Demonstrating the validity of the Video Game Functional Assessment-Revised (VGFA-R). - Frank D. Buono; Thomas D. Upton; Mark D. Griffiths 001; Matthew E. Sprong; Jim Bordieri (Comput. Hum. Behav., 2016)

Delay Discounting of Video Game Players: Comparison of Time Duration Among Gamers. - Frank D. Buono; Matthew E. Sprong; Daniel P. Lloyd; Christopher J. Cutter; Destiny M. B. Printz; Ryan M. Sullivan; Brent A. Moore (Cyberpsychology Behav. Soc. Netw., 2017)

Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming. - Frank D. Buono; Erina Paul; Matthew E. Sprong; Emma C. Smith; Amir Garakani; Mark D. Griffiths 001 (Cyberpsychology Behav. Soc. Netw., 2020)

The Spanish Version of the Video Game Functional Assessment-Revised. - Matthew E. Sprong; Andrés Chamarro; Maxim Polonsky; Ashley A. Pechek; Cindy Pilcher; Mark D. Griffiths 001; Frank D. Buono (Cyberpsychology Behav. Soc. Netw., 2022)