Crowdsourcing, Communities and Social Identities: Using Citizen Science to Combat Online Toxicity. - Matthew D. Lee (JCSG, 2016)

Developing a novel psychographic-behavioral qualitative mapping method for exergames. - James Smith; Matthew D. Lee; Louise A. Ellis; Kiran Ijaz; Kathleen Yin (Int. J. Serious Games, 2021)

Prospective Passion and Social Capital within DotA 2 Players. - Daniel Johnson 001; Julian Frommel; Winnifred R. Louis; Matthew D. Lee; Porntida Tanjitpiyanond; Regan L. Mandryk (Proc. ACM Hum. Comput. Interact., 2023)