Chronicle of a Scenario Graph: From Expected to Observed Learning Path. - Mathieu Vermeulen; Nadine Mandran; Jean-Marc Labat (EC-TEL, 2016)

Teachers at the Heart of the Learning Games Design: The DISC Model. - Mathieu Vermeulen; Gaëlle Guigon; Nadine Mandran; Jean-Marc Labat (ICALT, 2017)

RDU Model dedicated to evaluate needed counsels for Serious Game projects. - Julian Alvarez; Jean-Yves Plantec; Mathieu Vermeulen; Christophe Kolski (Comput. Educ., 2017)

A Model to Design Learning Escape Games: SEGAM. - Gaëlle Guigon; Jérémie Humeau; Mathieu Vermeulen (CSEDU (2), 2018)

Une approche meta-design des learning games pour développer leur usage. (A meta-design approach of learning games to developp their use). - Mathieu Vermeulen (2018)

Feedback on a Self-education Module for AutoCAD: Development of a Self-education Module for Civil Engineering. - Loreline Faugier; Patrick Pizette; Gaëlle Guigon; Mathieu Vermeulen (CSEDU (2), 2019)

A Creation Tool for Serious Puzzle Games. - Gaëlle Guigon; Mathieu Vermeulen; Jérémie Humeau (CSEDU (2), 2019)

APACHES: Human-Centered and Project-Based Methods in Higher Education. - Mathieu Vermeulen; Abir-Beatrice Karami; Anthony Fleury; François Bouchet; Nadine Mandran; Jannik Laval; Jean-Marc Labat (EC-TEL, 2019)

Planning in the midst of chaos: how a stochastic Blood Bowl model can help to identify key planning features. - Jérémie Humeau; Alexis Lebis; Mathieu Vermeulen; Guillaume Lozenguez (CoG, 2021)

Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (GALA, 2021)

Objective Tests in Automated Grading of Computer Science Courses: An Overview. - Marin Lujak; Marija Slavkovik 001; Alexis Lebis; Mathieu Vermeulen; Arnaud Doniec (Intelligent Techniques in the Educational Process (1), 2022)

Designing LADs That Promote Sensemaking: A Participatory Tool. - Madjid Sadallah; Jean-Marie Gilliot; Sébastien Iksal; Katia Quelennec; Mathieu Vermeulen; Laurent Neyssensas; Olivier Aubert; Rémi Venant (EC-TEL, 2022)

THEDRE's Framework: Empowering PhD Candidates to Efficiently Implement Design-Based Research. - Nadine Mandran; Mathieu Vermeulen; Estelle Prior (Educ. Inf. Technol., 2022)

Facilitate the Design of Role Learning Games: The RLG Kit. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (ICALT, 2023)

Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (CSEDU (1), 2024)

Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (GALA, 2024)

Reorienting Learning Game Design in Design-Based Research: a Case Study. - Nadine Mandran; Estelle Prior; Eric Sanchez; Mathieu Vermeulen (CoRR, 2024)

Fully Individualized Curriculum with Decaying Knowledge, a New Hard Problem: Investigation and Recommendations. - Alexis Lebis; Jérémie Humeau; Anthony Fleury; Flavien Lucas; Mathieu Vermeulen (Int. J. Artif. Intell. Educ., 2024)