Optimizing the Behavior of a Moving Creature in Software and in Hardware. - Mathias Halbach; Wolfgang Heenes; Rolf Hoffmann; Jan Tisje (ACRI, 2004)

FPGA Implementation of Cellular Automata Compared to Software Implementation. - Mathias Halbach; Rolf Hoffmann; Patrick Röder (ARCS Workshops, 2004)

Implementing Cellular Automata in FPGA Logic. - Mathias Halbach; Rolf Hoffmann (IPDPS, 2004)

Implementation of the Massively Parallel Model GCA. - Rolf Hoffmann; Wolfgang Heenes; Mathias Halbach (PARELEC, 2004)

Optimal Behavior of a Moving Creature in the Cellular Automata Model. - Mathias Halbach; Rolf Hoffmann (PaCT, 2005)

Optimal 6-State Algorithms for the Behavior of Several Moving Creatures. - Mathias Halbach; Rolf Hoffmann; Lars Both (ACRI, 2006)

Are Several Creatures More Efficient Than a Single One? - Rolf Hoffmann; Mathias Halbach (ACRI, 2006)

Minimising the Hardware Resources for a Cellular Automaton with Moving Creatures. - Mathias Halbach; Rolf Hoffmann (ARCS Workshops, 2006)

Solving the Exploration's Problem with Several Creatures More Efficiently. - Mathias Halbach; Rolf Hoffmann (EUROCAST, 2007)

Parallel Hardware Architecture to Simulate Movable Creatures in the CA Model. - Mathias Halbach; Rolf Hoffmann (PaCT, 2007)

How Efficient are Creatures with Time-shuffled Behaviors? - Patrick Ediger; Rolf Hoffmann; Mathias Halbach (PASA, 2008)

Is a non-uniform system of creatures more efficient than a uniform one? - Patrick Ediger; Rolf Hoffmann; Mathias Halbach (IPDPS, 2008)

Algorithmen und Hardwarearchitekturen zur optimierten Aufzählung von Automaten und deren Einsatz bei der Simulation künstlicher Kreaturen. - Mathias Halbach (2008)

Evolving 6-State Automata for Optimal Behaviors of Creatures Compared to Exhaustive Search. - Patrick Ediger; Rolf Hoffmann; Mathias Halbach (EUROCAST, 2009)