An Integral Geometry Based Method for Fast Form-Factor Computation. - Mateu Sbert (Comput. Graph. Forum, 1993)

Global Monte Carlo. A Progressive Solution. - Mateu Sbert; Frederic Pérez; Xavier Pueyo (Rendering Techniques, 1995)

The Multi-Frame Lighting Method: A Monte Carlo Based Solution for Radiosity in Dynamic Environments. - Gonzalo Besuievsky; Mateu Sbert (Rendering Techniques, 1996)

Global multipath Monte Carlo algorithms for radiosity. - Mateu Sbert; Xavier Pueyo; László Neumann; Werner Purgathofer (Vis. Comput., 1996)

Optimal Source Selection in Shooting Random Walk Monte Carlo Radiosity. - Mateu Sbert (Comput. Graph. Forum, 1997)

Error and Complexity of Random Walk Monte Carlo Radiosity. - Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 1997)

Random Walk Radiosity with Generalized Absorption Probabilities. - Mateu Sbert (Computer Graphics International, 1998)

Hierarchical Monte Carlo Radiosity. - Philippe Bekaert; László Neumann; Attila Neumann; Mateu Sbert; Yves D. Willems (Rendering Techniques, 1998)

A New Form Factor Analogy and its Application to Stochastic Global Illumination Algorithms. - Robert F. Tobler; László Neumann; Mateu Sbert; Werner Purgathofer (Rendering Techniques, 1998)

Random walk radiosity with infinite path length. - Mateu Sbert (Comput. Graph., 1998)

A Pyramidal Hemisphere Subdivision Method for Monte Carlo Radiosity. - Vincent Jolivet; Dimitri Plemenos; Mateu Sbert (Eurographics (Short Presentations), 1999)

Information Theory Tools for Scene Discretization. - Miquel Feixas; Esteve del Acebo; Philippe Bekaert; Mateu Sbert (Rendering Techniques, 1999)

Gathering for Free in Random Walk Radiosity. - Mateu Sbert; Alex Brusi; Philippe Bekaert (Rendering Techniques, 1999)

An Information Theory Framework for the Analysis of Scene Complexity. - Miquel Feixas; Esteve del Acebo; Philippe Bekaert; Mateu Sbert (Comput. Graph. Forum, 1999)

Visibility Complexity of a Region in Flatland. - Jaume Rigau; Miquel Feixas; Mateu Sbert (Eurographics (Short Presentations), 2000)

Weighted Importance Sampling Techniques for Monte Carlo Radiosity. - Philippe Bekaert; Mateu Sbert; Yves D. Willems (Rendering Techniques, 2000)

Pyramidal Hemisphere Subdivision Radiosity. Formal Definition and Improvements. - Vincent Jolivet; Dimitri Plemenos; Mateu Sbert (WSCG, 2000)

Optimal Absorption Probabilities for Random Walk Radiosity. - Mateu Sbert (Graph. Model., 2000)

Extended Ambient Term. - Francesc Castro; László Neumann; Mateu Sbert (J. Graphics, GPU, & Game Tools, 2000)

Answering to What is the criterion? questions using integral geometry tools. - Andrei Iones; Sergey Zhukov; Anton Krupkin; Mateu Sbert (Eurographics (Tutorials), 2001)

View-Dependent Information Theory Quality Measures for Pixel Sampling and Scene Discretization in Flatland. - Jaume Rigau; Miquel Feixas; Mateu Sbert; Philippe Bekaert (SCCG, 2001)

Viewpoint Selection using Viewpoint Entropy. - Pere-Pau Vázquez; Miquel Feixas; Mateu Sbert; Wolfgang Heidrich (VMV, 2001)

Parallel Implementation of Stochastic Iteration Algorithms. - Roel Martínez; László Szirmay-Kalos; Mateu Sbert; Ali Mohamed Abbas (WSCG, 2001)

Visibility Complexity of Animation in Flatland. - Jaume Rigau; Miquel Feixas; Mateu Sbert (WSCG, 2001)

Progressive Light Path Building. - László Szirmay-Kalos; György Antal; Mateu Sbert (WSCG, 2001)

Information-Theoretic Oracle Based on Kernel Smoothness for Hierarchical Radiosity. - Miquel Feixas; Jaume Rigau; Philippe Bekaert; Mateu Sbert (Eurographics (Short Presentations), 2002)

Bandwidth Reduction Techniques for Remote Navigation Systems. - Pere-Pau Vázquez; Mateu Sbert (International Conference on Computational Science (2), 2002)

Accelerating Path Tracing by Re-Using Paths. - Philippe Bekaert; Mateu Sbert; John H. Halton (Rendering Techniques, 2002)

Viewpoint Entropy: A New Tool for Obtaining Good Views of Molecules. - Pere-Pau Vázquez; Miquel Feixas; Mateu Sbert; Antoni Llobet (VisSym, 2002)

Automatic Keyframe Selection for High-Quality Image-Based Walkthrough Animation Using Viewpoint Entropy. - Pere-Pau Vázquez; Mateu Sbert (WSCG, 2002)

Optimal ray shooting in Monte Carlo radiosity. - Alex Brusi; Mateu Sbert; Philippe Bekaert; Robert F. Tobler; Werner Purgathofer (Comput. Graph., 2002)

Efficient Monte Carlo and Quasi-Monte Carlo Rendering Techniques. - Alexander Keller 001; Thomas Kollig; Mateu Sbert; László Szirmay-Kalos (Eurographics (Tutorials), 2003)

Real-time Obscurances with Color Bleeding (the three cubes demo). - Àlex Méndez-Feliu; Mateu Sbert; Jordi Catà (Eurographics (Slides and Videos), 2003)

