Trans-world haptic collaboration. - Chris Gunn; Matthew A. Hutchins; Matt Adcock; Rhys Hawkins (SIGGRAPH, 2003)

Cultivating Design Patterns for Auditory Displays. - Matt Adcock; Stephen Barrass (ICAD, 2004)

Haptic collaboration with augmented reality. - Matt Adcock; Matthew A. Hutchins; Chris Gunn (SIGGRAPH Posters, 2004)

Using Collaborative Haptics in Remote Surgical Training. - Chris Gunn; Matthew A. Hutchins; Duncan Stevenson; Matt Adcock; Patricia Youngblood (WHC, 2005)

The air-teapot. - Stephen Barrass; Chris Gunn; Matt Adcock (SIGGRAPH Teapot, 2006)

Improving Rankings in Small-Scale Web Search Using Click Implied Descriptions. - David Hawking; Tom Rowlands; Matt Adcock (Aust. J. Intell. Inf. Process. Syst., 2006)

Annotating with light for remote guidance. - Doug Palmer; Matt Adcock; Jocelyn Smith; Matthew A. Hutchins; Chris Gunn; Duncan Stevenson; Ken Taylor (OZCHI, 2007)

AreWeThereYet? - A Temporally Aware Media Player. - Matt Adcock; Jaewoo Chung; Chris Schmandt (AUIC, 2008)

The Development of a Telerobotic Rock Breaker. - Elliot S. Duff; Con Caris; Adrian Bonchis; Ken Taylor; Chris Gunn; Matt Adcock (FSR, 2009)

Are We There Yet? User-Centered Temporal Awareness. - Matt Adcock; Jaewoo Chung; Chris Schmandt (Computer, 2009)

Annotating with 'sticky' light for remote guidance. - Matt Adcock; Chris Gunn (SIGGRAPH ASIA (Posters), 2010)

Using sticky light technology for projected guidance. - Chris Gunn; Matt Adcock (OZCHI, 2011)

Applications of networked virtual reality for tele-operation and tele-assistance systems in the mining industry. - Tomasz Bednarz; Craig A. James; Con Caris; Kerstin Haustein; Matt Adcock; Chris Gunn (VRCAI, 2011)

Drawing in the lamposcope. - Viveka Weiley; Matt Adcock (Creativity & Cognition, 2013)

Virtual 3D Models of Insects for Accelerated Quarantine Control. - Chuong V. Nguyen; David R. Lovell; Rolf Oberprieler; Debbie Jennings; Matt Adcock; Eleanor Gates-Stuart; John La Salle (ICCV Workshops, 2013)

Using ForceForm, a dynamically deformable interactive surface, for palpation simulation in medical scenarios. - Jessica Tsimeris; Duncan Stevenson; Tom Gedeon; Matt Adcock (SMI@ICMI, 2013)

Tutorial chairs. - Tom Drummond; Matt Adcock (ISMAR, 2013)

Towards object based manipulation in remote guidance. - Dulitha Ranatunga; David Feng; Matt Adcock; Bruce H. Thomas (ISMAR, 2013)

Visualization of off-surface 3D viewpoint locations in spatial augmented reality. - Matt Adcock; David Feng; Bruce H. Thomas (SUI, 2013)

User created tangible controls using ForceForm: a dynamically deformable interactive surface. - Jessica Tsimeris; Duncan Stevenson; Matt Adcock; Tom Gedeon; Michael Broughton (UIST (Adjunct Volume), 2013)

RemoteFusion: real time depth camera fusion for remote collaboration on physical tasks. - Matt Adcock; Stuart Anderson; Bruce H. Thomas (VRCAI, 2013)

Enabling physical telework with spatial augmented reality. - Matt Adcock; Bruce H. Thomas; Chris Gunn; Ross T. Smith (SIGGRAPH Posters, 2014)

Natural-color 3D insect models for education, entertainment, biosecurity and science. - Chuong V. Nguyen; David R. Lovell; Rolf Oberprieler; Debbie Jennings; Matt Adcock; Eleanor Gates-Stuart; John La Salle (SIGGRAPH Posters, 2014)

Object-based touch manipulation for remote guidance of physical tasks. - Matt Adcock; Dulitha Ranatunga; Ross T. Smith; Bruce H. Thomas (SUI, 2014)

Spatial augmented reality - A tool for 3D data visualization. - Bruce H. Thomas; Michael R. Marner; Ross T. Smith; Neven Abdelaziz Mohamed ElSayed; G. Stewart Von Itzstein; Karsten Klein 001; Matt Adcock; Peter Eades; Andrew Irlitti; Joanne E. Zucco; Timothy M. Simon; James Baumeister; et al. (3DVis@IEEE VIS, 2014)

