Toward the Creation of a Green Content Management System. - Matteo Ciman; Ombretta Gaggi; Marco Sbrignadello (WEBIST, 2011)

From a physical system to a pervasive solution to increase people physical activity: Is it possible? - Matteo Ciman; Ombretta Gaggi (ICME Workshops, 2013)

HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI. - Matteo Ciman; Ombretta Gaggi; Laura Nota; Luisa Pinello; Nicola Riparelli; Teresa Maria Sgaramella (WEBIST, 2013)

ClimbTheWorld: real-time stairstep counting to increase physical activity. - Fabio Aiolli; Matteo Ciman; Michele Donini; Ombretta Gaggi (MobiQuitous, 2014)

Cross-platform mobile development: a study on apps with animations. - Matteo Ciman; Ombretta Gaggi; Nicola Gonzo (SAC, 2014)

Evaluating Impact of Cross-platform Frameworks in Energy Consumption of Mobile Applications. - Matteo Ciman; Ombretta Gaggi (WEBIST (1), 2014)

Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications. - Matteo Ciman; Ombretta Gaggi (WEBIST (Revised Selected Papers), 2014)

mQoL: Experiences of the 'mobile communications and computing for Quality of Life' Living Lab. - Katarzyna Wac; Mattia Gustarini; Jerome Marchanoff; Marios A. Fanourakis; Christiana Tsiourti; Matteo Ciman; Jody Hausmann; Gerardo Pinar (HealthCom, 2015)

Can a Game Improve People's Lives? The Case of Serious Games. - Armir Bujari; Matteo Ciman; Ombretta Gaggi; Claudio E. Palazzi (IoT 360 (1), 2015)

PathS: Enhancing Geographical Maps with Environmental Sensed Data. - Armir Bujari; Matteo Ciman; Ombretta Gaggi; Gustavo Marfia; Claudio Enrico Palazzi (MobileHealth@MobiHoc, 2015)

iSensestress: Assessing stress through human-smartphone interaction analysis. - Matteo Ciman; Katarzyna Wac; Ombretta Gaggi (PervasiveHealth, 2015)

May SmartPhones Help to Maintain Audience Attention During Presentations?. - Matteo Ciman; Yari Formaggio; Ombretta Gaggi; Marco Regazzo (WEBIST, 2015)

Exploiting Users Natural Competitiveness to Promote Physical Activity. - Matteo Ciman; Ombretta Gaggi (eHealth 360°, 2016)

mQoL smart lab: quality of life living lab for interdisciplinary experiments. - Alexandre De Masi; Matteo Ciman; Mattia Gustarini; Katarzyna Wac (UbiComp Adjunct, 2016)

The use of games to help children eyes testing. - Ombretta Gaggi; Matteo Ciman (Multim. Tools Appl., 2016)

Stairstep recognition and counting in a serious Game for increasing users' physical activity. - Matteo Ciman; Michele Donini; Ombretta Gaggi; Fabio Aiolli (Pers. Ubiquitous Comput., 2016)

Games, Assessment and Rehabilitation: When Serious Games Support Cognitive Development in Children with Cerebral Visual Impairment. - Matteo Ciman; Ombretta Gaggi; Teresa Maria Sgaramella; Laura Nota; Margherita Bortoluzzi (GOODTECHS, 2017)

Serious Games for Early Identification of Developmental Dyslexia. - Ombretta Gaggi; Claudio Enrico Palazzi; Matteo Ciman; Giorgia Galiazzo; Sandro Franceschini; Milena Ruffino; Simone Gori; Andrea Facoetti (Comput. Entertain., 2017)

An empirical analysis of energy consumption of cross-platform frameworks for mobile development. - Matteo Ciman; Ombretta Gaggi (Pervasive Mob. Comput., 2017)

Using gamification to discover cultural heritage locations from geo-tagged photos. - Armir Bujari; Matteo Ciman; Ombretta Gaggi; Claudio E. Palazzi (Pers. Ubiquitous Comput., 2017)

StepByWatch: A smartwatch-based enhanced navigation system for visually impaired users. - Ombretta Gaggi; Claudio E. Palazzi; Matteo Ciman; Armir Bujari (CCNC, 2018)

Serious Games to Support Cognitive Development in Children with Cerebral Visual Impairment. - Matteo Ciman; Ombretta Gaggi; Teresa Maria Sgaramella; Laura Nota; Margherita Bortoluzzi; Luisa Pinello (Mob. Networks Appl., 2018)

Individuals' Stress Assessment Using Human-Smartphone Interaction Analysis. - Matteo Ciman; Katarzyna Wac (IEEE Trans. Affect. Comput., 2018)