Augmented Reality Clipboard with the Twist-Information Presentation Method. - Masaki Omata; Kentaro Go; Atsumi Imamiya (AINA, 2003)

Haptizing Wind on a Weather Map with Reactive Force and Vibration. - Masaki Omata; Masami Ishihara; Misa Grace Kwok; Atsumi Imamiya (INTERACT, 2005)

Do physiological data relate to traditional usability indexes? - Tao Lin 006; Masaki Omata; Wanhua Hu; Atsumi Imamiya (OZCHI, 2005)

Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World. - Wanhua Hu; Tao Lin 006; Kazuo Sakai; Atsumi Imamiya; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Combined User Physical, Physiological and Subjective Measures for Assessing User Cost. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Display Characteristics Affect Users' Emotional Arousal in 3D Games. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Large Display Size Enhances User Experience in 3D Games. - Tao Lin 006; Wanhua Hu; Atsumi Imamiya; Masaki Omata (Smart Graphics, 2006)

Cross-Modality Between Haptic and Auditory Roughness with a Force Feedback Device. - Emi Kitamura; Katsuya Miyashita; Kenji Ozawa; Masaki Omata; Atsumi Imamiya (J. Robotics Mechatronics, 2006)

A Pressure-Sensing Mouse Button for Multilevel Click and Drag. - Masaki Omata; Kenji Matsumura; Atsumi Imamiya (INTERACT (1), 2007)

A pen-tablet-orientation-pointing method for multi-monitors. - Masaki Omata; Masahiro Kosaka; Atsumi Imamiya (CHINZ, 2009)

A multi-level pressure-sensing two-handed interface with finger-mounted pressure sensors. - Masaki Omata; Manabu Kajino; Atsumi Imamiya (Graphics Interface, 2009)

A project restarting support system using the historical log of a user's window usage. - Masaki Omata; Kei Ogasawara; Atsumi Imamiya (OZCHI, 2010)

Affective Doodle: a painting tool reflecting user emotion. - Masaki Omata; Daisuke Kanuka; Xiaoyang Mao; Atsumi Imamiya (SAP, 2012)

Affective rendering: Visual effect animations for affecting user arousal. - Masaki Omata; Kazuya Moriwaki; Xiaoyang Mao; Daisuke Kanuka; Atsumi Imamiya (ICMCS, 2012)

Emotion Estimation from Biological Signals and Its Application to an Emotional Painting Tool. - Masaki Omata; Daisuke Kanuka; Xiaoyang Mao (CW, 2013)

A Physiological Evaluation of Immersive Experience of a View Control Method using Eyelid EMG. - Masaki Omata; Satoshi Kagoshima; Yasunari Suzuki (PhyCS, 2014)

Experiments for Emotion Estimation from Biological Signals and Its Application. - Masaki Omata; Daisuke Kanuka; Xiaoyang Mao (Trans. Comput. Sci., 2014)

A regression equation to estimate the degree of understanding in a reading using physiological indexes. - Masaki Omata; Shogo Tanabe (OZCHI, 2016)

Comparison of eye-tracking data with physiological signals for estimating level of understanding. - Masaki Omata; Masaya Iuchi; Megumi Sakiyama (OZCHI, 2018)

Regression Analyses between Physiological Indexes and Level of Understanding with VAS of a Listening Task. - Masaki Omata; Kazuya Nakazawa (PhyCS, 2018)

Viewer Arousal Display System Using Eye-Tracking and Skin Conductance Data. - Masaki Omata; Kaito Shimizu (OZCHI, 2019)

Design of Syllabic Vibration Pattern for Incoming Notification on a Smartphone. - Masaki Omata; Misa Kuramoto (CHIRA, 2020)

An Implementation of a Pseudo-beat Presentation Device Affecting Emotion of a Smartphone Video Viewer. - Masaki Omata; Yuta Nakada (CHIRA, 2021)

Emotion Recognition on Extracted EEG Fragment Based on Self-reporting Result. - Fangkai Zhang; Xiaofeng Fu; Masaki Omata (CW, 2021)

A Proposal for Discreet Auxiliary Figures for Reducing VR Sickness and for Not Obstructing FOV. - Masaki Omata; Atsuki Shimizu (INTERACT (5), 2021)

An Analysis of Correlations between Empathy and Both EEG and HEG during Text Chat. - Masaki Omata; Kana Watanabe (CHIRA, 2022)

Trends of Checklist Survey of Computer Operational Skills for First-Year Students: Over the Past Four Years. - Daisuke Kaneko; Yukiya Ishida; Masaki Omata; Masanobu Yoshikawa; Takaaki Koga (WCCE, 2022)

Electro-oculographic Discrimination of Gazing Motion to a Smartphone Notification Tone. - Masaki Omata; Shingo Ito (CHIRA (1), 2023)

Augmented Aroma: The Influence of Augmented Particles' Movement and Color on Emotion during Olfactory Perception. - Ye-Ji Jin; Masaki Omata; Won-Du Chang; Xiaoyang Mao (VRST, 2023)

An Experiment to Investigate Changes in Physiological Signals During Subtle Wind and Scent Presentation for Designing Subtle Notifications. - Masaki Omata; Takumi Shioda (CHIRA (1), 2024)

Architecture Of The Knn And Fuzzy Classifier For The Drivers' Emotion Classification. - Hafiz Halin; Masaki Omata; Wan Khairunizam; Latifah Munirah Kamarudin (CW, 2024)

Differences in Physiological Responses to Emotional Stimuli and Physiological Responses to Walking Movements While Playing a Walking-Type VR Game. - Masaki Omata; Kanta Oshima (EMPATHICH, 2024)

Phase driven transformer for micro-expression recognition. - Xiaofeng Fu; Wenbin Wu; Masaki Omata (Multim. Tools Appl., 2024)