Developing a design method: task analyses in user interface design. - Mathilde M. Bekker; Arnold P. O. S. Vermeeren (CHI Posters and Short Talks, 1992)

Representational issues related to communication in design teams. - Mathilde M. Bekker (INTERCHI Adjunct Proceedings, 1993)

Analysis of Gestures in Face-to-Face Design Teams Provides Guidance for How to Use Groupware in Design. - Mathilde M. Bekker; Judith S. Olson; Gary M. Olson (Symposium on Designing Interactive Systems, 1995)

A comparison of mouse and speech input control of a text-annotation system. - Mathilde M. Bekker; Floris L. van Nes; James F. Juola (Behav. Inf. Technol., 1995)

Costs and Benefits of User Involvement in Design: Practitioners' Views. - Stephanie M. Wilson; Mathilde M. Bekker; Hilary Johnson; Peter Johnson 001 (BCS HCI, 1996)

Towards a framework of design models. - Mathilde M. Bekker; Stephanie M. Wilson (CHI Conference Companion, 1996)

An Analysis of User Interface Design Projects: Information Sources and Constraints in Design. - Mathilde M. Bekker; Arnold P. O. S. Vermeeren (Interact. Comput., 1996)

Helping and Hindering User Involvement - A Tale of Everyday Design. - Stephanie M. Wilson; Mathilde M. Bekker; Peter Johnson 001; Hilary Johnson (CHI, 1997)

PatchWork: a software tool for early design. - Maarten van de Kant; Stephanie M. Wilson; Mathilde M. Bekker; Hilary Johnson; Peter Johnson 001 (CHI Conference Summary, 1998)

User Involvement in the Design of Human - Computer Interactions: Some Similarities and Differences between Design Approaches. - Mathilde M. Bekker; John Long (BCS HCI, 2000)

FRIDGE: exploring intuitive interaction styles for home information appliances. - Marina Vroubel; Panos Markopoulos 001; Mathilde M. Bekker (CHI Extended Abstracts, 2001)

Children's online interfaces: is usability testing worthwhile? - Shuli Gilutz; Mathilde M. Bekker; Allison Druin; Shalom M. Fisch; Janet C. Read (IDC, 2003)

Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. - Ilse van Kesteren; Mathilde M. Bekker; Arnold P. O. S. Vermeeren; Peter A. Lloyd (IDC, 2003)

Managing the 'Evaluator Effect' in User Testing. - Arnold P. O. S. Vermeeren; Ilse van Kesteren; Mathilde M. Bekker (INTERACT, 2003)

KidReporter: a user requirements gathering technique for designing with children. - Mathilde M. Bekker; Julie Beusmans; David V. Keyson; Peter A. Lloyd (Interact. Comput., 2003)

Interaction design and children. - Panos Markopoulos 001; Mathilde M. Bekker (Interact. Comput., 2003)

On the assessment of usability testing methods for children. - Panos Markopoulos 001; Mathilde M. Bekker (Interact. Comput., 2003)

Evaluating Usability and Challenge during Initial and Extended Use of Children's Computer Games. - Mathilde M. Bekker; Wolmet Barendregt; Silvia Crombeen; Mariëlle Biesheuvel (BCS HCI, 2004)

Towards a Framework for Design Guidelines for Young Children?s Computer Games. - Wolmet Barendregt; Mathilde M. Bekker (ICEC, 2004)

A Structured Expert Evaluation Method for the Evaluation of Children's Computer Games. - Ester Baauw; Mathilde M. Bekker; Wolmet Barendregt (INTERACT, 2005)

Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group. - Ester Baauw; Mathilde M. Bekker; Panos Markopoulos 001 (IDC, 2006)

Identifying usability and fun problems in a computer game during first use and after some practice. - Wolmet Barendregt; Mathilde M. Bekker; Don Bouwhuis; Ester Baauw (Int. J. Hum. Comput. Stud., 2006)

Stimulating children's physical play through interactive games: two exploratory case studies. - Mathilde M. Bekker; Elise van den Hoven; Peter Peters 002; Bart klein Hemmink (IDC, 2007)

Comparing early design methods for children. - Wouter Sluis-Thiescheffer; Tilde Bekker; Berry Eggen (IDC, 2007)

Experiences with structured interviewing of children during usability tests. - Arnold P. O. S. Vermeeren; Mathilde M. Bekker; Ilse van Kesteren; Huib de Ridder (BCS HCI (1), 2007)