Obscurances for ray-tracing. - Àlex Méndez-Feliu; Mateu Sbert; László Neumann (Eurographics (Posters), 2003)

Entropy-based Adaptive Sampling. - Jaume Rigau; Miquel Feixas; Mateu Sbert (Graphics Interface, 2003)

A Multiple Depth Buffer Implementation for Radiosity. - Roel Martínez; László Szirmay-Kalos; Mateu Sbert (ICCSA (3), 2003)

Information-Theory-Based Oracles for Hierarchical Radiosity. - Jaume Rigau; Miquel Feixas; Mateu Sbert (ICCSA (3), 2003)

Fast Adaptive Selection of Best Views. - Pere-Pau Vázquez; Mateu Sbert (ICCSA (3), 2003)

Perception-Based Illumination Information Measurement and Light Source Placement. - Pere-Pau Vázquez; Mateu Sbert (ICCSA (3), 2003)

Refinement Criteria Based on f-Divergences. - Jaume Rigau; Miquel Feixas; Mateu Sbert (Rendering Techniques, 2003)

Combining global and local global-illumination algorithms. - György Antal; Roel Martínez; Ferenc Csonka; Mateu Sbert; László Szirmay-Kalos (SCCG, 2003)

Real-time obscurances with color bleeding. - Àlex Méndez-Feliu; Mateu Sbert; Jordi Catà (SCCG, 2003)

Fast, Realistic Lighting for Video Games. - Andrei Iones; Anton Krupkin; Mateu Sbert; Sergey Zhukov (IEEE Computer Graphics and Applications, 2003)

Automatic View Selection Using Viewpoint Entropy and its Applications to Image-based Modelling. - Pere-Pau Vázquez; Miquel Feixas; Mateu Sbert; Wolfgang Heidrich (Comput. Graph. Forum, 2003)

Reuse of Paths in Light Source Animation. - Mateu Sbert; Francesc Castro; John H. Halton (Computer Graphics International, 2004)

Reuse of Paths in Final Gathering Step with Moving Light Sources. - Mateu Sbert; Francesc Castro (International Conference on Computational Science, 2004)

Point-Based Modeling from a Single Image. - Pere-Pau Vázquez; Jordi Marco; Mateu Sbert (International Conference on Computational Science, 2004)

An information theoretic framework for image segmentation. - Jaume Rigau; Miquel Feixas; Mateu Sbert (ICIP, 2004)

Medical Image Segmentation Based on Mutual Information Maximization. - Jaume Rigau; Miquel Feixas; Mateu Sbert; Anton Bardera; Imma Boada (MICCAI (1), 2004)

Metropolis Iteration for Global Illumination. - László Szirmay-Kalos; Balázs Benedek; Mateu Sbert (WSCG, 2004)

Fast Multipath Radiosity using Hierarchical Subscenes. - Francesc Castro; Mateu Sbert; László Neumann (Comput. Graph. Forum, 2004)

Real-time Light Animation. - Mateu Sbert; László Szécsi; László Szirmay-Kalos (Comput. Graph. Forum, 2004)

Combined Correlated and Importance Sampling in Direct Light Source Computation and Environment Mapping. - László Szécsi; Mateu Sbert; László Szirmay-Kalos (Comput. Graph. Forum, 2004)

Bandwidth reduction for remote navigation systems through view prediction and progressive transmission. - Pere-Pau Vázquez; Mateu Sbert (Future Gener. Comput. Syst., 2004)

Combining light animation with obscurances for glossy environments. - Àlex Méndez-Feliu; Mateu Sbert (Comput. Animat. Virtual Worlds, 2004)

Reusing paths in radiosity and global illumination. - Mateu Sbert; Philippe Bekaert; John H. Halton (Monte Carlo Methods Appl., 2004)

Benford's Law for Natural and Synthetic Images. - Esteve del Acebo; Mateu Sbert (CAe, 2005)

An Information-Theoretic Framework for Image Complexity. - Jaume Rigau; Miquel Feixas; Mateu Sbert (CAe, 2005)

Viewpoint Quality: Measures and Applications. - Mateu Sbert; Dimitri Plemenos; Miquel Feixas; Francisco González García (CAe, 2005)

Adaptive Sampling for Monte Carlo Global Illumination Using Tsallis Entropy. - Qing Xu 002; Shiqiang Bao; Rui Zhang; Ruijuan Hu; Mateu Sbert (CIS (2), 2005)

Leaf Cluster Impostors for Tree Rendering with Parallax. - Ismael García; Mateu Sbert; László Szirmay-Kalos (Eurographics (Short Presentations), 2005)

Medical image registration based on random line sampling. - Anton Bardera; Miquel Feixas; Imma Boada; Mateu Sbert (ICIP (1), 2005)

Estimation of the Probability of Congestion Using Monte Carlo Method in OPS Networks. - Anna Urra; José-Luis Marzo; Mateu Sbert; Eusebi Calle (ISCC, 2005)

Real-Time Multiple Scattering in Participating Media with Illumination Networks. - László Szirmay-Kalos; Mateu Sbert; Tamás Umenhoffer (Rendering Techniques, 2005)

Shape Complexity Based on Mutual Information. - Jaume Rigau; Miquel Feixas; Mateu Sbert (SMI, 2005)

Point Sampling with Uniformly Distributed Lines. - Jordi Rovira; Peter Wonka; Francesc Castro; Mateu Sbert (PBG, 2005)

Go with the Winners Strategy in Path Tracing. - László Szirmay-Kalos; György Antal; Mateu Sbert (J. WSCG, 2005)

A Monte Carlo-Based Fiber Tracking Algorithm using Diffusion Tensor MRI. - Ferran Prados; Anton Bardera; Mateu Sbert; Imma Boada; Miquel Feixas (CBMS, 2006)

