Techniques for designing GPGPU games. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca (IGIC, 2012)

An architecture for game interaction using mobile. - Mark Joselli; Jose Ricardo da Silva Jr.; Marcelo Zamith; Esteban Clua; Mateus Pelegrino; Evandro Mendonca; Eduardo Soluri (IGIC, 2012)

Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen. - Mateus Pelegrino; Leonardo Torok; Daniela Trevisan 001; Esteban Clua (SBGames, 2014)

AdaptControl: an adaptive mobile touch control for games. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Esteban Walter Gonzalez Clua (SIGGRAPH ASIA Mobile Graphics and Interactive Applications, 2014)

Evaluating and Customizing User Interaction in an Adaptive Game Controller. - Leonardo Torok; Mateus Pelegrino; Jefferson Lessa; Daniela Gorski Trevisan; Cristina Nader Vasconcelos; Esteban Clua; Anselmo Antunes Montenegro (HCI (20), 2015)

A Mobile Game Controller Adapted to the Gameplay and User's Behavior Using Machine Learning. - Leonardo Torok; Mateus Pelegrino; Daniela Gorski Trevisan; Esteban Clua; Anselmo Antunes Montenegro (ICEC, 2015)

Designing Game Controllers in a Mobile Device. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (HCI (19), 2017)

Smart controller: Introducing a dynamic interface adapted to the gameplay. - Leonardo Torok; Mateus Pelegrino; Daniela Trevisan 001; Anselmo Antunes Montenegro; Esteban Clua (Entertain. Comput., 2018)