Adaptive Mesh Generation for Progressive Radiosity: A Ray-tracing Based Algorithm. - Mathias Paulin; Jean-Pierre Jessel (Comput. Graph. Forum, 1994)

A Realistic Material Model for Reflectance Simulation. - M. Robart; Mathias Paulin; René Caubet (IV, 1998)

A hierarchical radiosity platform using efficient data structures and VRML 97. - Cyril Kardassevitch; Mathias Paulin; Jean-Pierre Jessel; René Caubet (Comput. Networks, 1998)

A Physics Based Multi-Resolution Model for the Simulation of Turbulent Gases and Combustion. - Daniel Barrero; Mathias Paulin; René Caubet (Computer Animation and Simulation, 1999)

Improving The Illumination Quality Of VRML 97 Walkthrough Via Intensive Texture Usage. - Cyril Kardassevitch; Jean-Pierre Jessel; Mathias Paulin; René Caubet (EGVE, 1999)

Occlusion Evaluation in Hierarchical Radiosity. - Yann Dupuy; Mathias Paulin; René Caubet (WSCG (Short Papers), 2001)

A New Approach of Density Estimation for Global Illumination. - Fabien Lavignotte; Mathias Paulin (WSCG, 2002)

Optimized Net Exchange Monte Carlo Simulation for Participating Media. - Patrice Perez; Mathias Paulin; Mouna El Hafi; Richard Fournier (WSCG (Posters), 2002)

Scalable photon splatting for global illumination. - Fabien Lavignotte; Mathias Paulin (GRAPHITE, 2003)

Efficient Screen Space Approach for Hardware Accelerated Surfel Rendering. - Gaël Guennebaud; Mathias Paulin (VMV, 2003)

BRDF Measurement Modelling using Wavelets for Efficient Path Tracing. - Luc Claustres; Mathias Paulin; Yannick Boucher (Comput. Graph. Forum, 2003)

Real-Time Point Cloud Refinement. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (PBG, 2004)

Dynamic surfel set refinement for high-quality rendering. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (Comput. Graph., 2004)

Deferred Splatting. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2004)

Photon Splatting for participating media. - Antoine Boudet; Paul Pitot; David Pratmarty; Mathias Paulin (GRAPHITE, 2005)

Interpolatory Refinement for Real-Time Processing of Point-Based Geometry. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2005)

Realistic Soft Shadows by Penumbra-Wedges Blending. - Vincent Forest; Loïc Barthe; Mathias Paulin (Graphics Hardware, 2006)

Real-time Soft Shadow Mapping by Backprojection. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (Rendering Techniques, 2006)

Splat/Mesh Blending, Perspective Rasterization and Transparency for Point-Based Rendering. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (PBG@SIGGRAPH, 2006)

A wavelet-based framework for acquired radiometric quantity representation and accurate physical rendering. - Luc Claustres; Mathias Paulin; Yannick Boucher (Vis. Comput., 2006)

Wavelet encoding of BRDFs for real-time rendering. - Luc Claustres; Loïc Barthe; Mathias Paulin (Graphics Interface, 2007)

Query-Driven Constraint Acquisition. - Christian Bessiere; Remi Coletta; Barry O'Sullivan; Mathias Paulin (IJCAI, 2007)

High-Quality Adaptive Soft Shadow Mapping. - Gaël Guennebaud; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2007)

Light Octree: Global Illumination Fast Reconstruction and Realtime Navigation. - Vincent Vivanloc; Jean-Christophe Hoelt; Coong Binh Hong; Mathias Paulin (J. WSCG, 2007)

Rendu temps réel de fonction de textures bidirectionnelles. - Vincent Forest; Mathias Paulin (Tech. Sci. Informatiques, 2007)

Automatic Design of Robot Behaviors through Constraint Network Acquisition. - Mathias Paulin; Christian Bessiere; Jean Sallantin (ICTAI (1), 2008)

Accurate Shadows by Depth Complexity Sampling. - Vincent Forest; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2008)

Contributions à l'apprentissage automatique de réseau de contraintes et à la constitution automatique de comportements sensorimoteurs en robotique. - Mathias Paulin (2008)

BVH for efficient raytracing of dynamic metaballs on GPU. - Olivier Gourmel; Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (SIGGRAPH Talks, 2009)

Soft Textured Shadow Volume. - Vincent Forest; Loïc Barthe; Gaël Guennebaud; Mathias Paulin (Comput. Graph. Forum, 2009)

Real-Time Hierarchical Binary-Scene Voxelization. - Vincent Forest; Loïc Barthe; Mathias Paulin (J. Graphics, GPU, & Game Tools, 2009)

Fitted BVH for Fast Raytracing of Metaballs. - Olivier Gourmel; Anthony Pajot; Mathias Paulin; Loïc Barthe; Pierre Poulin (Comput. Graph. Forum, 2010)