Improving the Interval Ray Tracing of Implicit Surfaces. - Jorge Flórez; Mateu Sbert; Miguel Ángel Sainz; Josep Vehí (Computer Graphics International, 2006)

Fuzziness Driven Adaptive Sampling for Monte Carlo Global Illuminated Rendering. - Qing Xu 002; Mateu Sbert; Zhigeng Pan; Wei Wang 113; Lianping Xing (Computer Graphics International, 2006)

06221 Abstracts Collection - Computational Aestethics in Graphics, Visualization and Imaging. - Bruce Gooch; László Neumann; Werner Purgathofer; Mateu Sbert (Computational Aesthetics in Graphics, Visualization and Imaging, 2006)

06221 Dagstuhl Report - Computational Aesthetics in Graphics, Visualization and Imaging. - Bruce Gooch; László Neumann; Werner Purgathofer; Mateu Sbert (Computational Aesthetics in Graphics, Visualization and Imaging, 2006)

GPUGI: Global Illumination Effects on the GPU. - László Szirmay-Kalos; László Szécsi; Mateu Sbert (Eurographics (Tutorials), 2006)

Light animation with precomputed light paths on the GPU. - László Szécsi; László Szirmay-Kalos; Mateu Sbert (Graphics Interface, 2006)

Adaptive sampling based on fuzzy inference. - Qing Xu 002; Lianping Xing; Wei Wang 113; Mateu Sbert (GRAPHITE, 2006)

Techniques for Computing Viewpoint Entropy of a 3D Scene. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (International Conference on Computational Science (2), 2006)

Systematic Sampling in Image-Synthesis. - Mateu Sbert; Jaume Rigau; Miquel Feixas; László Neumann (ICCSA (1), 2006)

Compression-based Image Registration. - Anton Bardera; Miquel Feixas; Imma Boada; Mateu Sbert (ISIT, 2006)

Medical Image Registration Based on BSP and Quad-Tree Partitioning. - Anton Bardera; Miquel Feixas; Imma Boada; Jaume Rigau; Mateu Sbert (WBIR, 2006)

High-Dimensional Normalized Mutual Information for Image Registration Using Random Lines. - Anton Bardera; Miquel Feixas; Imma Boada; Mateu Sbert (WBIR, 2006)

Realtime automatic selection of good molecular views. - Pere-Pau Vázquez; Miquel Feixas; Mateu Sbert; Antoni Llobet (Comput. Graph., 2006)

Reusing Frames in Camera Animation. - Àlex Méndez-Feliu; Mateu Sbert; László Szirmay-Kalos (J. WSCG, 2006)

Importance-Driven Focus of Attention. - Ivan Viola; Miquel Feixas; Mateu Sbert; M. Eduard Gröller (IEEE Trans. Vis. Comput. Graph., 2006)

A Novel Adaptive Sampling by Tsallis Entropy. - Qing Xu 002; Mateu Sbert; Lianping Xing; Jianfeng Zhang (CGIV, 2007)

A New Adaptive Sampling Technique for Monte Carlo Global Illumination. - Qing Xu 002; Miquel Feixas; Mateu Sbert; Jizhou Sun (CAD/Graphics, 2007)

An Information-Theoretic Ambient Occlusion. - Francisco González García; Mateu Sbert; Miquel Feixas (CAe, 2007)

Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity. - Jaume Rigau; Miquel Feixas; Mateu Sbert (CAe, 2007)

View-based Shape Similarity using Mutual Information Spheres. - Francisco González García; Miquel Feixas; Mateu Sbert (Eurographics (Short Papers), 2007)

Applications of Information Theory to Computer Graphics. - Mateu Sbert; Miquel Feixas; Jaume Rigau; Ivan Viola; Miguel Chover (Eurographics (Tutorials), 2007)

Registration-Based Segmentation Using the Information Bottleneck Method. - Anton Bardera; Miquel Feixas; Imma Boada; Jaume Rigau; Mateu Sbert (IbPRIA (2), 2007)

Guaranteed Adaptive Antialiasing Using Interval Arithmetic. - Jorge Flórez; Mateu Sbert; Miguel Ángel Sainz; Josep Vehí (International Conference on Computational Science (2), 2007)

A Generalised-Mutual-Information-Based Oracle for Hierarchical Radiosity. - Jaume Rigau; Miquel Feixas; Mateu Sbert (International Conference on Computational Science (2), 2007)

A New Way to Re-using Paths. - Qing Xu 002; Mateu Sbert (ICCSA (2), 2007)

AM-GM Difference Based Adaptive Sampling for Monte Carlo Global Illumination. - Qing Xu 002; Mateu Sbert; Miquel Feixas; Jianfeng Zhang (ICCSA (2), 2007)

A New Approach to Impulse Noise Removal for Color Image. - Qing Xu 002; Rui Zhang; Mateu Sbert (ICME, 2007)

Multi-layered Indirect Texturing for Tree Rendering. - Ismael García; Gustavo Patow; László Szirmay-Kalos; Mateu Sbert (NPH, 2007)

Efficient Ray Tracing Using Interval Analysis. - Jorge Flórez; Mateu Sbert; Miguel Ángel Sainz; Josep Vehí (PPAM, 2007)

A unified information theory framework for viewpoint selection and mesh saliency. - Mateu Sbert (SCCG, 2007)

Fast GPU-based reuse of paths in radiosity. - Francesc Castro; Gustavo Patow; Mateu Sbert; John H. Halton (Monte Carlo Methods Appl., 2007)

Fast Visualisation and Interactive Design of Deterministic Fractals. - Sven Banisch; Mateu Sbert (CAe, 2008)

