Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment. - Matthew Chilcott; Ann Smith (VS-GAMES, 2011)

An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population. - Ann Smith; Matthew Chilcott (Trans. Edutainment, 2013)

Low-cost wireless condition monitoring system for an ultracold atom machine. - Matthew Chilcott; Niels Kjærgaard (Internet Things, 2021)