Evolution and Learning in an Intrinsically Motivated Reinforcement Learning Robot. - Massimiliano Schembri; Marco Mirolli; Gianluca Baldassarre (ECAL, 2007)

Training disaster communication by means of serious games in virtual environments. - Nina Haferkamp; Nicole C. Krämer; Conor Linehan; Massimiliano Schembri (Entertain. Comput., 2011)

Building Up Serious Games with an Artificial Life Approach: Two Case Studies. - Onofrio Gigliotta; Orazio Miglino; Massimiliano Schembri; Andrea Di Ferdinando (Evolution, Complexity and Artificial Life, 2014)

Evolved Simulated Agents Exhibit Size Constancy Abilities in Solving an Online Size Discrimination Task. - Massimiliano Schembri; Marta Olivetti Belardinelli (EAPCogSci, 2015)

Agent Based Modelling to Build Serious Games: The Learn to Lead Game. - Andrea Di Ferdinando; Massimiliano Schembri; Michela Ponticorvo; Orazio Miglino (IWINAC (2), 2015)

How to Improve Spatial and Numerical Cognition with a Game-Based and Technology-Enhanced Learning Approach. - Michela Ponticorvo; Massimiliano Schembri; Orazio Miglino (IWINAC (1), 2019)

Interactive soft toys to support social engagement through sensory-motor plays in early intervention of kids with special needs. - Beste Özcan; Valerio Sperati; Flora Giocondo; Massimiliano Schembri; Gianluca Baldassarre (IDC, 2022)

A Novel System Based on a Smart Toy Responding to Child's Facial Expressions: Potential Use in Early Treatment of Autism Spectrum Disorders. - Francesco Montedori; Francesca Romana Mattei; Beste Özcan; Massimiliano Schembri; Valerio Sperati; Gianluca Baldassarre (HCI (48), 2022)

Training and assessing numerical abilities across the lifespan with intelligent systems: The example of Baldo. - Michela Ponticorvo; Massimiliano Schembri; Orazio Miglino (Expert Syst. J. Knowl. Eng., 2022)

Supporting turn-taking activities: a pilot study using a smart toy with children with a diagnosis of neurodevelopmental disorders. - Flora Giocondo; Noemi Faedda; Gioia Cavalli; Massimiliano Schembri; Francesco Montedori; Federica Giovannone; Carla Sogos; Vincenzo Guidetti; Valerio Sperati; Beste Özcan; Gianluca Baldassarre (IDC, 2023)

Multi-sensory Wearable Bio-feedback Pillow to Enhance Genuine Feeling of Intimate Connection. - Beste Özcan; Valerio Sperati; Flora Giocondo; Massimiliano Schembri; Gianluca Baldassarre (TEI, 2023)

Virtual reality supports perspective taking in cultural heritage interpretation. - Chiara Lucifora; Massimiliano Schembri; Francesco Poggi; Giorgio M. Grasso; Aldo Gangemi (Comput. Hum. Behav., 2023)

The use of Transitional Wearable Companion toys to promote children's emotional intelligence: the Emotion-Lab program. - Clara Sardella; Claudia Di Marco; Martina Porcelli; Jasmine Miozzi; Valerio Sperati; Beste Özcan; Massimiliano De Luca; Alessandro Pecora; Massimiliano Schembri; Gianluca Baldassarre; Riccardo Santilli (IDC, 2024)

A tangible, toy-based platform to evaluate the child's social interaction in turn-taking game: a prospective on monitoring neurodevelopmental disorders. - Valerio Sperati; Beste Özcan; Federica Giovannone; Massimiliano Schembri; Noemi Faedda; Carla Sogos; Vincenzo Guidetti; Gianluca Baldassarre (IDC, 2024)

Virtual Empathy: Usability and Immersivity of a VR System for Enhancing Social Cohesion through Cultural Heritage. - Chiara Lucifora; Massimiliano Schembri; Luigi Asprino; Anna Follo; Aldo Gangemi (ACM Journal on Computing and Cultural Heritage, 2024)

A tangible, toy-based platform to evaluate the child's social interaction in turn-taking games: promising preliminary results on neurodivergent twins. - Valerio Sperati; Beste Özcan; Federica Giovannone; Massimiliano Schembri; Giovanni Granato; Noemi Faedda; Carla Sogos; Vincenzo Guidetti; Gianluca Baldassarre (IDC, 2025)