MOTIVE: The Development of an AI Tool for Beginning Melody Composers. - Matt Smith 001; Simon Holland (Music Education: An Artificial Intelligence Approach, 1993)

Structuring team communications with targeted use of groupware (poster). - Matt Smith 001 (ITiCSE, 1998)

Informal eLearning Communities: The UK Online Perspective. - John Cook; Andrew Ravenscroft; Fred Garnett; Matt Smith 001 (ICCE, 2002)

Beyond formal learning: Informal community eLearning. - John Cook; Matt Smith 001 (Comput. Educ., 2004)

What Computing Students Can Learnby Developing Their Own Serious Games. - Matt Smith 001 (Serious Games and Edutainment Applications, 2011)

Measuring presence: Hypothetical quantitative framework. - Krzysztof Szczurowski; Matt Smith 001 (VSMM, 2017)

Sensory Seduction & Narrative Pull. - Nina Lyons; Matt Smith 001; Hugh McCabe (GEM, 2018)

"Woodlands" - a Virtual Reality Serious Game Supporting Learning of Practical Road Safety Skills. - Krzysztof Szczurowski; Matt Smith 001 (GEM, 2018)

Emulating Perceptual Experience of Color Vision Deficiency with Virtual Reality. - Krzysztof Szczurowski; Matt Smith 001 (UDHEIT, 2018)

Challenges of experimenting with Virtual Reality. - Krzysztof Szczurowski; Matt Smith 001 (VR Workshops, 2022)