Efficient rendering of high-detailed objects using a reduced multi-resolution hierarchy. - Mathias Holst; Heidrun Schumann (GRAPP, 2006)

Memory-efficient view-dependent level of detail of high-detailed meshes. - Mathias Holst; Heidrun Schumann (GRAPP (GM/R), 2007)

Surfel-Based Billboard Hierarchies for Fast Rendering of 3D-Objects. - Mathias Holst; Heidrun Schumann (PBG@Eurographics, 2007)

Normal Mapping for Surfel-Based Rendering. - Mathias Holst; Heidrun Schumann (J. WSCG, 2007)

Effiziente auflösungsvariable Oberflächenbeschreibung mit hybriden Modellen. - Mathias Holst (2007)

Experimental Study of Bounding Box Algorithms. - Darko Dimitrov; Mathias Holst; Christian Knauer; Klaus Kriegel (GRAPP, 2008)

Closed-Form Solutions for Continuous PCA and Bounding Box Algorithms. - Darko Dimitrov; Mathias Holst; Christian Knauer; Klaus Kriegel (VISIGRAPP (Selected Papers), 2008)

3D Mesh Exploration for Smart Visual Interfaces. - Georg Fuchs; Mathias Holst; René Rosenbaum; Heidrun Schumann (VISUAL, 2008)

Computing Principal Components Dynamically - Darko Dimitrov; Mathias Holst; Christian Knauer; Klaus Kriegel (CoRR, 2009)

Efficient Dynamical Computation of Principal Components. - Darko Dimitrov; Mathias Holst; Christian Knauer; Klaus Kriegel (GRAPP, 2011)