Informational Dialogue with Van Gogh's Paintings. - Jaume Rigau; Miquel Feixas; Mateu Sbert (CAe, 2008)

Partial, multi-scale precomputed radiance transfer. - Tamás Umenhoffer; László Szirmay-Kalos; László Szécsi; Balázs Tóth; Mateu Sbert (SCCG, 2008)

Similarity-Based Exploded Views. - Marc Ruiz 002; Ivan Viola; Imma Boada; Stefan Bruckner; Miquel Feixas; Mateu Sbert (Smart Graphics, 2008)

Obscurance-based Volume Rendering Framework. - Marc Ruiz 002; Imma Boada; Ivan Viola; Stefan Bruckner; Miquel Feixas; Mateu Sbert (VG/PBG@SIGGRAPH, 2008)

Viewpoint-driven simplification using mutual information. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (Comput. Graph., 2008)

Efficient reuse of paths for random walk radiosity. - Francesc Castro; Mateu Sbert; John H. Halton (Comput. Graph., 2008)

Viewpoint-Based Ambient Occlusion. - Francisco González García; Mateu Sbert; Miquel Feixas (IEEE Computer Graphics and Applications, 2008)

Informational Aesthetics Measures. - Jaume Rigau; Miquel Feixas; Mateu Sbert (IEEE Computer Graphics and Applications, 2008)

Improving Multipath Radiosity with Bundles of Parallel Lines. - Roel Martínez; Mateu Sbert; László Szirmay-Kalos (Comput. Graph. Forum, 2008)

Viewpoint-based simplification using f-divergences. - Pascual Castelló; Mateu Sbert; Miguel Chover; Miquel Feixas (Inf. Sci., 2008)

GPU-Based Techniques for Global Illumination Effects - László Szirmay-Kalos; László Szécsi; Mateu Sbert (Morgan & Claypool Publishers, 2008)

Aesthetic Appraisal of Art - from Eye Movements to Computers. - Christian Wallraven; Douglas W. Cunningham; Jaume Rigau; Miquel Feixas; Mateu Sbert (CAe, 2009)

Screen Space Obscurances. - Nicolau Sunyer; Jesús Gumbau; Miguel Chover; Mateu Sbert (CEIG, 2009)

Simulación de Lluvia sobre Escenas Dinámicas. - Nicolau Sunyer; Anna Puig-Centelles; Oscar Ripolles; Miguel Chover; Mateu Sbert (CEIG, 2009)

Incremental Reuse of Paths in Random Walk Radiosity. - Francesc Castro; Mateu Sbert (LSSC, 2009)

A New Approach to Salt-and-Pepper Noise Removal for Color Image. - Qing Xu 002; Rui Zhang; Mateu Sbert (NCM, 2009)

Heuristic-Search-Based Light Positioning According to Irradiance Intervals. - Francesc Castro; Esteve del Acebo; Mateu Sbert (Smart Graphics, 2009)

Categorizing art: Comparing humans and computers. - Christian Wallraven; Roland W. Fleming; Douglas W. Cunningham; Jaume Rigau; Miquel Feixas; Mateu Sbert (Comput. Graph., 2009)

Specular Effects on the GPU: State of the Art. - László Szirmay-Kalos; Tamás Umenhoffer; Gustavo Patow; László Szécsi; Mateu Sbert (Comput. Graph. Forum, 2009)

A unified information-theoretic framework for viewpoint selection and mesh saliency. - Miquel Feixas; Mateu Sbert; Francisco González García (ACM Trans. Appl. Percept., 2009)

Image Segmentation Using Information Bottleneck Method. - Anton Bardera; Jaume Rigau; Imma Boada; Miquel Feixas; Mateu Sbert (IEEE Trans. Image Process., 2009)

From obscurances to ambient occlusion: A survey. - Àlex Méndez-Feliu; Mateu Sbert (Vis. Comput., 2009)

Image Segmentation Using Excess Entropy. - Anton Bardera; Imma Boada; Miquel Feixas; Mateu Sbert (J. Signal Process. Syst., 2009)

Information Theory Tools for Computer Graphics - Mateu Sbert; Miquel Feixas; Jaume Rigau; Miguel Chover; Ivan Viola (Morgan & Claypool Publishers, 2009)

Screen Space Soft Shadows. - Jesús Gumbau; Miguel Chover; Mateu Sbert (GPU Pro, 2010)

Image Information in Digital Photography. - Jaume Rigau; Miquel Feixas; Mateu Sbert (ACCV Workshops (2), 2010)

Toward Auvers Period: Evolution of van Gogh's Style. - Jaume Rigau; Miquel Feixas; Mateu Sbert; Christian Wallraven (CAe, 2010)

Interactive Volume Illustration Using Intensity Filtering. - Marc Ruiz 002; Imma Boada; Miquel Feixas; Mateu Sbert (CAe, 2010)

Viewpoint Entropy-driven Simplification Method for Textured Triangle Meshes. - Carlos González; Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas (GRAPP, 2010)

Tessellating Ocean Surfaces. - Anna Puig-Centelles; J. Francisco Ramos; Miguel Chover; Oscar Ripolles; Mateu Sbert (GRAPP, 2010)

A new approach for very dark video denoising and enhancement. - Qing Xu 002; Hailin Jiang; Riccardo Scopigno; Mateu Sbert (ICIP, 2010)

Selection and 3D visualization of video key frames. - Qing Xu 002; Pengcheng Wang; Bin Long; Mateu Sbert; Miquel Feixas; Riccardo Scopigno (SMC, 2010)

