagan (AI Soc., 2006)

A game design methodology to incorporate social activist themes. - Mary Flanagan; Helen Nissenbaum (CHI, 2007)

A Method For Discovering Values in Digital Games. - Mary Flanagan; Jonathan Belman; Helen Nissenbaum; Jim Diamond (DiGRA Conference, 2007)

Growing up programming: democratizing the creation of dynamic, interactive media. - Mitchel Resnick; Mary Flanagan; Caitlin Kelleher; Matthew MacLaurin; Yoshiki Ohshima; Ken Perlin; Robert Torres (CHI Extended Abstracts, 2009)

Anxiety, Openness, and Activist Games: A Case Study for Critical Play. - Mary Flanagan; Anna Lotko (DiGRA Conference, 2009)

"Some Assembly Required": Starting and Growing a Game Lab [Abstracts]. - Mary Flanagan; Celia Pearce (DiGRA Conference, 2009)

Designing games for learning: insights from conversations with designers. - Katherine Isbister; Mary Flanagan; Chelsea Hash (CHI, 2010)

Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games. - Jonathan Belman; Helen Nissenbaum; Mary Flanagan (DiGRA Conference, 2011)

Preventing a POX Among the People? A Design Case Study of a Public Health Game. - Mary Flanagan; Max Seidman; Jonathan Belman; Sukdith Punjasthitkul; Zara Downs; Mike Ayoob; Alicia Driscoll (DiGRA Conference, 2011)

Citizen Archivists at Play: Game Design for Gathering Metadata for Cultural Heritage Institutions. - Mary Flanagan; Sukdith Punjasthitkul; Max Seidman; Geoff Kaufman; Peter Carini (DiGRA Conference, 2013)

Lost in Translation: Comparing the Impact of an Analog and Digital Version of a Public Health Game on Players' Perceptions, Attitudes, and Cognitions. - Geoff F. Kaufman; Mary Flanagan (Int. J. Gaming Comput. Mediat. Simulations, 2013)

Making a difference in and through playful design. - Mary Flanagan (CSCW, 2014)

Failed Games: Lessons Learned from Promising but Problematic Game Prototypes in Designing for Diversity. - Max Seidman; Mary Flanagan; Geoff Kaufman (DiGRA Conference, 2015)

"By the People, For the People": Assessing the Value of Crowdsourced, User-Generated Metadata. - Christina Manzo; Geoff Kaufman; Sukdith Punjasthitkul; Mary Flanagan (Digit. Humanit. Q., 2015)

High-Low Split: Divergent Cognitive Construal Levels Triggered by Digital and Non-digital Platforms. - Geoff Kaufman; Mary Flanagan (CHI, 2016)

Investigating the Impact of 'Emphasis Frames' and Social Loafing on Player Motivation and Performance in a Crowdsourcing Game. - Geoff Kaufman; Mary Flanagan; Sukdith Punjasthitkul (CHI, 2016)

Playing the System: Comparing the Efficacy and Impact of Digital and Non-Digital Versions of a Collaborative Strategy Game. - Geoff Kaufman; Mary Flanagan (DiGRA/FDG, 2016)

Feedback and Timing in a Crowdsourcing Game. - Gili Freedman; Sukdith Punjasthitkul; Max Seidman; Mary Flanagan (CoRR, 2016)

Creating Stealth Game Interventions for Attitude and Behavior Change: An "Embedded Design" Model. - Geoff Kaufman; Mary Flanagan; Max Seidman (Trans. Digit. Games Res. Assoc., 2016)

Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game. - Geoff Kaufman; Mary Flanagan; Gili Freedman (CHI PLAY, 2019)