We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games. - Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Kate Kenski; Benjamin A. Clegg; James E. Folkestad; Matthew G. Rhodes; Adrienne Shaw; Emilie T. Saulnier; Tomek Strzalkowski (Comput. Hum. Behav., 2015)

Balancing Play and Formal Training in the Design of Serious Games. - Rosa Mikeal Martey; Jennifer Stromer-Galley; Adrienne Shaw; Brian McKernan; Tobi Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Strzalkowski (Games Cult., 2017)

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale. - Adrienne Shaw; Brian McKernan; Rosa Mikeal Martey; Jennifer Stromer-Galley; Emilie T. Saulnier; Elizabeth McLaren; Matthew G. Rhodes; James E. Folkestad; Sarah M. Taylor; Kate Kenski; Benjamin A. Clegg; Tomek Stralkowski (Multimodal Technol. Interact., 2018)

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay. - James E. Folkestad; Brian McKernan; Stephanie Train; Rosa Mikeal Martey; Matthew G. Rhodes; Kate Kenski; Adrienne Shaw; Jennifer Stromer-Galley; Benjamin A. Clegg; Tomek Strzalkowski (Technol. Knowl. Learn., 2018)

Multimedia and Immersive Training Materials Influence Impressions of Learning But Not Learning Outcomes. - Benjamin A. Clegg; Alex Karduna; Ethan Holen; Jason Garcia; Matthew G. Rhodes; Francisco R. Ortega 001 (CoRR, 2024)