μ JADE: adaptive differential evolution with a small population. - Craig Brown; Yaochu Jin; Matthew Leach; Martin Hodgson (Soft Comput., 2016)

Motivating energy conservation in organisations: smart metering and the emergence and diffusion of social norms. - Peter Bradley; Shane Fudge; Matthew Leach (Technol. Anal. Strateg. Manag., 2016)

Supporting, categorising and visualising diverse learner behaviour on MOOCs with modular design and micro-learning. - Matthew Leach; Syed Munib Hadi (J. Comput. High. Educ., 2017)

Recreating Sheffield's Medieval Castle In Situ using Outdoor Augmented Reality. - Matthew Leach; Steve Maddock; Dawn Hadley; Carolyn Butterworth; John Moreland; Gareth Dean; Ralph Mackinder; Kacper Pach; Nick Bax; Michaela Mckone; Dan Fleetwood (EuroVR, 2018)

Physically-based Sticky Lips. - Matthew Leach; Steve Maddock (CGVC, 2018)

An Evaluation Approach for a Physically-Based Sticky Lip Model. - Matthew Leach; Steve Maddock (Comput., 2019)

Physically-based animation of 'sticky lips'. - Matthew Leach (2020)

UISS-GPU: Accelerated In-Silico Tuberculosis Vaccine Trials Using FLAME GPU. - Paul Richmond; Matthew Leach; Peter Heywood; Francesco Pappalardo 001; Giulia Russo; Marzio Pennisi (BIBM, 2022)

Are Our Animals Leaking Information About Us? Security and Privacy Evaluation of Animal-related Apps. - Scott Harper; Maryam Mehrnezhad; Matthew Leach (EuroS&P Workshops, 2022)

Security and Privacy Concerns of Pet Tech Users. - Scott Harper; Maryam Mehrnezhad; Matthew Leach (IOT, 2022)

FLAME GPU 2: A framework for flexible and performant agent based simulation on GPUs. - Paul Richmond; Robert Chisholm; Peter Heywood; Mozhgan Kabiri Chimeh; Matthew Leach (Softw. Pract. Exp., 2023)