Matthew Brown

According to our database1, Matthew Brown authored at least 16 papers between 2011 and 2016.

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Bibliography

2016
Protecting the NECTAR of the Ganga River Through Game-Theoretic Factory Inspections.
Proceedings of the Advances in Practical Applications of Scalable Multi-agent Systems. The PAAMS Collection, 2016

Divide to Defend: Collusive Security Games.
Proceedings of the Decision and Game Theory for Security - 7th International Conference, 2016

Get Me to My GATE on Time: Efficiently Solving General-Sum Bayesian Threat Screening Games.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

Toward Addressing Collusion Among Human Adversaries in Security Games.
Proceedings of the ECAI 2016 - 22nd European Conference on Artificial Intelligence, 29 August-2 September 2016, The Hague, The Netherlands, 2016

SPECTRE: A Game Theoretic Framework for Preventing Collusion in Security Games (Demonstration).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

One Size Does Not Fit All: A Game-Theoretic Approach for Dynamically and Effectively Screening for Threats.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016

2015
From physical security to cybersecurity.
J. Cybersecurity, 2015

2014
An extended study on multi-objective security games.
Autonomous Agents and Multi-Agent Systems, 2014

Addressing Scalability and Robustness in Security Games with Multiple Boundedly Rational Adversaries.
Proceedings of the Decision and Game Theory for Security - 5th International Conference, 2014

Security Games in the Field: Deployments on a Transit System.
Proceedings of the Engineering Multi-Agent Systems - Second International Workshop, 2014

Security games in the field: an initial study on a transit system.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014

STREETS: Game-Theoretic Traffic Patrolling with Exploration and Exploitation.
Proceedings of the Twenty-Eighth AAAI Conference on Artificial Intelligence, 2014

2013
Planning and learning in security games.
SIGecom Exchanges, 2013

Security games with surveillance cost and optimal timing of attack execution.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013

2012
Multi-objective optimization for security games.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012

2011
ESCAPES: evacuation simulation with children, authorities, parents, emotions, and social comparison.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011


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