An AI System for Large Open Virtual World. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (AIIDE, 2014)

Modular Behavior Trees: Language for Fast AI in Open-World Video Games. - Tomás Plch; Matej Marko; Petr Ondrácek; Martin Cerný 001; Jakub Gemrot; Cyril Brom (ECAI, 2014)

Smart Areas - A Modular Approach to Simulation of Daily Life in an Open World Video Game. - Martin Cerný 001; Tomás Plch; Matej Marko; Petr Ondrácek; Cyril Brom (ICAART (1), 2014)

Using Behavior Objects to Manage Complexity in Virtual Worlds. - Martin Cerný 001; Tomás Plch; Matej Marko; Jakub Gemrot; Petr Ondrácek; Cyril Brom (IEEE Trans. Comput. Intell. AI Games, 2017)