Occlusion tiling. - Dorian Gomez; Pierre Poulin; Mathias Paulin (Graphics Interface, 2011)

Sample-space bright spots removal using density estimation. - Anthony Pajot; Loïc Barthe; Mathias Paulin (Graphics Interface, 2011)

Robust adaptive sampling for Monte-Carlo-based rendering. - Anthony Pajot; Loïc Barthe; Mathias Paulin (SIGGRAPH Asia Posters, 2011)

Effective despeckling of HDR images. - Anthony Pajot; Loïc Barthe; Mathias Paulin (SIGGRAPH Asia Sketches, 2011)

Combinatorial Bidirectional Path-Tracing for Efficient Hybrid CPU/GPU Rendering. - Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (Comput. Graph. Forum, 2011)

Representativity for Robust and Adaptive Multiple Importance Sampling. - Anthony Pajot; Loïc Barthe; Mathias Paulin; Pierre Poulin (IEEE Trans. Vis. Comput. Graph., 2011)

Hybrid CPU/GPU KD-Tree Construction for Versatile Ray Tracing. - Jean-Patrick Roccia; Mathias Paulin; Christophe Coustet (Eurographics (Short Papers), 2012)

An Efficient Trim Structure for Rendering Large B-Rep Models. - Frédéric Claux; David Vanderhaeghe; Loïc Barthe; Mathias Paulin; Jean-Pierre Jessel; David Croenne (VMV, 2012)

Time and Space Coherent Occlusion Culling for Tileable Extended 3D Worlds. - Dorian Gomez; Mathias Paulin; David Vanderhaeghe; Pierre Poulin (CAD/Graphics, 2013)

A gradient-based implicit blend. - Olivier Gourmel; Loic Barthe; Marie-Paule Cani; Brian Wyvill; Adrien Bernhardt; Mathias Paulin; Herbert Grasberger (ACM Trans. Graph., 2013)

Implicit skinning: real-time skin deformation with contact modeling. - Rodolphe Vaillant; Loïc Barthe; Gaël Guennebaud; Marie-Paule Cani; Damien Rohmer; Brian Wyvill; Olivier Gourmel; Mathias Paulin (ACM Trans. Graph., 2013)

Crack-free rendering of dynamically tesselated B-rep models. - Frédéric Claux; Loïc Barthe; David Vanderhaeghe; Jean-Pierre Jessel; Mathias Paulin (Comput. Graph. Forum, 2014)

Globally Adaptive Control Variate for Robust Numerical Integration. - Anthony Pajot; Loïc Barthe; Mathias Paulin (SIAM J. Sci. Comput., 2014)

Mesh SimplificationWith Curvature Error Metric. - Céline Michaud; Nicolas Mellado; Mathias Paulin (Eurographics (Posters), 2017)

RayPortals: a light transport editing framework. - Thomas Subileau; Nicolas Mellado; David Vanderhaeghe; Mathias Paulin (Vis. Comput., 2017)

Global Illumination Shadow Layers. - François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2019)

PCEDNet : A Neural Network for Fast and Efficient Edge Detection in 3D Point Clouds. - Chems-Eddine Himeur; Thibault Lejemble; Thomas Pellegrini; Mathias Paulin; Loic Barthe; Nicolas Mellado (CoRR, 2020)

Efficient spherical harmonic shading for separable BRDF. - Pierre Mézières; Mathias Paulin (SIGGRAPH Asia Technical Communications, 2021)

Shadow Layers for Participating Media. - François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2022)

Harmonics Virtual Lights: Fast Projection of Luminance Field on Spherical Harmonics for Efficient Rendering. - Pierre Mézières; François Desrichard; David Vanderhaeghe; Mathias Paulin (Comput. Graph. Forum, 2022)

Recursive analytic spherical harmonics gradient for spherical lights. - Pierre Mézières; Nicolas Mellado; Loïc Barthe; Mathias Paulin (Comput. Graph. Forum, 2022)

PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds. - Chems-Eddine Himeur; Thibault Lejemble; Thomas Pellegrini; Mathias Paulin; Loic Barthe; Nicolas Mellado (ACM Trans. Graph., 2022)

Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering. - Mégane Bati; Stéphane Blanco; Christophe Coustet; Vincent Eymet; Vincent Forest; Richard Fournier; Jacques Gautrais; Nicolas Mellado; Mathias Paulin; Benjamin Piaud (ACM Trans. Graph., 2023)

Lipschitz Pruning: Hierarchical Simplification of Primitive-Based SDFs. - Wilhem Barbier; Mathieu Sanchez; Axel Paris; Élie Michel; Thibaud Lambert; Tamy Boubekeur; Mathias Paulin; Theo Thonat (Comput. Graph. Forum, 2025)