Accelerating entomology with Web3D insects. - Matt Adcock; Chuong V. Nguyen; David R. Lovell; John La Salle (Web3D, 2014)

Exploring the Jenolan Caves: bringing the physical world to 3D online education. - Matt Adcock; Stuart Anderson; Shlomo Berkovsky; Paul Flick; Dennis Frousheger; Brett Grandbois; Chris Gunn; David Haddon; Jane Li; Thomas Lowe; Benjamin Mackey; Frederick Pauling; et al. (Web3D, 2015)

Towards web-based semantic enrichment of 3D insects. - Stuart Anderson; Matt Adcock; Beth Mantle; John La Salle; Chuong V. Nguyen; David R. Lovell (Web3D, 2015)

Designing a Network-Based System for Delivery of Remote Mine Services. - Weidong Huang 001; Craig A. James; Kazys Stepanas; Eleonora Widzyk-Capehart; Leila Alem; Chris Gunn; Matt Adcock; Kerstin Haustein (Aust. J. Intell. Inf. Process. Syst., 2015)

Using Projected Light for Mobile Remote Guidance. - Matt Adcock; Chris Gunn (Comput. Support. Cooperative Work., 2015)

Towards High-Throughput 3D Insect Capture for Species Discovery and Diagnostics. - Chuong V. Nguyen; Matt Adcock; Stuart Anderson; David R. Lovell; Nicole Fisher; John La Salle (eScience, 2017)

Data fragment: Virtual reality for viewing and querying large image sets. - Theophilus Teo; Mitchell Norman; Matt Adcock; Bruce H. Thomas (VR, 2017)

A workflow for Web3D interactive outdoor scene visualisation. - Yash Vyas; Emily Campbell; Stuart Anderson; Matt Adcock (Web3D, 2017)

Capturing natural-colour 3D models of insects for species discovery. - Chuong V. Nguyen; David R. Lovell; Matt Adcock; John La Salle (CoRR, 2017)

Hand gestures and visual annotation in live 360 panorama-based mixed reality remote collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (OZCHI, 2018)

Mixed Reality Remote Collaboration Combining 360 Video and 3D Reconstruction. - Theophilus Teo; Louise M. Lawrence; Gun A. Lee; Mark Billinghurst; Matt Adcock (CHI, 2019)

Merging Live and Static 360 Panoramas Inside a 3D Scene for Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (ISMAR Adjunct, 2019)

A Roadmap for Semantically-Enabled Human Device Interactions. - Madhawa Perera; Armin Haller; Matt Adcock (SAWSemStats@ISWC, 2019)

360Drops: Mixed Reality Remote Collaboration using 360 Panoramas within the 3D Scene. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (SIGGRAPH ASIA Emerging Technologies, 2019)

Supporting Visual Annotation Cues in a Live 360 Panorama-based Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (VR, 2019)

Reducing Latency in a Collaborative Augmented Reality Service. - Wennan He; Ben Swift; Henry J. Gardner; Mingze Xi; Matt Adcock (VRCAI, 2019)

An evaluation of augmented reality music notation. - Zeruo Liu; Matt Adcock; Henry Gardner (VRCAI, 2019)

Investigating the use of Different Visual Cues to Improve Social Presence within a 360 Mixed Reality Remote Collaboration. - Theophilus Teo; Gun A. Lee; Mark Billinghurst; Matt Adcock (VRCAI, 2019)

An End-to-End Augmented Reality Solution to Support Aquaculture Farmers with Data Collection, Storage, and Analysis. - Mingze Xi; Matt Adcock; John McCulloch (VRCAI, 2019)

Dealing with Clutter in Augmented Museum Environments. - Wanqi Zhao; Duncan Stevenson; Henry Gardner; Matt Adcock (VRCAI, 2019)

A Technique for Mixed Reality Remote Collaboration using 360 Panoramas in 3D Reconstructed Scenes. - Theophilus Teo; Ashkan F. Hayati; Gun A. Lee; Mark Billinghurst; Matt Adcock (VRST, 2019)

OmniGlobeVR: A Collaborative 360-Degree Communication System for VR. - Zhengqing Li; Theophilus Teo; Liwei Chan 001; Gun A. Lee; Matt Adcock; Mark Billinghurst; Hideki Koike (Conference on Designing Interactive Systems, 2020)

WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception. - Theophilus Teo; Fumihiko Nakamura; Maki Sugimoto; Adrien Verhulst; Gun A. Lee; Mark Billinghurst; Matt Adcock (ICAT-EGVE, 2020)

HDGI: A Human Device Gesture Interaction Ontology for the Internet of Things. - Madhawa Perera; Armin Haller; Sergio José Rodríguez Méndez; Matt Adcock (ISWC (2), 2020)

Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment. - Theophilus Teo; Fumihiko Nakamura; Maki Sugimoto; Adrien Verhulst; Gun A. Lee; Mark Billinghurst; Matt Adcock (SIGGRAPH Emerging Technologies, 2020)

Exploring interaction techniques for 360 panoramas inside a 3D reconstructed scene for mixed reality remote collaboration. - Theophilus Teo; Mitchell Norman; Gun A. Lee; Mark Billinghurst; Matt Adcock (J. Multimodal User Interfaces, 2020)

Towards Embodied Interaction for Geospatial Energy Sector Analytics in Immersive Environments. - Andrew Cunningham; Jonathon Derek Hart; Ulrich Engelke; Matt Adcock; Bruce H. Thomas (e-Energy, 2021)

Media Architecture in Architecture Studio Education capturing dynamics in the process: Exploring how architecture students design with virtual design environments tools. - Waldemar Jenek; Glenda Amayo Caldwell; Jared Donovan; Veronica Garcia-Hansen; Matt Adcock; Mingze Xi; Kavita Gonsalves (MAB, 2021)

Improving Visual Search Tasks by Bending the Virtual City Twins: A Preliminary Study in Virtual Reality. - Chenkai Zhang; Mingze Xi; Matt Adcock (OZCHI, 2021)

Towards Self-Guided Remote User Studies - Feasibility of Gesture Elicitation using Immersive Virtual Reality. - Madhawa Perera; Tom Gedeon; Matt Adcock; Armin Haller (SMC, 2021)

Turning everyday objects into passive tangible controllers. - Adam Drogemuller; James A. Walsh; Ross T. Smith; Matt Adcock; Bruce H. Thomas (TEI, 2021)

Spatial Anchor Based Indoor Asset Tracking. - Wennan He; Mingze Xi; Henry Gardner; Ben Swift; Matt Adcock (VR, 2021)

Immersive Pedigree Graph Visualisations. - Septian Razi; Henry Gardner; Matt Adcock (VR Workshops, 2021)

A Live-Coded Add-On System for Video Conferencing in Virtual Reality. - Septian Razi; Henry Gardner; Andrew Sorensen; Matt Adcock (VR Workshops, 2022)

Augmenting Sculpture with Immersive Sonification. - Yichen Wang; Henry Gardner; Charles P. Martin; Matt Adcock (VR Workshops, 2022)

Using Smart Glasses to Support Situated Decision Making in Aquaculture. - Mingze Xi; Matt Adcock; Bruce H. Thomas; John McCulloch; Stuart Arnold; Andrew George (CHI Extended Abstracts, 2023)

Using Virtual Reality to Overcome Legacy Bias in Remote Gesture Elicitation Studies. - Madhawa Perera; Tom Gedeon; Armin Haller; Matt Adcock (HCI (1), 2023)

Mobility, Space and Sound Activate Expressive Musical Experience in Augmented Reality. - Yichen Wang; Mingze Xi; Matt Adcock; Charles Patrick Martin (NIME, 2023)

Mitigating inherent latency in off-device computer vision for spatial interfaces. - Zaran Zahid; Mingze Xi; Stuart Anderson; Madhawa Perera; Matt Adcock (SUI, 2023)

Towards Situated Imaging. - Mingze Xi; Madhawa Perera; Stuart Anderson; Matt Adcock (AIxVR, 2024)

Towards Immersive AI. - Mingze Xi; Madhawa Perera; Brandon J. Matthews; Rui Wang; Viveka Weiley; Rukshani Somarathna; Hira Maqbool; Jieshan Chen; Ulrich Engelke; Stuart Anderson; Matt Adcock; Bruce H. Thomas (ISMAR-Adjunct, 2024)

Virtual Reality in Theory-Based Intervention: Examining the Efficacy of a Theory-Based Virtual Reality Intervention to Promote Physical Activity. - Wanqi Zhao; David Cox; Jillian Ryan; Xuanying Zhu; Matt Adcock; Penny Sweetser (ISMAR-Adjunct, 2024)

Seeing the Sound: Supporting Musical Collaboration with Augmented Reality. - Yichen Wang; Mingze Xi; Matt Adcock; Charles Patrick Martin (Creativity & Cognition, 2025)

Automated instance segmentation and registration of spinal vertebrae from CT-Scans with an improved 3D U-net neural network and corner point registration. - James Hill; Muhammad Rizwan Khokher; Chuong Nguyen; Matt Adcock; Rongxin Li; Stuart Anderson; Thomas Morrell; Tim Diprose; Olivier Salvado; Dadong Wang; Guan Tay (Comput. Biol. Medicine, 2025)

VR & in-lab GESs: an analysis of empirical research designs for gesture elicitation in in-lab and virtual reality settings. - Madhawa Perera; Tom Gedeon; Matt Adcock; Armin Haller (Virtual Real., 2025)