Bronchus sign on thin-section computed tomography is a powerful predictive factor for successful transbronchial biopsy using endobronchial ultrasound with a guide sheath for small peripheral lung lesions: a retrospective observational study. - Tomoyuki Minezawa; Takuya Okamura; Hiroshi Yatsuya; Naoki Yamamoto; Sayako Morikawa; Teppei Yamaguchi; Mariko Morishita; Yoshikazu Niwa; Tomoko Takeyama; Yuki Mieno; Tami Hoshino; Sakurako Uozu; et al. (BMC Medical Imaging, 2015)

Audible Mapper & ShadowRine: Development of Map Editor Using only Sound in Accessible Game for Blind Users, and Accessible Action RPG for Visually Impaired Gamers. - Masaki Matsuo; Takahiro Miura; Masatsugu Sakajiri; Junji Onishi; Tsukasa Ono (ICCHP (1), 2016)

ShadowRine: Accessible game for blind users, and accessible action RPG for visually impaired gamers. - Masaki Matsuo; Takahiro Miura; Masatsugu Sakajiri; Junji Onishi; Tsukasa Ono (SMC, 2016)

Inclusive Side-Scrolling Action Game Securing Accessibility for Visually Impaired People. - Masaki Matsuo; Takahiro Miura; Masatsugu Sakajiri; Junji Onishi; Tsukasa Ono (INTERACT (4), 2017)

GoalBaural: A Training Application for Goalball-related Aural Sense. - Takahiro Miura; Shimpei Soga; Masaki Matsuo; Masatsugu Sakajiri; Junji Onishi; Tsukasa Ono (AH, 2018)

Virtual Museum for People with Low Vision: Comparison of the Experience on Flat and Head-Mounted Displays. - Takahiro Miura; Gentaro Ando; Junji Onishi; Masaki Matsuo; Masatsugu Sakajiri; Tsukasa Ono (ICCHP (2), 2018)

AcouSTTic: A Training Application of Acoustic Sense on Sound Table Tennis (STT). - Takahiro Miura; Masaya Fujito; Masaki Matsuo; Masatsugu Sakajiri; Junji Onishi; Tsukasa Ono (ICCHP (2), 2018)

GAME: Game As a Measurement Environment: Scheme to Evaluate Interfaces and Game Contents Based on Test Theories. - Takahiro Miura; Masaki Matsuo; Ken-ichiro Yabu; Atsushi Katagiri; Masatsugu Sakajiri; Junji Onishi; Takeshi Kurata; Tohru Ifukube (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020)

Inclusive Action Game Presenting Real-time Multimodal Presentations for Sighted and Blind Persons. - Masaki Matsuo; Takahiro Miura; Ken-ichiro Yabu; Atsushi Katagiri; Masatsugu Sakajiri; Junji Onishi; Takeshi Kurata; Tohru Ifukube (ICMI, 2021)

GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions. - Michiharu Watanabe; Takahiro Miura; Masaki Matsuo; Masatsugu Sakajiri; Junji Onishi (ICCHP-AAATE (2), 2022)

Tracing Interaction on OTASCE Map by the Visually Impaired: Feasibility of Adopting Interactive Route Guidance*. - Masaki Matsuo; Takahiro Miura; Ryosuke Ichikari; Karimu Kato; Takeshi Kurata (SMC, 2022)

Establishing a Community-Driven Digital Library for the Visually Impaired. - Tomoya Matsumura; Ryo Iijima; Takahiro Miura; Masaki Matsuo; Yoichi Ochiai (ASSETS, 2024)

Advancing Mobility for the Visually Impaired: A Virtual Sound-Based Navigation Simulator Interface. - Delgerbayar Erdenesambuu; Masaki Matsuo; Takahiro Miura; Masatsugu Sakajiri; Junji Onishi (ICCHP (1), 2024)

Tactris: Inclusive Falling Block Puzzle Game with Audio-Tactile Effects for Visually Impaired People. - Masaki Matsuo; Delgerbayar Erdenesambuu; Masatsugu Sakajiri; Junji Onishi; Takahiro Miura (ICCHP (1), 2024)

Inclusive Fighting with Mind's Eye: Case Study of a Fighting Game Playing with only Auditory Cues for Sighted and Blind Gamers. - Masaki Matsuo; Naoya Kitamura; Misato Egashira; Teruo Hosogai; Shunya Hatakeyama; Daiki Kato; Ko Hayakawa; Junji Onishi; Masatsugu Sakajiri; Takahiro Miura (ICCHP (1), 2024)