Predicting effectiveness of children participants in user testing based on personality characteristics. - Wolmet Barendregt; Mathilde M. Bekker; Don Bouwhuis; Ester Baauw (Behav. Inf. Technol., 2007)

Interactive play objects and the effects of open-ended play on social interaction and fun. - Tilde Bekker; Janienke Sturm; Rik Wesselink; Bas Groenendaal; Berry Eggen (Advances in Computer Entertainment Technology, 2008)

Key issues for the successful design of an intelligent, interactive playground. - Janienke Sturm; Tilde Bekker; Bas Groenendaal; Rik Wesselink; Berry Eggen (IDC, 2008)

Comparing the creativity of children's design solutions based on expert assessment. - Binh Thang; Wouter Sluis-Thiescheffer; Tilde Bekker; Berry Eggen; Arnold P. O. S. Vermeeren; Huib de Ridder (IDC, 2008)

Designing for children's physical play. - Tilde Bekker; Berry Eggen (CHI Extended Abstracts, 2008)

Development and evaluation of the problem identification picture cards method. - Wolmet Barendregt; Mathilde M. Bekker; Ester Baauw (Cogn. Technol. Work., 2008)

A comparison of two analytical evaluation methods for educational computer games for young children. - Mathilde M. Bekker; Ester Baauw; Wolmet Barendregt (Cogn. Technol. Work., 2008)

Stimulating physical and social activity through open-ended play. - Tilde Bekker; Janienke Sturm (IDC, 2009)

2nd Workshop on Design for Social Interaction through Physical Play. - Tilde Bekker; Janienke Sturm; Emilia I. Barakova (INTERACT (2), 2009)

Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play. - Eva Hopma; Tilde Bekker; Janienke Sturm (INTETAIN, 2009)

Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise. - Martijn Jansen; Tilde Bekker (INTETAIN, 2009)

Prolonged play with the ColorFlares: how does open-ended play behavior change over time? - Lisa op't Hof; Jente de Pee; Janienke Sturm; Tilde Bekker; Jos Verbeek (Fun and Games, 2010)

Redefining toys, games and entertainment products by teaching about playful interactions. - Tilde Bekker; Caroline Hummels; Sam Nemeth; Philip Mendels (Int. J. Arts Technol., 2010)

Creating opportunities for play: the influence of multimodal feedback on open-ended play. - Tilde Bekker; Eva Hopma; Janienke Sturm (Int. J. Arts Technol., 2010)

Playful persuasion to support older adults' social and physical activities. - Natalia A. Romero; Janienke Sturm; Tilde Bekker; Linda De Valk; Sander Kruitwagen (Interact. Comput., 2010)

Design for social interaction through physical play in diverse contexts of use. - Tilde Bekker; Janienke Sturm; Emilia I. Barakova (Pers. Ubiquitous Comput., 2010)

Designing playful interactions for social interaction and physical play. - Tilde Bekker; Janienke Sturm; Berry Eggen (Pers. Ubiquitous Comput., 2010)

Teaching interaction design & children within diverse disciplinary curricula. - Shuli Gilutz; Tilde Bekker; Shalom M. Fisch; Paulo Blikstein (IDC, 2011)

i-PE: A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. - Pepijn Rijnbout; Linda De Valk; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (AmI Workshops, 2011)

Playful Moments of Activity. - Rob Tieben; Janienke Sturm; Tilde Bekker; Ben A. M. Schouten (AmI Workshops, 2011)

The nature of child computer interaction. - Janet C. Read; Tilde Bekker (BCS HCI, 2011)

Curiosity and interaction: making people curious through interactive systems. - Rob Tieben; Tilde Bekker; Ben A. M. Schouten (BCS HCI, 2011)

Children may expect drag-and-drop instead of point-and-click. - Wolmet Barendregt; Mathilde M. Bekker (CHI Extended Abstracts, 2011)

Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. - Tilde Bekker; Alissa Nicole Antle (CHI, 2011)

PlayFit: Designing playful activity interventions for teenagers. - Janienke Sturm; Rob Tieben; Menno Deen; Tilde Bekker; Ben A. M. Schouten (DiGRA Conference, 2011)

Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment. - Gordon Tiemstra; Renée van den Berg; Tilde Bekker; Mark de Graaf (DiGRA Conference, 2011)

A Research Framework for Playful Persuasion Based on Psychological Needs and Bodily Interaction. - Marco C. Rozendaal; Arnold P. O. S. Vermeeren; Tilde Bekker; Huib de Ridder (HBU, 2011)

