Unsupervised Learning for Hierarchical Clustering Using Statistical Information. - Masaru Okamoto; Nan Bu; Toshio Tsuji (ISNN (1), 2004)

A Universal Interface for Video Game Machines Using Biological Signals. - Keisuke Shima; Nan Bu; Masaru Okamoto; Toshio Tsuji (ICEC, 2005)

Novel Human Interface for Game Control Using Voluntarily Generated Biological Signals. - Keisuke Shima; Masaru Okamoto; Nan Bu; Toshio Tsuji (J. Robotics Mechatronics, 2006)

A Hybrid Motion Classification Approach for EMG-Based Human-Robot Interfaces Using Bayesian and Neural Networks. - Nan Bu; Masaru Okamoto; Toshio Tsuji (IEEE Trans. Robotics, 2009)

Learning by body action: A virtual environment for refraction of light. - Noriyuki Iwane; Toru Kawasaki; Masaru Okamoto; Yukihiro Matsubara (IRI, 2011)

AR-based Learning Support System for Inorganic Chemistry. - Masaru Okamoto; Ryoya Sumida; Yukihiro Matsubara (ICCE, 2012)

Virtual Environment for Pulley Experiment using Tablet-PC and Portable Haptic Device. - Naoki Hidani; Masaru Okamoto; Yukihiro Matsubara (ICCE, 2013)

Inorganic Chemistry Learning Support System using AR-based V irtual Environment and Question Recommendation Method. - Masaru Okamoto; Ryoya Sumida; Yukihiro Matsubara (ICCE, 2013)

Probabilistic Question Selection Approach for AR-based Inorganic Chemistry Learning Support System. - Masaru Okamoto; Ryoya Sumida; Yukihiro Matsubara (ICCE, 2014)

Kanji Learning Support with Feedback based on Haptic and Pseudo-Haptic. - Takanori Kono; Yukihiro Matsubara; Masaru Okamoto (ICCE, 2017)

Augmented Reality based Learning Support System for Mental Rotation. - Midori Nakano; Yukihiro Matsubara; Masaru Okamoto; Noriyuki Iwane (ICCE, 2017)

AR-based Inorganic Chemistry Learning Support System using Mobile HMD. - Masaru Okamoto; Tsukasa Ishimura; Yukihiro Matsubara (ICCE, 2017)

Development and evaluation of car training system using VR and eye tracking technology. - Tetsuhiro Ito; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (IIAI-AAI, 2022)

Visualizing learners' level of understanding of lecture using digital text book system. - Hiroto Morita; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (IIAI-AAI, 2022)

Effects of Pairing Methods Based on Digital Textbook Logs and Learner Artifacts in Conceptual Modeling Exercises. - Toshiki Nishio; Kousuke Mouri; Takafumi Tanaka; Masaru Okamoto; Yukihiro Matsubara (Int. J. Distance Educ. Technol., 2022)

Proposal of a correct driving operation support system using VR and eye tracking technology. - Tetsuhiro Ito; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (IIAI-AAI, 2023)

Design of VR classroom toward Kansei engineering analysis. - Keiya Maruko; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (IIAI-AAI, 2023)

Development of a chatbot system based on learning and discussion status in pair work. - Toshiki Nishio; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara; Takafumi Tanaka (IIAI-AAI, 2023)

Development of Virtual Space for Individualized and Optimal Learning. - Keiya Maruko; Shengkai Lin; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (IIAI-AAI, 2024)

Visualisation of learners' level of understanding of lectures using digital textbook data. - Hiroto Morita; Kousuke Mouri; Masaru Okamoto; Yukihiro Matsubara (Int. J. Mob. Learn. Organisation, 2025)