Is the Heart Period Variability-based usability measurement of mental effort robust enough against arm movements? - Máté Köles; Károly Hercegfi (CogInfoCom, 2012)

Human-information interaction in 3D immersive virtual environments. - Anita Komlodi; Károly Hercegfi; Eszter Józsa; Máté Köles (CogInfoCom, 2012)

Evaluation of search quality differences and the impact of personality styles in native and foreign language searching tasks. - Eszter Józsa; Máté Köles; Anita Komlodi; Károly Hercegfi; Peng Chu (IIiX, 2012)

Iterative design of a collaborative 3D virtual information management environment. - Anita Komlodi; Károly Hercegfi; Máté Köles; Balázs Péter Hámornik (ASIST, 2013)

Visual attention and spatial behavior in VR environment: An environmental psychology approach. - Barbara Keszei; Andrea Dúll; Emma Lógó; Balázs Péter Hámornik; Máté Köles; Sarolta Tóvölgyi; Károly Hercegfi (CogInfoCom, 2014)

Experiences of a combined psychophysiology and eye-tracking study in VR. - Máté Köles; Balázs Péter Hámornik; Emma Lógó; Károly Hercegfi; Sarolta Tóvölgyi (CogInfoCom, 2014)

Collaboration experience in immersive VR environment in the frame of the NeuroCogSpace project. - Máté Köles; Károly Hercegfi; Emma Lógó; Sarolta Tóvölgyi; Bálint Szabó; Balázs Péter Hámornik; Anita Komlódi; Péter Zoltán Baranyi; Péter Galambos; György Persa (CogInfoCom, 2014)

Usability related human errors in a collaborative immersive VR environment. - Emma Lógó; Balázs Péter Hámornik; Máté Köles; Károly Hercegfi; Sarolta Tóvölgyi; Anita Komlódi (CogInfoCom, 2014)

Predicting arousal with machine learning of EEG signals. - Tamás Nagy; David Tellez; Ádám Divák; Emma Lógó; Máté Köles; Balázs Péter Hámornik (CogInfoCom, 2014)

The design of a biofeedback framework for dynamic difficulty adjustment in games. - Luca Szegletes; Máté Köles; Bertalan Forstner (CogInfoCom, 2014)

Experiences of virtual desktop collaboration experiments. - Károly Hercegfi; Anita Komlodi; Bálint Szabó; Máté Köles; Emma Lógó; Balázs Péter Hámornik; Gyöngyi Rózsa (CogInfoCom, 2015)

Granger causal modelling for analysing time series of psychophysiological and behavioural data gained during virtual reality experiments. - Lajos Izsó; Károly Hercegfi; Máté Köles; Balázs Péter Hámornik (CogInfoCom, 2015)

Training of business skills in virtual reality. - Laura Kiss; Balázs Péter Hámornik; Máté Köles; Péter Baranyi; Péter Galambos; Gyorgy Persa (CogInfoCom, 2015)

Eye tracking precision in a virtual CAVE environment. - Máté Köles; Károly Hercegfi (CogInfoCom, 2015)

Towards a physiology based difficulty control system for serious games. - Máté Köles; Luca Szegletes; Bertalan Forstner (CogInfoCom, 2015)

Cooperation in Real-Time Using a Virtual Environment. - Máté Köles; Károly Hercegfi; Balázs Péter Hámornik; Emma Lógó; Bálint Szabó; Anita Komlodi (INTERACT (4), 2015)

Socio-cognitive gamification: general framework for educational games. - Luca Szegletes; Máté Köles; Bertalan Forstner (J. Multimodal User Interfaces, 2015)

"Learn to play, noob!": The identification of ability profiles for different roles in an online multiplayer video game in order to improve the overal quality of the new player experience. - Máté Köles; Zoltan Peter (CogInfoCom, 2016)

A Review of Pupillometry for Human-computer Interaction Studies. - Máté Köles (Period. Polytech. Electr. Eng. Comput. Sci., 2017)