Please enjoy!?: 2nd workshop on playful experiences in mobile HCI. - Ylva Fernaeus; Jussi Holopainen; Tilde Bekker (Mobile HCI, 2011)

The influence of the level of free-choice learning activities on the use of an educational computer game. - Wolmet Barendregt; Tilde Bekker (Comput. Educ., 2011)

Development and application of a framework for comparing early design methods for young children. - R. J. W. Sluis-Thiescheffer; Mathilde M. Bekker; J. H. Eggen; Arnold P. O. S. Vermeeren; Huib de Ridder (Interact. Comput., 2011)

Designing Persuasive Interactive Environments. - Marco C. Rozendaal; Aadjan J. C. van der Helm; Walter A. Aprile; Arnold P. O. S. Vermeeren; Tilde Bekker; Marije Kanis; Wouter Middendorf (AmI, 2012)

Toinggg: How Changes in Children's Activity Level Influence Creativity in Open-Ended Play. - Bas van Hoeve; Linda De Valk; Tilde Bekker (Advances in Computer Entertainment, 2013)

ZooMor: Three Stages of Play for a Sleeping Creature. - Daniël van Paesschen; Mark de Graaf; Tilde Bekker (Advances in Computer Entertainment, 2013)

GlowSteps - A Decentralized Interactive Play Environment for Open-Ended Play. - Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten; Berry Eggen (Advances in Computer Entertainment, 2013)

Leaving room for improvisation: towards a design approach for open-ended play. - Linda De Valk; Tilde Bekker; Berry Eggen (IDC, 2013)

Exploring the potential of the drawing intervention method for design and evaluation by young children. - Wolmet Barendregt; Tilde Bekker (CHI Extended Abstracts, 2013)

Designing Kinect games to train motor skills for mixed ability players. - Koen de Greef; Erik D. Van der Spek; Tilde Bekker (GFHEU, 2013)

An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment. - R. J. W. Sluis-Thiescheffer; Rob Tieben; Janienke Sturm; Mathilde M. Bekker; Ben A. M. Schouten (GFHEU, 2013)

About Experience and Emergence - A Framework for Decentralized Interactive Play Environments. - Pepijn Rijnbout; Linda De Valk; Arnold P. O. S. Vermeeren; Tilde Bekker; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (INTETAIN, 2013)

Shake up the schoolyard: iterative design research for public playful installations. - Rob Tieben; Linda De Valk; Pepijn Rijnbout; Tilde Bekker; Ben A. M. Schouten (IDC, 2014)

Drawing up the rules: Encouraging children's rule creation in interactive open-ended play. - Linda De Valk; Tilde Bekker; Berry Eggen (Int. J. Child Comput. Interact., 2014)

Teaching Interaction Design and Children: Understanding the Relevance of Theory for Design. - Tilde Bekker; Wolmet Barendregt; Panos Markopoulos 001; Janet C. Read (IxD&A, 2014)

A toolkit for designing playful interactions: The four lenses of play. - Tilde Bekker; Linda De Valk; Berry Eggen (J. Ambient Intell. Smart Environ., 2014)

Playful persuasion: Designing for ambient playful interactions in public spaces. - Rob Tieben; Janienke Sturm; Tilde Bekker; Ben A. M. Schouten (J. Ambient Intell. Smart Environ., 2014)

CCI SIG: Interactive Childhood - Crossing Cultures and Continents. - Janet C. Read; Juan Pablo Hourcade; Allison Druin; Panos Markopoulos 001; Tilde Bekker; Ole Sejer Iversen (CHI Extended Abstracts, 2015)

Investigating Perspectives on Play: The Lenses of Play Tool. - Tilde Bekker; Linda De Valk; Pepijn Rijnbout; Mark de Graaf; Ben A. M. Schouten; Berry Eggen (CHI PLAY, 2015)

Design-Based Learning in Classrooms Using Playful Digital Toolkits. - K. J. Scheltenaar; J. E. C. van der Poel; Mathilde M. Bekker (ICEC, 2015)

Teaching children digital literacy through design-based learning with digital toolkits in schools. - Tilde Bekker; Saskia Bakker; Iris Douma; Janneke van der Poel; Koen Scheltenaar (Int. J. Child Comput. Interact., 2015)

Combining User Needs and Stakeholder Requirements: The Value Design Method. - Pelin Gultekin; Tilde Bekker; Yuan Lu 002; Aarnout Brombacher; Berry Eggen (Collaboration in Creative Design, 2016)

