Automatic light compositing using rendered images. - Matis Hudon; Rémi Cozot; Kadi Bouatouch (DMIAF, 2016)

Shape and Reflectance from RGB-D Images using Time Sequential Illumination. - Matis Hudon; Adrien Gruson; Paul Kerbiriou; Rémi Cozot; Kadi Bouatouch (VISIGRAPP (3: VISAPP), 2016)

Active illumination for high speed image acquisition and recovery of shape and albedo. (Illumination active pour l'acquisition d'images à haute fréquence et reconstruction phométrique de l'apparence et de la forme). - Matis Hudon (2016)

Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters. - Matis Hudon; Mairéad Grogan; Rafael Pagés; Aljosa Smolic (ECCV Workshops (3), 2018)

Deepstereobrush: Interactive Depth Map Creation. - Sebastian Knorr; Matis Hudon; Julián Cabrera; Thomas Sikora; Aljosa Smolic (IC3D, 2018)

2D shading for cel animation. - Matis Hudon; Rafael Pagés; Mairéad Grogan; Jan Ondrej; Aljosa Smolic (Expressive, 2018)

Dynamic Environment Mapping for Augmented Reality Applications on Mobile Devices. - Rafael Monroy; Matis Hudon; Aljosa Smolic (VMV, 2018)

2DToonShade: A stroke based toon shading system. - Matis Hudon; Mairéad Grogan; Rafael Pagés; Jan Ondrej; Aljosa Smolic (Comput. Graph. X, 2019)