Bounding the Support Size in Extensive Form Games with Imperfect Information. - Martin Schmid; Matej Moravcik; Milan Hladík (AAAI, 2014)

Automatic Public State Space Abstraction in Imperfect Information Games. - Martin Schmid; Matej Moravcik; Milan Hladík; Stephen J. Gaukrodger (AAAI Workshop: Computer Poker and Imperfect Information, 2015)

Refining Subgames in Large Imperfect Information Games. - Matej Moravcik; Martin Schmid; Karel Ha; Milan Hladík; Stephen J. Gaukrodger (AAAI, 2016)

AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. - Neil Burch; Martin Schmid; Matej Moravcik; Michael Bowling (AAAI Workshops, 2017)

DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker. - Matej Moravcík; Martin Schmid; Neil Burch; Viliam Lisý; Dustin Morrill; Nolan Bard; Trevor Davis 001; Kevin Waugh; Michael Johanson; Michael H. Bowling (CoRR, 2017)

AIVAT: A New Variance Reduction Technique for Agent Evaluation in Imperfect Information Games. - Neil Burch; Martin Schmid; Matej Moravcik; Dustin Morrill; Michael Bowling (AAAI, 2018)

Variance Reduction in Monte Carlo Counterfactual Regret Minimization (VR-MCCFR) for Extensive Form Games Using Baselines. - Martin Schmid; Neil Burch; Marc Lanctot; Matej Moravcik; Rudolf Kadlec; Michael Bowling (AAAI, 2019)

Revisiting CFR+ and Alternating Updates. - Neil Burch; Matej Moravcik; Martin Schmid (J. Artif. Intell. Res., 2019)

Sound Search in Imperfect Information Games. - Michal Sustr; Martin Schmid; Matej Moravcík; Neil Burch; Marc Lanctot; Michael Bowling (CoRR, 2020)

Sound Algorithms in Imperfect Information Games. - Michal Sustr; Martin Schmid; Matej Moravcík; Neil Burch; Marc Lanctot; Michael Bowling (AAMAS, 2021)

Player of Games. - Martin Schmid; Matej Moravcik; Neil Burch; Rudolf Kadlec; Joshua Davidson; Kevin Waugh; Nolan Bard; Finbarr Timbers; Marc Lanctot; G. Zacharias Holland; Elnaz Davoodi; Alden Christianson; et al. (CoRR, 2021)