Viewpoint information channel for illustrative volume rendering. - Marc Ruiz 002; Imma Boada; Miquel Feixas; Mateu Sbert (Comput. Graph., 2010)

Volumetric Ambient Occlusion for Real-Time Rendering and Games. - László Szirmay-Kalos; Tamás Umenhoffer; Balázs Tóth; László Szécsi; Mateu Sbert (IEEE Computer Graphics and Applications, 2010)

Image registration by compression. - Anton Bardera; Miquel Feixas; Imma Boada; Mateu Sbert (Inf. Sci., 2010)

Volumetric ambient occlusion for volumetric models. - Marc Ruiz 002; László Szirmay-Kalos; Tamás Umenhoffer; Imma Boada; Miquel Feixas; Mateu Sbert (Vis. Comput., 2010)

Improving Shadow Map Filtering with Statistical Analysis. - Jesús Gumbau; László Szirmay-Kalos; Mateu Sbert; Miguel Chover Sellés (Eurographics (Short Papers), 2011)

Noise reduction for path traced imaging of participating media. - Qing Xu 002; Yu Liu; Ruijie Zhang; Shiqiang Bao; Riccardo Scopigno; Mateu Sbert (EUSIPCO, 2011)

Information theory in computer graphics and visualization. - Mateu Sbert; Miquel Feixas; Ivan Viola; Jaume Rigau; Miguel Chover (SIGGRAPH Asia Courses, 2011)

Shadow map filtering with Gaussian shadow maps. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (VRCAI, 2011)

Multiresolution image registration based on tree data structures. - Anton Bardera; Imma Boada; Miquel Feixas; Jaume Rigau; Mateu Sbert (Graph. Model., 2011)

Tsallis Entropy for Geometry Simplification. - Pascual Castelló; Carlos González; Miguel Chover; Mateu Sbert; Miquel Feixas (Entropy, 2011)

Tsallis Mutual Information for Document Classification. - Màrius Vila; Anton Bardera; Miquel Feixas; Mateu Sbert (Entropy, 2011)

Rain Simulation in Dynamic Scenes. - Anna Puig-Centelles; Nicolau Sunyer; Oscar Ripolles; Miguel Chover; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2011)

Automatic Transfer Functions Based on Informational Divergence. - Marc Ruiz 002; Anton Bardera; Imma Boada; Ivan Viola; Miquel Feixas; Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 2011)

Key frame selection based on Jensen-Rényi divergence. - Qing Xu 002; Xiu Li 005; Zhen Yang; Jie Wang; Mateu Sbert; Jianfu Li (ICPR, 2012)

Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel. - Rubén Jesús García; Carlos Ureña; Mateu Sbert (Comput. Graph. Forum, 2012)

Energy-saving light positioning using heuristic search. - Francesc Castro; Esteve del Acebo; Mateu Sbert (Eng. Appl. Artif. Intell., 2012)

Modeling of Flowers with Inverse Grammar Generation Interface. - Olga Petrenko; Mateu Sbert; Olivier Terraz; Djamchid Ghazanfarpour (Int. J. Creative Interfaces Comput. Graph., 2012)

The Framework of a Life Support Simulation Application. - Voravika Wattanasoontorn; Imma Boada; Carles Blavi; Mateu Sbert (VS-GAMES, 2012)

Multimodal Data Fusion Based on Mutual Information. - Roger Bramon; Imma Boada; Anton Bardera; Joaquim Rodriguez; Miquel Feixas; Josep Puig; Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 2012)

A Kinect-Based System for Cardiopulmonary Resuscitation Simulation: A Pilot Study. - Voravika Wattanasoontorn; Milán Magdics; Imma Boada; Mateu Sbert (SGDA, 2013)

Viewpoint information-theoretic measures for 3D shape similarity. - Xavier Bonaventura; Jianwei Guo; Weiliang Meng; Miquel Feixas; Xiaopeng Zhang 001; Mateu Sbert (VRCAI, 2013)

Post-processing NPR effects for video games. - Milán Magdics; Catherine Sauvaget; Rubén Jesús García; Mateu Sbert (VRCAI, 2013)

Flower modelling using natural interface and 3Gmap L-systems. - Olga Petrenko; Rubén Jesús García Hernández; Mateu Sbert; Olivier Terraz; Djamchid Ghazanfarpour (VRCAI, 2013)

Smooth shadow boundaries with exponentially warped Gaussian filtering. - Jesús Gumbau; Mateu Sbert; László Szirmay-Kalos; Miguel Chover; Carlos González (Comput. Graph., 2013)

An Information-Theoretic Observation Channel for Volume Visualization. - Roger Bramon; Marc Ruiz 002; Anton Bardera; Imma Boada; Miquel Feixas; Mateu Sbert (Comput. Graph. Forum, 2013)

Serious games for health. - Voravika Wattanasoontorn; Imma Boada; Rubén Jesús García; Mateu Sbert (Entertain. Comput., 2013)

Computer-aided image geometry analysis and subset selection for optimizing texture quality in photorealistic models. - Aleksandra Anna Sima; Xavier Bonaventura; Miquel Feixas; Mateu Sbert; John Anthony Howell; Ivan Viola; Simon John Buckley (Comput. Geosci., 2013)

Information measures for object understanding. - Xavier Bonaventura; Miquel Feixas; Mateu Sbert (Signal Image Video Process., 2013)

Simplification method for textured polygonal meshes based on structural appearance. - Carlos González; Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas; Jesús Gumbau (Signal Image Video Process., 2013)

Tsallis entropy-based information measures for shot boundary detection and keyframe selection. - Màrius Vila; Anton Bardera; Qing Xu 002; Miquel Feixas; Mateu Sbert (Signal Image Video Process., 2013)

