What added value does a 1: 1 student to laptop ratio bring to technology-supported teaching and learning? - Matt Dunleavy; Sara Dexter; Walter F. Heinecke (J. Comput. Assist. Learn., 2007)

Augmented Reality Games: Place-based Digital Learning. - Eric Klopfer; Josh Sheldon; Louisa Rosenheck; Judy Perry; Kurt Squire; Jim Mathews; Bob Coulter; Matt Dunleavy; R. Benjamin Shapiro (CSCL, 2011)