Diversity through specificity: design lessons learned from the Games [4Diversity] Jams. - Menno Deen; Frank Nack; Mata Haggis (Advances in Computer Entertainment, 2015)

AMELIO: Evaluating the Team-building Potential of a Mixed Reality Escape Room Game. - Harald Warmelink; Igor Mayer; Jessika Weber; Bram Heijligers; Mata Haggis; Erwin M. Peters; Max M. Louwerse (CHI PLAY (Companion), 2017)

Library Not Found - The Disconnect between Gaming Research and Development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (CSEDU (2), 2018)

Educational Games as a Motivational Tool: Considerations on their Potential and Limitations. - Marcello Passarelli; Francesca Maria Dagnino; Jeffrey Earp; Flavio Manganello; Donatella Persico; Francesca Pozzi; Chris Bailey 003; Carlo Perrotta; Thomas P. Buijtenweg; Mata Haggis (CSEDU (1), 2019)

Exploring Players' Curiosity-Driven Behaviour in Unknown Videogame Environments. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

Users' Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences. - Riccardo Galdieri; Mata Haggis-Burridge; Thomas P. Buijtenweg; Marcello Carrozzino (AVR (1), 2020)

The distant Horizon: Investigating the relationship between social sciences academic research and game development. - Marcello Passarelli; Jeffrey Earp; Francesca Maria Dagnino; Flavio Manganello; Donatella Persico; Francesca Pozzi; Thomas P. Buijtenweg; Mata Haggis; Chris Bailey 003; Carlo Perrotta (Entertain. Comput., 2020)

Games as (Not) Culture: A Critical Policy Analysis of the Economic Agenda of Horizon 2020. - Carlo Perrotta; Chris Bailey 003; Jim Ryder; Mata Haggis-Burridge; Donatella Persico (Games Cult., 2020)

Immersive experience framework: a Delphi approach. - Dai-In Danny Han; Frans Melissen; Mata Haggis-Burridge (Behav. Inf. Technol., 2024)