Information Theory-Based Automatic Multimodal Transfer Function Design. - Roger Bramon; Marc Ruiz 002; Anton Bardera; Imma Boada; Miquel Feixas; Mateu Sbert (IEEE J. Biomed. Health Informatics, 2013)

E-cecilia: implementation of a music game. - Rubén Jesús García Hernández; Isabel Barbancho Pérez; Lorenzo José Tardón García; Jon Arrambarri; Milán Magdics; Mateu Sbert (CoSECivi, 2014)

A game to relive Don Quixote's adventures. - Mateu Sbert; Imma Boada; Voravika Wattanasoontorn; Antonio Rodríguez-Benítez; Juan Manuel García-González; Encarna Soto (CoSECivi, 2014)

Analysis of image informativeness measures. - Màrius Vila; Anton Bardera; Miquel Feixas; Philippe Bekaert; Mateu Sbert (ICIP, 2014)

F-divergences driven video key frame extraction. - Xiaoxiao Luo; Qing Xu 002; Mateu Sbert; Klaus Schoeffmann (ICME, 2014)

A New Scheme for Trajectory Visualization. - Yuejun Guo 001; Qing Xu 002; Xiu Li 005; Xiaoxiao Luo; Mateu Sbert (IV, 2014)

Statistical Characterization of Surface Reflectance. - Vlastimil Havran; Mateu Sbert (Material Appearance Modeling, 2014)

Optimal combination of techniques in multiple importance sampling. - Vlastimil Havran; Mateu Sbert (VRCAI, 2014)

Reducing complexity in polygonal meshes with view-based saliency. - Pascual Castelló; Miguel Chover; Mateu Sbert; Miquel Feixas (Comput. Aided Geom. Des., 2014)

Browsing and exploration of video sequences: A new scheme for key frame extraction and 3D visualization using entropy based Jensen divergence. - Qing Xu 002; Yu Liu; Xiu Li 005; Zhen Yang; Jie Wang; Mateu Sbert; Riccardo Scopigno (Inf. Sci., 2014)

A novel approach for enhancing very dark image sequences. - Qing Xu 002; Hailin Jiang; Riccardo Scopigno; Mateu Sbert (Signal Process., 2014)

Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels. - Rubén Jesús García Hernández; Carlos Ureña; Jordi Poch; Mateu Sbert (IEEE Trans. Vis. Comput. Graph., 2014)

Information Theory Tools for Image Processing - Miquel Feixas; Anton Bardera; Jaume Rigau; Qing Xu 002; Mateu Sbert (Morgan & Claypool Publishers, 2014)

XaIBO: An Extension of aIB for Trajectory Clustering with Outlier. - Yuejun Guo 001; Qing Xu 002; Sheng Liang; Yang Fan; Mateu Sbert (ICONIP (2), 2015)

Benford's Law for Music Analysis. - Isabel Barbancho; Lorenzo J. Tardón; Ana M. Barbancho; Mateu Sbert (ISMIR, 2015)

Surface reflectance characterization by statistical tools. - Vlastimil Havran; Mateu Sbert (SCCG, 2015)

From 2D to 3D: A Case Study of NPR and Stereoscopic Cinema. - Victor Fajnzylber; Milán Magdics; Macarena Castillo; Constanza Ortega; Mateu Sbert (Smart Graphics, 2015)

Using a serious game to complement CPR instruction in a nurse faculty. - Imma Boada; Antonio Rodríguez-Benítez; Juan Manuel García-González; Josep Olivet; Vicenç Carreras; Mateu Sbert (Comput. Methods Programs Biomed., 2015)

Implementation of an Immersive Videogame: Legends of Girona. - Rubén Jesús García Hernández; Antonio Rodríguez-Benítez; Juan Manuel García-González; Milán Magdics; Philippe Bekaert; Mateu Sbert (Int. J. Creative Interfaces Comput. Graph., 2015)

3D shape retrieval using viewpoint information-theoretic measures. - Xavier Bonaventura; Jianwei Guo; Weiliang Meng; Miquel Feixas; Xiaopeng Zhang 001; Mateu Sbert (Comput. Animat. Virtual Worlds, 2015)

Hierarchical clustering based on the information bottleneck method using a control process. - Ester Bonmati; Anton Bardera; Imma Boada; Miquel Feixas; Mateu Sbert (Pattern Anal. Appl., 2015)

Information Theory Tools for Visualization. - Min Chen 001; Miquel Feixas; Ivan Viola; Anton Bardera; Han-Wei Shen; Mateu Sbert (CRC Press, 2016)

Platform-Driven Design for Serious Games, Collaboration and Multilayer methodology. - Abdelali Slimani; Mateu Sbert; Fatiha Elouaai; Mohammed Bouhorma (CoSECivi, 2016)

Information Theory in Visualization. - Min Chen 001; Mateu Sbert; Han-Wei Shen; Ivan Viola; Anton Bardera; Miquel Feixas (Eurographics (Tutorials), 2016)

Fast Agglomerative Information Bottleneck Based Trajectory Clustering. - Yuejun Guo 001; Qing Xu 002; Yang Fan; Sheng Liang; Mateu Sbert (ICONIP (3), 2016)

An Overview+Detail Surveillance Video Player: Information-Based Adaptive Fast-Forward. - Lele Dong; Qing Xu 002; Shang Wu 002; Xueyan Song; Klaus Schoeffmann; Mateu Sbert (PCM (2), 2016)

Key Frame Extraction Based on Motion Vector. - Ziqian Qiang; Qing Xu 002; Shihua Sun; Mateu Sbert (PCM (2), 2016)

Variance Analysis of Multi-sample and One-sample Multiple Importance Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Comput. Graph. Forum, 2016)