Legitimate Participation in the Classroom Context: Adding Learning Goals to Participatory Design. - Wolmet Barendregt; Tilde Bekker; Peter Börjesson; Eva Eriksson 001; Olof Torgersson (IDC, 2016)

The Role Definition Matrix: Creating a Shared Understanding of Children's Participation in the Design Process. - Wolmet Barendregt; Mathilde M. Bekker; Peter Börjesson; Eva Eriksson 001; Olof Torgersson (IDC, 2016)

Being Explicit about Underlying Values, Assumptions and Views when Designing for Children in the IDC Community. - Helle Marie Skovbjerg; Tilde Bekker; Wolmet Barendregt (IDC, 2016)

ShuttleKickers: Exploring Social Persuasions to Encourage Physical Activities. - Xipei Ren; Yuan Lu 002; Aarnout Brombacher; Tilde Bekker (BCS HCI, 2016)

Child-Computer Interaction SIG: New Challenges and Opportunities. - Juan Pablo Hourcade; Glenda Revelle; Anja Zeising; Ole Sejer Iversen; Narcís Parés; Tilde Bekker; Janet C. Read (CHI Extended Abstracts, 2016)

Tangible Play Objects: Influence of Different Combinations of Feedback Modalities. - Hanneke Hooft van Huysduynen; Linda De Valk; Tilde Bekker (TEI, 2016)

The introduction of IMO, an integrated model for designing for open-ended play. - Pepijn Rijnbout; Mark de Graaf; Tilde Bekker; Ben A. M. Schouten (Entertain. Comput., 2016)

A Tool for Developing Design-Based Learning Activities for Primary School Teachers. - Tilde Bekker; Saskia Bakker; Ruurd Taconis; Anika van der Sanden (EC-TEL, 2017)

Intermediate-level knowledge in child-computer interaction. - Wolmet Barendregt; Tilde Bekker; Peter Börjesson; Eva Eriksson 001; Asimina Vasalou; Olof Torgersson (IDC, 2018)

Effects of playful audio augmentation on teenagers' motivations in cooperative physical play. - Yudan Ma; Tilde Bekker; Xipei Ren; Jun Hu 001; Steven Vos (IDC, 2018)

Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School. - Tilde Bekker; Ruurd Taconis; Saskia Bakker; Bernice d'Anjou (CSEDU (Selected Papers), 2018)

Developing the Teach21 Online Authoring Tool. - Ruurd Taconis; Tilde Bekker; Saskia Bakker; Anika an der Sande (CSEDU (1), 2018)

The Role of Children's Emotions during Design-based Learning Activity - A Case Study at a Dutch High School. - Feiran Zhang; Panos Markopoulos 001; Tilde Bekker (CSEDU (2), 2018)

Children's Reflection-in-Action During Collaborative Design-Based Learning. - Zhongya Zhang; Tilde Bekker; Panos Markopoulos 001; Perry den Brok (ICL (1), 2018)

Modelling the roles of designers and teaching staff when doing participatory design with children in special education. - Wolmet Barendregt; Peter Börjesson; Eva Eriksson 001; Olof Torgersson; Tilde Bekker; Helle Marie Skovbjerg (PDC (1), 2018)

How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons. - Bernice d'Anjou; Saskia Bakker; Pengcheng An; Tilde Bekker (Conference on Designing Interactive Systems, 2019)

A Review of Design Interventions for Promoting Adolescents' Physical Activity. - Yudan Ma; Annemiek Veldhuis; Tilde Bekker; Jun Hu 001; Steven Vos (IDC, 2019)

Teachers' Expected and Perceived Gains of Participation in Classroom Based Design Activities. - Peter Börjesson; Wolmet Barendregt; Eva Eriksson 001; Olof Torgersson; Tilde Bekker (CHI, 2019)

EmoForm: Capturing Children's Emotions during Design Based Learning. - Feiran Zhang; Panos Markopoulos 001; Tilde Bekker; Martine Schüll; M. Puerto Paule-Ruíz (FabLearn, 2019)

Editorial special issue on assumptions about the concept of childhood and the roles of children in design. - Tilde Bekker; Wolmet Barendregt; Helle Marie Skovbjerg; Monica Landoni; Emma Nicol; Elisa Rubegni (Int. J. Child Comput. Interact., 2019)

Making the child-computer interaction field grow up. - Olof Torgersson; Tilde Bekker; Wolmet Barendregt; Eva Eriksson 001; Christopher Frauenberger (Interactions, 2019)

