Balance ball interface. - Masasuke Yasumoto (SIGGRAPH ASIA Art Gallery & Emerging Technologies, 2008)

The Electric Bow Interface. - Masasuke Yasumoto; Takashi Ohta (HCI (19), 2013)

VISTouch: dynamic three-dimensional connection between multiple mobile devices. - Masasuke Yasumoto; Takehiro Teraoka (AH, 2015)

Shadow shooter: 360-degree all-around virtual 3d interactive content. - Masasuke Yasumoto; Takehiro Teraoka (SIGGRAPH Posters, 2015)

VISTouch. - Masasuke Yasumoto; Takehiro Teraoka (SIGGRAPH Posters, 2015)

Electric bow interface 3D. - Masasuke Yasumoto; Takehiro Teraoka (SIGGRAPH Asia Emerging Technologies, 2015)

Shadow Shooter. - Masasuke Yasumoto; Takehiro Teraoka (VRIC, 2015)

VAIR Field - Multiple Mobile VR Shooting Sports. - Masasuke Yasumoto; Takehiro Teraoka (HCI (10), 2018)

Application of Archery to VR Interface. - Masasuke Yasumoto; Takehiro Teraoka (HCI (34), 2019)

Physical e-Sports in VAIR Field system. - Masasuke Yasumoto; Takehiro Teraoka (SIGGRAPH Asia XR, 2019)

Shadow Shooter: All-Around Game with e-Yumi 3D. - Masasuke Yasumoto (Encyclopedia of Computer Graphics and Games, 2019)

Possibility of Using High-Quality Bow Interface in VAIR Field. - Masasuke Yasumoto; Kazumasa Shida; Takehiro Teraoka (HCI (21), 2020)

Resonant Irregularities: Sculpture Creation Through Automatic Changes Due to Machine Performance Limits. - Masasuke Yasumoto; Daisuke Ichikawa; Yuichi Ito (HCI (20), 2021)

Evaluation of the Difference in the Reality of the Bow Device with and Without Arrows. - Masasuke Yasumoto (HCI (22), 2022)

Bow Device for Accurate Reproduction of Archery in xR Environment. - Masasuke Yasumoto (HCI (17), 2023)