Selecting Video Key Frames Based on Relative Entropy and the Extreme Studentized Deviate Test. - Yuejun Guo 001; Qing Xu 002; Shihua Sun; Xiaoxiao Luo; Mateu Sbert (Entropy, 2016)

30 : 2: A Game Designed to Promote the Cardiopulmonary Resuscitation Protocol. - Imma Boada; Antonio Rodríguez-Benítez; Juan Manuel García-González; Santiago Thió-Henestrosa; Mateu Sbert (Int. J. Comput. Games Technol., 2016)

Augmented film narrative by use of non-photorealistic rendering. - Victor Fajnzylber; Larry González; Pedro Maldonado; Rafael Del Villar; Rodrigo Yanez; Samuel Madariaga; Milán Magdics; Mateu Sbert (IC3D, 2017)

The Abstraction for Trajectories with Different Numbers of Sampling Points. - Peng Li; Qing Xu 002; Hao Wei; Yuejun Guo 001; Xiaoxiao Luo; Mateu Sbert (ICONIP (6), 2017)

Tutorial on information theory in visualization. - Mateu Sbert; Han-Wei Shen; Ivan Viola; Min Chen 001; Anton Bardera; Miquel Feixas (SIGGRAPH ASIA (Courses), 2017)

Trajectory Shape Analysis and Anomaly Detection Utilizing Information Theory Tools . - Yuejun Guo 001; Qing Xu 002; Peng Li; Mateu Sbert; Yu Yang (Entropy, 2017)

Information measures for terrain visualization. - Xavier Bonaventura; Aleksandra Anna Sima; Miquel Feixas; Simon John Buckley; Mateu Sbert; John Anthony Howell (Comput. Geosci., 2017)

Shape exploration of 3D heterogeneous models based on cages. - Weiliang Meng; Jianwei Guo; Xavier Bonaventura; Mateu Sbert; Xiaopeng Zhang 001 (Multim. Tools Appl., 2017)

Adaptive multiple importance sampling for general functions. - Mateu Sbert; Vlastimil Havran (Vis. Comput., 2017)

Pupillary Reactivity to Non-Photorealistic Rendering: A Case Study of Immersion in 3D Cinema. - Victor Fajnzylber; Samuel Madariaga; Rafael Del Villar; Pedro Maldonado; Diego Vargas; Aria Serra; Milán Magdics; Mateu Sbert (IC3D, 2018)

Multi-Exposure Image Fusion Based on Information-Theoretic Channel. - Qi Zhao; Mateu Sbert; Miquel Feixas; Qing Xu 002 (ICIP, 2018)

Pairwise Cross Pattern: A Color-LBP Descriptor for Content-Based Image Retrieval. - Qiaohong Hao; Qinghe Feng; Ying Wei 007; Mateu Sbert; Wenhuan Lu; Qing Xu 002 (PCM (1), 2018)

Gaze Information Channel. - Lijing Ma; Mateu Sbert; Miquel Feixas (PCM (3), 2018)

Decolorization by Fusion. - Cosmin Ancuti; Codruta O. Ancuti; Christophe De Vleeschouwer; Mateu Sbert (IEEE Access, 2018)

CPRforblind: A video game to introduce cardiopulmonary resuscitation protocol to blind people. - Antonio Rodríguez-Benítez; Imma Boada; Santiago Thió-Henestrosa; Mateu Sbert (Br. J. Educ. Technol., 2018)

Multiple Scattering in Inhomogeneous Participating Media Using Rao-Blackwellization and Control Variates. - László Szirmay-Kalos; Milán Magdics; Mateu Sbert (Comput. Graph. Forum, 2018)

Multiple importance sampling revisited: breaking the bounds. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (EURASIP J. Adv. Signal Process., 2018)

A Survey of Viewpoint Selection Methods for Polygonal Models. - Xavier Bonaventura; Miquel Feixas; Mateu Sbert; Lewis L. Chuang; Christian Wallraven (Entropy, 2018)

IBVis: Interactive Visual Analytics for Information Bottleneck Based Trajectory Clustering. - Yuejun Guo 001; Qing Xu 002; Mateu Sbert (Entropy, 2018)

Some Order Preserving Inequalities for Cross Entropy and Kullback-Leibler Divergence. - Mateu Sbert; Min Chen 001; Jordi Poch; Anton Bardera (Entropy, 2018)

Learning Analytics Through Serious Games: Data Mining Algorithms for Performance Measurement and Improvement Purposes. - Abdelali Slimani; Fatiha Elouaai; Lotfi Elaachak; Othman Bakkali Yedri; Mohammed Bouhorma; Mateu Sbert (Int. J. Emerg. Technol. Learn., 2018)

Random-valued impulse noise removal using adaptive ranked-ordered impulse detector. - Qing Xu 002; Yunhe Li; Yuejun Guo 001; Shang Wu 002; Mateu Sbert (J. Electronic Imaging, 2018)

An Arduino-based device for visually impaired people to play videogames. - Antonio Rodríguez-Benítez; Imma Boada; Mateu Sbert (Multim. Tools Appl., 2018)

A group-based signal filtering approach for trajectory abstraction and restoration. - Yuejun Guo 001; Qing Xu 002; Xiaoxiao Luo; Hao Wei; Hongjuan Bu; Mateu Sbert (Neural Comput. Appl., 2018)

Multiple importance sampling characterization by weighted mean invariance. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos; Víctor Elvira (Vis. Comput., 2018)

Optimal Deterministic Mixture Sampling. - Mateu Sbert; Vlastimil Havran; László Szirmay-Kalos (Eurographics (Short Papers), 2019)

Image Decolorization Based on Information Theory. - Cosmin Ancuti; Codruta O. Ancuti; Miquel Feixas; Mateu Sbert (ICIP, 2019)