Weaving Healthy Behaviors into New Technology Routines: Designing in (and for) the COVID-19 Work-from-Home Period. - Xipei Ren; Pengcheng An; Tilde Bekker; Yu Chen 008; Rohit Ashok Khot; Martijn ten Bhömer; Yunlong Wang 005; Gabriele Spina (Conference on Designing Interactive Systems (Companion Volume), 2020)

Designing playful, tangible self-report tools to give the child a voice. - Vera Hijkoop; Tilde Bekker; Helle Marie Skovbjerg; Andreas Lieberoth; Hanne Hede Jørgensen (IDC (Extended Abstracts), 2020)

ReflectionScope: Scaffold Students to Articulate Reflection during Design-based Learning Processes. - Zhongya Zhang; Tilde Bekker; Helle Marie Skovbjerg; Panos Markopoulos 001 (CSEDU (2), 2020)

Understanding learning and emotions in Design-Based Learning: what and why crucial to be considered. - Feiran Zhang; Panos Markopoulos 001; Peter Biekens; Laure Peeters; Tilde Bekker (FabLearn, 2020)

Emotion Awareness in Design-Based Learning. - Feiran Zhang; Panos Markopoulos 001; Tilde Bekker (FIE, 2020)

FitBirds: Designing Heart Rate Feedback for Playful and Social Physical Education. - Yudan Ma; Bin Yu 004; Tilde Bekker; Jun Hu 001; Steven Vos (NordiCHI, 2020)

CoDa: Collaborative Data Interpretation Through an Interactive Tangible Scatterplot. - Annemiek Veldhuis; Rong-Hao Liang; Tilde Bekker (TEI, 2020)

The Connected Qualities of Design Thinking and Maker Education practices in Early Education: A narrative review. - Annemiek Veldhuis; Bernice d'Anjou; Tilde Bekker; Ioanna Garefi; Panagiota Digkoglou; Georgia Safouri; Silvia Remotti; Emer Beamer Cronin; Madalina Bouros (FabLearn/MakeEd, 2021)

Requirements and challenges for implementing Design-based learning in kindergarten - - A case study in China. - Di Xiao; Tilde Bekker; Panos Markopoulos 001; Helle Marie Skovbjerg (CCHI, 2022)

Model-based support for authoring Design-based Learning and Maker Education materials in elementary education. - Annemiek Veldhuis; Di Xiao; Tilde Bekker; Panos Markopoulos 001 (FabLearn/MakeEd, 2022)

Teaching for Values in Human-Computer Interaction. - Eva Eriksson 001; Elisabet M. Nilsson; Anne-Marie Skriver Hansen; Tilde Bekker (Frontiers Comput. Sci., 2022)

Examining theory use in design research on fantasy play. - Helle Marie Skovbjerg; Tilde Bekker; Bernice d'Anjou; Aakash Johry; Keila Kari Perez Quinones (Int. J. Child Comput. Interact., 2022)

More-Than-Human Perspectives and Values in Human-Computer Interaction. - Daisy Yoo; Tilde Bekker; Peter Dalsgaard; Eva Eriksson 001; Simon Skov Fougt; Christopher Frauenberger; Batya Friedman; Elisa Giaccardi; Anne-Marie Skriver Hansen; Ann Light; Elisabet M. Nilsson; Ron Wakkary; et al. (CHI Extended Abstracts, 2023)

Challenges in Teaching More-Than-Human Perspectives in Human-Computer Interaction Education. - Tilde Bekker; Eva Eriksson 001; Simon Skov Fougt; Anne-Marie Skriver Hansen; Elisabet M. Nilsson; Daisy Yoo (EduCHI, 2023)

Teaching for More-than-human Perspectives in Design - A Pedagogical Pattern Mining Workshop. - Elisabet M. Nilsson; Anne-Marie Skriver Hansen; Daisy Yoo; Tilde Bekker; Rikke Hagensby Jensen; Eva Eriksson 001 (Conference on Designing Interactive Systems (Companion Volume), 2024)

Tools to empower learners in Challenge-Based and Design-Based Learning projects. - Lieke Diederen; Teun Veelenturf; Ruurd Taconis; Tilde Bekker (LDT, 2024)

More-than-Human Perspectives in Human-Computer Interaction Research: A Scoping Review. - Eva Eriksson 001; Daisy Yoo; Tilde Bekker; Elisabet M. Nilsson (NordiCHI, 2024)