Internet use intention and adoption among Chinese older adults: From the expanded technology acceptance model perspective. - Shuya Pan; Maryalice Jordan-Marsh (Comput. Hum. Behav., 2010)

Predictors of Computer Use in Community-Dwelling, Ethnically Diverse Older Adults. - Julie M. Werner; Mike Carlson; Maryalice Jordan-Marsh; Florence Clark (Hum. Factors, 2011)

Mixed reality game prototypes for upper body exercise and rehabilitation. - Marientina Gotsis; Amanda Tasse; Maximilian Swider; Vangelis Lympouridis; Irina C. Poulos; Alasdair G. Thin; David Turpin; Diane Tucker; Maryalice Jordan-Marsh (VR, 2012)

Skyfarer: a mixed reality shoulder exercise game. - Marientina Gotsis; Fotos Frangoudes; Vangelis Lympouridis; Somboon Maneekobkunwong; David Turpin; Maryalice Jordan-Marsh (SIGGRAPH Emerging Technologies, 2013)

Skyfarer: Design Case Study of a Mixed Reality Rehabilitation Video Game. - Marientina Gotsis; Vangelis Lympouridis; Phil Requejo; Lisa L. Haubert; Irina C. Poulos; Fotos Frangoudes; David Turpin; Maryalice Jordan-Marsh (HCI (9), 2014)

Calling HCI professionals into health research: patient safety and health equity at stake. - Marientina Gotsis; Maryalice Jordan-Marsh (PCI, 2018)

Healing spaces: feasibility of a multisensory experience for older adults with advanced dementia and their caregivers. - Gabriela Purri R. Gomes; Sydney Rubin; Leah I. Stein Duker; Donna Benton; Andreas Kratky; Sze Yu A. Chen; Maryalice Jordan-Marsh; Marientina Gotsis (PETRA, 2020)

Healing Spaces: Feasibility of a Multisensory Experience for Older Adults with Advanced Dementia and their Caregivers. - Gabriela Purri R. Gomes; Sydney Rubin; Leah I. Stein Duker; Donna Benton; Andreas Kratky; Sze Yu A. Chen; Maryalice Jordan-Marsh; Marientina Gotsis (CoRR, 2020)