AVIE: a versatile multi-user stereo 360° interactive VR theatre. - Matthew McGinity; Jeffrey Shaw; Volker Kuchelmeister; Ardrian Hardjono; Dennis Del Favero (EDT, 2007)

Immersive Mixed Media Augmented Reality Applications and Technology. - Volker Kuchelmeister; Jeffrey Shaw; Matthew McGinity; Dennis Del Favero; Ardrian Hardjono (PCM, 2009)

Presence, immersion and the panorama - a theoretical, technical and artistic inquiry into the nature of presence and immersion in virtual reality. - Matthew McGinity (2014)

La Dispersion du Fils: Into regions of incomprehensibility. - Matthew McGinity (EVA, 2018)

Similarity Analysis of Visual Sketch-based Search for Sounds. - Lars Engeln; Nhat Long Le; Matthew McGinity; Rainer Groh 001 (Audio Mostly Conference, 2021)

"E-WAFE" - A Full Body Embodied Social Exergame. - Alexandra Kalaitzidou; Nathalie Senechal; Paschalis Dimitriou; Krishnan Chandran; Matthew McGinity (CHI PLAY, 2022)

Stretching Projection ? Projection-Based Visual Control and Support for Sports Exercises: Projektionsbasierte visuelle Kontrolle und Unterstützung bei Sportübungen. - Ingmar S. Franke; Annika Elze; Matthew McGinity (MuC, 2022)

Creative Sound Modeling with Signed Distance Fields. - Tendsin Mende; Lars Engeln; Matthew McGinity; Rainer Groh 001 (MuC (Workshopband), 2022)

TeachInVR: A virtual reality classroom for remote education. - Florian Schier; Krishnan Chandran; Matthew McGinity (VR Workshops, 2022)

Pearl: Physical Environment based Augmented Reality Lenses for In-Situ Human Movement Analysis. - Weizhou Luo; Zhongyuan Yu; Rufat Rzayev; Marc Satkowski; Stefan Gumhold; Matthew McGinity; Raimund Dachselt (CHI, 2023)

An Immersive Labeling Method for Large Point Clouds. - Tianfang Lin; Zhongyuan Yu; Nico Volkens; Matthew McGinity; Stefan Gumhold (VR Workshops, 2023)

Dynascape : Immersive Authoring of Real-World Dynamic Scenes with Spatially Tracked RGB-D Videos. - Zhongyuan Yu; Daniel Zeidler; Victor Victor; Matthew McGinity (VRST, 2023)

Bodylab: in virtuo sculpting, painting and performing of full-body avatars. - Daniel Zeidler; Matthew McGinity (Proc. ACM Comput. Graph. Interact. Tech., 2023)

Co-located Mixed Reality Classrooms: Four Case Studies from Higher Education. - Krishnan Chandran; Paschalis Dimitriou; Lorenza Wand; Matthew McGinity (CHI Extended Abstracts, 2024)

Live and Interactive 3D Photomanipulation under the Microscope using Virtual Reality. - Jan Tiemann; Matthew McGinity; Ivo F. Sbalzarini; Ulrik Günther (CHI Extended Abstracts, 2024)

An immersive labeling method for large point clouds. - Tianfang Lin; Zhongyuan Yu; Matthew McGinity; Stefan Gumhold (Comput. Graph., 2024)

Mixed reality strategies for piano education. - Vivienne Amm; Krishnan Chandran; Lars Engeln; Matthew McGinity (Frontiers Virtual Real., 2024)

ViewR: Architectural-Scale Multi-User Mixed Reality With Mobile Head-Mounted Displays. - Florian Schier; Daniel Zeidler; Krishnan Chandran; Zhongyuan Yu; Matthew McGinity (IEEE Trans. Vis. Comput. Graph., 2024)

Immersive in Situ Visualizations for Monitoring Architectural-Scale Multiuser MR Experiences. - Zhongyuan Yu; Daniel Zeidler; Krishnan Chandran; Lars Engeln; Kelsang Mende; Matthew McGinity (VISIGRAPP (1): GRAPP, HUCAPP, IVAPP, 2025)

Unfolding Complex Knowledge Graphs in Large Mixed Reality Space. - Zhongyuan Yu; Julian Baader; Matthew McGinity (VR Workshops, 2025)

manvr3d: A Platform for Human-in-the-loop Cell Tracking in Virtual Reality. - Samuel Pantze; Jean-Yves Tinevez; Matthew McGinity; Ulrik Günther (CoRR, 2025)