Geometry Caching for Ray-Tracing Displacement Maps. - Matt Pharr; Pat Hanrahan (Rendering Techniques, 1996)

Rendering complex scenes with memory-coherent ray tracing. - Matt Pharr; Craig E. Kolb; Reid Gershbein; Pat Hanrahan (SIGGRAPH, 1997)

Realistic Modeling and Rendering of Plant Ecosystems. - Oliver Deussen; Pat Hanrahan; Bernd Lintermann; Radomír Mech; Matt Pharr; Przemyslaw Prusinkiewicz (SIGGRAPH, 1998)

Monte Carlo evaluation of non-linear scattering equations for subsurface reflection. - Matt Pharr; Pat Hanrahan (SIGGRAPH, 2000)

State of the art in Monte Carlo global illumination. - Philip Dutré; Henrik Wann Jensen; James Arvo; Kavita Bala; Philippe Bekaert; Steve Marschner; Matt Pharr (SIGGRAPH Course Notes, 2004)

Programmable graphics: the future of interactive rendering. - Matt Pharr; Aaron E. Lefohn; Craig E. Kolb; Paul Lalonde; Theresa Foley; Geoff Berry (SIGGRAPH Classes, 2008)

The ray-tracing engine that could: technical perspective. - Matt Pharr (Commun. ACM, 2013)

Design and implementation of modern production renderers. - Matt Pharr; Brent Burley; Per H. Christensen; Marcos Fajardo; Luca Fascione; Christopher D. Kulla (SIGGRAPH Panels, 2018)

Sequences with Low-Discrepancy Blue-Noise 2-D Projections. - Hélène Perrier; David Coeurjolly; Feng Xie 008; Matt Pharr; Pat Hanrahan; Victor Ostromoukhov (Comput. Graph. Forum, 2018)

View-Region Optimized Image-Based Scene Simplification. - Puneet Lall; Silviu Borac; Dave Richardson; Matt Pharr; Manfred Ernst (Proc. ACM Comput. Graph. Interact. Tech., 2018)

A system for acquiring, processing, and rendering panoramic light field stills for virtual reality. - Ryan S. Overbeck; Daniel Erickson; Daniel Evangelakos; Matt Pharr; Paul E. Debevec (ACM Trans. Graph., 2018)

Guest Editor's Introduction: Special Issue on Production Rendering. - Matt Pharr (ACM Trans. Graph., 2018)

Dynamic Many-Light Sampling for Real-Time Ray Tracing. - Pierre Moreau 001; Matt Pharr; Petrik Clarberg (High Performance Graphics (Short Papers), 2019)

My favorite samples. - Alexander Keller 001; Iliyan Georgiev; Abdalla G. M. Ahmed; Per H. Christensen; Matt Pharr (SIGGRAPH Courses, 2019)

A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers. - Morgan McGuire; Julie Dorsey; Eric Haines; John F. Hughes; Steve Marschner; Matt Pharr; Peter Shirley (MAM@EGSR, 2020)

Practical Product Sampling by Fitting and Composing Warps. - David A. Hart; Matt Pharr; Thomas Müller 013; Ward Lopes; Morgan McGuire; Peter Shirley (Comput. Graph. Forum, 2020)

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting. - Benedikt Bitterli; Chris Wyman; Matt Pharr; Peter Shirley; Aaron E. Lefohn; Wojciech Jarosz (ACM Trans. Graph., 2020)

ReSTIR GI: Path Resampling for Real-Time Path Tracing. - Yaobin Ouyang; Shiqiu Liu; Markus Kettunen 001; Matt Pharr; Jacopo Pantaleoni (Comput. Graph. Forum, 2021)

Fast Procedural Noise By Monte Carlo Sampling. - Marcos Fajardo; Matt Pharr (EGSR (ST), 2023)

A Generalized Ray Formulation For Wave-Optics Rendering. - Shlomi Steinberg; Ravi Ramamoorthi; Benedikt Bitterli; Eugene d'Eon; Ling-Qi Yan 001; Matt Pharr (CoRR, 2023)

Stochastic Texture Filtering. - Marcos Fajardo; Bartlomiej Wronski; Marco Salvi; Matt Pharr (CoRR, 2023)

ART-Owen Scrambling. - Abdalla G. M. Ahmed; Matt Pharr; Peter Wonka (ACM Trans. Graph., 2023)

Decorrelating ReSTIR Samplers via MCMC Mutations. - Rohan Sawhney; Daqi Lin; Markus Kettunen 001; Benedikt Bitterli; Ravi Ramamoorthi; Chris Wyman; Matt Pharr (ACM Trans. Graph., 2024)

Filtering After Shading With Stochastic Texture Filtering. - Matt Pharr; Bartlomiej Wronski; Marco Salvi; Marcos Fajardo (Proc. ACM Comput. Graph. Interact. Tech., 2024)

A Free-Space Diffraction BSDF. - Shlomi Steinberg; Ravi Ramamoorthi; Benedikt Bitterli; Arshiya Mollazainali; Eugene d'Eon; Matt Pharr (ACM Trans. Graph., 2024)

A Generalized Ray Formulation For Wave-Optical Light Transport. - Shlomi Steinberg; Ravi Ramamoorthi; Benedikt Bitterli; Eugene d'Eon; Ling-Qi Yan 001; Matt Pharr (ACM Trans. Graph., 2024)

SZ Sequences: Binary-Based (0, 2q)-Sequences. - Abdalla G. M. Ahmed; Matt Pharr; Victor Ostromoukhov; Hui Huang 004 (CoRR, 2025)

Improved Stochastic Texture Filtering Through Sample Reuse. - Bartlomiej Wronski; Matt Pharr; Tomas Akenine-Möller (Proc. ACM Comput. Graph. Interact. Tech., 2025)

Collaborative Texture Filtering. - Tomas Akenine-Möller; Pontus Ebelin; Matt Pharr; Bartlomiej Wronski (CoRR, 2025)