An exploration of novice programming errors in an object-oriented environment. - Matthew Barr; Sam Holden; Dave Phillips; Tony Greening (ITiCSE-WGR, 1999)

Developing Infrastructural Software For Preservation: Reflections Of Lessons Learned Developing The Planets Testbed. - Brian Aitken; Seamus Ross; Andrew Lindley; Matthew Barr (iPRES, 2010)

Video Game Preservation in the UK: A Survey of Records Management Practices. - Alasdair Bachell; Matthew Barr (Int. J. Digit. Curation, 2014)

Learning through collaboration: video game wikis. - Matthew Barr (Int. J. Soc. Media Interact. Learn. Environ., 2014)

Increasing Engagement with the Library via Gamification. - Matthew Barr; Kay Munro; Frank Hopfgartner (GamifIR@SIGIR, 2016)

Video games can develop graduate skills in higher education students: A randomised trial. - Matthew Barr (Comput. Educ., 2017)

Student attitudes to games-based skills development: Learning from video games in higher education. - Matthew Barr (Comput. Hum. Behav., 2018)

Devising Work-based Learning Curricula with Apprentice Research Software Engineers. - Joseph Maguire 001; Quintin I. Cutts; Jack Parkinson; Matthew Barr; Derek Somerville (ITiCSE, 2019)

Developing a Work-based Software Engineering Degree in Collaboration with Industry. - Matthew Barr; Jack Parkinson (UKICER, 2019)

Experience report: thinkathon - countering an 'i got it working' mentality with pencil-and-paper exercises. - Quintin I. Cutts; Matthew Barr; Mireilla Bikanga Ada; Peter Donaldson; Steve Draper; Jack Parkinson; Jeremy Singer; Lovisa Sundin (Inroads, 2019)

Addressing mixed levels of prior knowledge by individualising learning pathways in a Degree Apprenticeship Summer School. - Derek Somerville; Quintin I. Cutts; Matthew Barr; Jack Parkinson (CEP, 2020)

Online Delivery of Intensive Software Engineering Education during the COVID-19 Pandemic. - Matthew Barr; Syed Waqar Nabi; Derek Somerville (CSEE&T, 2020)

Computing degree apprenticeships: An opportunity to address gender imbalance in the IT sector? - Sally Smith; Ella Taylor-Smith; Khristin Fabian; Matthew Barr; Tessa Berg; David Cutting; James H. Paterson; Tiffany Young; Mark Zarb (FIE, 2020)

Preparing Software Engineering Apprentices for Industry. - Matthew Barr; Derek Somerville (ICER, 2020)

Introduction: A Literary Studies/Games Studies Conversation. - Margaret-Anne Hutton; Matthew Barr (Games Cult., 2020)

Alternative Design For An Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies-VR, Tangible, And Gesture. - Pornphan Phichai; Julie R. Williamson; Matthew Barr (iLRN, 2021)

The Gilmorehill Mystery: A Location-Based Game for Campus Exploration. - Kieran Swedlund; Matthew Barr (ICEC, 2021)

Learning in Context: A First Look at a Graduate Apprenticeship. - Sebastian Dziallas; Sally Fincher; Matthew Barr; Quintin I. Cutts (Koli Calling, 2021)

Breakout Group Allocation Schedules and the Social Golfer Problem with Adjacent Group Sizes. - Alice Miller 001; Matthew Barr; William Kavanagh; Ivaylo Valkov; Helen C. Purchase (Symmetry, 2021)

The Development of Students' Employability Skills on a Work-Based Software Engineering Degree Programme. - Matthew Barr; Syed Waqar Nabi (FIE, 2022)

How the First Year of a Work-based Degree in Software Engineering Prepares Students for Industry. - Matthew Barr; Derek Somerville; Sebastian Dziallas (FIE, 2022)

Making Visible and Modeling the Underrepresented: Teachers' Reflections on Their Role Modeling in Higher Education. - Virginia Grande; Päivi Kinnunen; Anne-Kathrin Peters; Matthew Barr; Åsa Cajander; Mats Daniels; Amari N. Lewis; Mihaela Sabin; Matilde Sánchez-Peña; Neena Thota (ITiCSE (2), 2022)

Role Modeling as a Computing Educator in Higher Education: A Focus on Care, Emotions and Professional Competencies. - Virginia Grande; Päivi Kinnunen; Anne-Kathrin Peters; Matthew Barr; Åsa Cajander; Mats Daniels; Amari N. Lewis; Mihaela Sabin; Matilde Sánchez-Peña; Neena Thota (ITiCSE-WGR, 2022)

Why Students Drop Computing Science: Using Models of Motivation to Understand Student Attrition and Retention. - Matthew Barr; Maria Kallia (Koli Calling, 2022)

Participant-centred planning Framework for effective gender balance activities in tech. - Ella Taylor-Smith; Camilla Barnett; Sally Smith; Matthew Barr; Carron Shankland (UKICER, 2022)

Playing Video Games During the COVID-19 Pandemic and Effects on Players' Well-Being. - Matthew Barr; Alicia Copeland-Stewart (Games Cult., 2022)

How to Learn a New Language: A Novel Introductory Programming Course. - Matthew Barr (CEP, 2023)

Widening Access to Higher Education through Degree-level Apprenticeships in Software Engineering. - Matthew Barr; Oana Andrei; Maria Kallia (FIE, 2023)

Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality. - Mona Almuadi; Matthew Barr (SETE (2), 2023)

A Historical Text-Based Game Designed to Develop Critical Thinking Skills. - Ivo de Vero; Matthew Barr (Int. J. Game Based Learn., 2023)

The Development of Students' Professional Competencies on a Work-Based Software Engineering Program. - Matthew Barr; Oana Andrei; Alistair Morrison; Syed Waqar Nabi (SIGCSE (1), 2024)

Understanding the role models that inspire women to study Computing Science. - Matthew Barr; Lewis Binnie; Elizabeth Jacobs; Kristina Pavlou; Kathleen West (UKICER, 2024)

Research in Practice Project Activity (RIPPA): Capital in Computing Education in the United Kingdom and Ireland. - Thom Kunkeler; Maria Kallia; Matthew Barr (UKICER, 2024)

Integrating Socially Responsible Computing Competencies in Computer Science and Software Engineering Education. - Oana Andrei; Syed Waqar Nabi; Matthew Barr; Olga Petrovska (CEP, 2025)

The Development of Reflective Practice on a Work-Based Software Engineering Program: A Longitudinal Study. - Matthew Barr; Syed Waqar Nabi; Oana Andrei (CSEE&T, 2025)

Assessing Work-Based Learning in the Senior Years of a Software Engineering Graduate Apprenticeship Program. - Syed Waqar Nabi; Oana Andrei; Matthew Barr; Quintin I. Cutts; Joseph Maguire 001; Alistair Morrison; Jack Parkinson; Derek Somerville; Tim Storer (CSEE&T, 2025)

Understanding Skill Transfer Between University and Workplace Through Reflective Practice: A Software Engineering Work-Based Learning Experience. - Oana Andrei; Matthew Barr; Syed Waqar Nabi; Alistair Morrison (ITiCSE (1), 2025)

Preparing Professionally Competent Computing Graduates: The Role of Work Experiences. - Mihaela Sabin; Matthew Barr; Tony Clear; Rajendra K. Raj (ITiCSE (2), 2025)