Dense-Haze: A Benchmark for Image Dehazing with Dense-Haze and Haze-Free Images. - Codruta O. Ancuti; Cosmin Ancuti; Mateu Sbert; Radu Timofte (ICIP, 2019)

On the Upper Bound of the Kullback-Leibler Divergence and Cross Entropy. - Min Chen 001; Mateu Sbert (CoRR, 2019)

Gaze Information Channel in Cognitive Comprehension of Poster Reading. - Qiaohong Hao; Mateu Sbert; Lijing Ma (Entropy, 2019)

Local Parallel Cross Pattern: A Color Texture Descriptor for Image Retrieval. - Qinghe Feng; Qiaohong Hao; Mateu Sbert; Yugen Yi; Ying Wei 007; Jiangyan Dai (Sensors, 2019)

Color Channel Transfer for Image Dehazing. - Codruta Orniana Ancuti; Cosmin Ancuti; Christophe De Vleeschouwer; Mateu Sbert (IEEE Signal Process. Lett., 2019)

Stochastic Orders on Two-Dimensional Space: Application to Cross Entropy. - Mateu Sbert; Yuji Yoshida (MDAI, 2020)

A Bounded Measure for Estimating the Benefit of Visualization. - Min Chen 001; Mateu Sbert; Alfie Abdul-Rahman; Deborah Silver (CoRR, 2020)

Gaze Information Channel in Van Gogh's Paintings. - Qiaohong Hao; Lijing Ma; Mateu Sbert; Miquel Feixas; Jiawan Zhang (Entropy, 2020)

Interpreting Social Accounting Matrix (SAM) as an Information Channel. - Mateu Sbert; Shuning Chen; Miquel Feixas; Màrius Vila; Amos Golan (Entropy, 2020)

Color Channel Compensation (3C): A Fundamental Pre-Processing Step for Image Enhancement. - Codruta O. Ancuti; Cosmin Ancuti; Christophe De Vleeschouwer; Mateu Sbert (IEEE Trans. Image Process., 2020)

Histogram Ordering. - Mateu Sbert; Cosmin Ancuti; Codruta O. Ancuti; Jordi Poch; Shuning Chen; Màrius Vila (IEEE Access, 2021)

Is the Chen-Sbert Divergence a Metric? - Min Chen 001; Mateu Sbert (CoRR, 2021)

A Bounded Measure for Estimating the Benefit of Visualization: Case Studies and Empirical Evaluation. - Min Chen 001; Alfie Abdul-Rahman; Deborah Silver; Mateu Sbert (CoRR, 2021)

A Bounded Measure for Estimating the Benefit of Visualization: Theoretical Discourse and Conceptual Evaluation. - Min Chen 001; Mateu Sbert (CoRR, 2021)

Stochastic Order and Generalized Weighted Mean Invariance. - Mateu Sbert; Jordi Poch; Shuning Chen; Víctor Elvira (Entropy, 2021)

Robust Sample Budget Allocation for MIS. - László Szirmay-Kalos; Mateu Sbert (Eurographics (Short Papers), 2022)

Saccade Direction Information Channel. - Qiaohong Hao; Mateu Sbert; Miquel Feixas; Yi Zhang 070; Màrius Vila; Jiawan Zhang (ICONIP (1), 2022)

Entropy Based Analysis of Gaze Fixation Duration. - Qiaohong Hao; Mateu Sbert; Qinghe Feng; Jiawan Zhang (IJCNN, 2022)

A Bounded Measure for Estimating the Benefit of Visualization (Part II): Case Studies and Empirical Evaluation. - Min Chen 001; Alfie Abdul-Rahman; Deborah Silver; Mateu Sbert (Entropy, 2022)

A Bounded Measure for Estimating the Benefit of Visualization (Part I): Theoretical Discourse and Conceptual Evaluation. - Min Chen 001; Mateu Sbert (Entropy, 2022)

Generalizing the Balance Heuristic Estimator in Multiple Importance Sampling. - Mateu Sbert; Víctor Elvira (Entropy, 2022)

Robust Multiple Importance Sampling with Tsallis φ-Divergences. - Mateu Sbert; László Szirmay-Kalos (Entropy, 2022)

Probando los efectos de la representación no fotorrealista en los videojuegos: Un estudio comparativo (Testing the Effects of Non-Photorealistic Rendering on Video Games: A Comparative Study). - Victor Melià-Vilar; Micaela Yanet Martín; Miguel Chover; Mateu Sbert (CEV, 2023)

Information-Theoretic Channel for Multi-exposure Image Fusion. - Qiaohong Hao; Qi Zhao; Mateu Sbert; Qinghe Feng; Cosmin Ancuti; Miquel Feixas; Màrius Vila; Jiawan Zhang (Comput. J., 2023)

A linear heuristic for multiple importance sampling. - Mateu Sbert; László Szirmay-Kalos (EURASIP J. Adv. Signal Process., 2023)

Entropies from f-Divergences. - Mateu Sbert; Min Chen 001; Jordi Poch; Miquel Feixas; Shuning Chen (MDAI, 2024)

Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation. - David Quintana; Antonio Rodríguez; Mateu Sbert; Yolanda Silva; Elisvan Rufino; Imma Boada (Virtual Real., 2024)

Viewpoint Selection for 3D-Games with f-Divergences. - Micaela Y. Martín; Mateu Sbert; Miguel Chover (Entropy, 2024)

Dimensionality Reduction with Entropies from f-Divergences. - Mateu Sbert; Min Chen 001; Jordi Poch; Miquel Feixas; Shuning Chen; Víctor Elvira (MDAI, 2025)