Towards a Serious Game to Help Students Learn Computer Programming. - Mathieu Muratet; Patrice Torguet; Jean-Pierre Jessel; Fabienne Viallet (Int. J. Comput. Games Technol., 2009)

Experimental Feedback on Prog and Play, a Serious Game for Programming Practice. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Eurographics (Education Papers), 2010)

Conception, réalisation et évaluation d'un jeu sérieux de stratégie temps réel pour l'apprentissage des fondamentaux de la programmation. (Conception, Implementation and Evaluation of a Real Time Strategy Serious Game Dedicated to Introduce Programming Fundamentals). - Mathieu Muratet (2010)

Experimental Feedback on Prog&Play: A Serious Game for Programming Practice. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Comput. Graph. Forum, 2011)

Évaluation d'un jeu sérieux pour l'apprentissage de la programmation. - Mathieu Muratet; Patrice Torguet; Fabienne Viallet; Jean-Pierre Jessel (Rev. d'Intelligence Artif., 2011)

Serious Game and Students' Learning Motivation: Effect of Context Using Prog&Play. - Mathieu Muratet; Élisabeth Delozanne; Patrice Torguet; Fabienne Viallet (ITS, 2012)

How to Evaluate Competencies in Game-Based Learning Systems Automatically? - Pradeepa Thomas; Jean-Marc Labat; Mathieu Muratet; Amel Yessad (ITS, 2012)

Addressing teachers' concerns about the Prog&Play serious game with context adaptation. - Mathieu Muratet; Élisabeth Delozanne; Patrice Torguet; Fabienne Viallet (Int. J. Learn. Technol., 2012)

EyeSchool: An Educational Assistive Technology for People with Disabilities - Passing from Single Actors to Multiple-Actor Environment. - Cristina Popescu; Nadine Vigouroux; Mathieu Muratet; Julie Guillot; Petra Vlad; Frédéric Vella; Jawad Hajjam; Sylvie Ervé; Nathalie Louis; Julie Brin; Joseph Colineau; Thierry Hobé; et al. (ICCHP (2), 2014)

Framework for Learner Assessment in Learning Games. - Mathieu Muratet; Amel Yessad; Thibault Carron (EC-TEL, 2016)

Understanding Learners' Behaviors in Serious Games. - Mathieu Muratet; Amel Yessad; Thibault Carron (ICWL, 2016)

An Ontology for Describing Scenarios of Multi-players Learning Games: Toward an Automatic Detection of Group Interactions. - Mathieu Guinebert; Amel Yessad; Mathieu Muratet; Vanda Luengo (EC-TEL, 2017)

Automatic Detection of Peer Interactions in Multi-player Learning Games. - Mathieu Guinebert; Amel Yessad; Mathieu Muratet; Vanda Luengo (EC-TEL, 2019)

Accessibility and Serious Games: What About Entity-Component-System Software Architecture? - Mathieu Muratet; Délia Garbarini (GALA, 2020)

Toward a Meta-design Method for Learning Games. - Bertrand Marne; Mathieu Muratet; Karim Sehaba (CSEDU (2), 2021)

Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (GALA, 2021)

Review of the Adaptability of a Set of Learning Games Meant for Teaching Computational Thinking or Programming in France. - Hajar Saddoug; Aryan Rahimian; Bertrand Marne; Mathieu Muratet; Karim Sehaba; Sébastien Jolivet (CSEDU (1), 2022)

How to assist designers to model learning games with Petri nets? - Mathieu Muratet; Thibault Carron; Amel Yessad (FDG, 2022)

Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment. - Jérôme Hernandez; Mathieu Muratet; Matthis Pierotti; Thibault Carron (ICALT, 2022)

Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development. - Jérôme Hernandez; Mathieu Muratet; Thibault Carron (EC-TEL, 2023)

How to Characterize and Analyze the Computational Thinking Skills of a Learning Game? - Mathieu Muratet (EC-TEL, 2023)

Facilitate the Design of Role Learning Games: The RLG Kit. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (ICALT, 2023)

Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (CSEDU (1), 2024)

Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (GALA, 2024)

Evaluating the Impact of Automated Hints in a 3D Educational Escape Game: A Comparative Study of Accessibility and Computer Science Versions. - Osmane El Montaser; Sébastien Lallé; Mathieu Muratet (IUI, 2025)