Memory-Efficient A* Heuristics for Multiple Sequence Alignment. - Matthew McNaughton; Paul Lu; Jonathan Schaeffer 001; Duane Szafron (AAAI/IAAI, 2002)

Pattern-Based AI Scripting Using ScriptEase. - Matthew McNaughton; James Redford; Jonathan Schaeffer 001; Duane Szafron (AI, 2003)

ScriptEase: Generative Design Patterns for Computer Role-Playing Games. - Matthew McNaughton; Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; James Redford; Dominique Parker (ASE, 2004)

ScriptEase: Generating Scripting Code for Computer Role-Playing Games. - Matthew McNaughton; Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; James Redford; Dominique Parker (ASE, 2004)

Interactive Story Writing Using ScriptEase. - Jonathan Schaeffer 001; Mike Carbonaro; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Duane Szafron (AIIDE, 2005)

Interactive Story Writing in the Classroom: Using Computer Games. - Jonathan Schaeffer 001; Mike Carbonaro; Duane Szafron; Maria Cutumisu; Matthew McNaughton; Curtis Onuczko; Thomas Roy; Stephanie Gillis; Sabrina Kratchmer (DiGRA Conference, 2005)

A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (INTETAIN, 2005)

Broker: an interprocess communication solution for multi-robot systems. - Matthew McNaughton; Sean Verret; Andrzej Zadorozny; Hong Zhang 013 (IROS, 2005)

Evaluating pattern catalogs: the computer games experience. - Maria Cutumisu; Curtis Onuczko; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Jeff Siegel; Mike Carbonaro (ICSE, 2006)

Generating Ambient Behaviors in Computer Role-Playing Games. - Maria Cutumisu; Duane Szafron; Jonathan Schaeffer 001; Matthew McNaughton; Thomas Roy; Curtis Onuczko; Mike Carbonaro (IEEE Intell. Syst., 2006)

CASTRO: robust nonlinear trajectory optimization using multiple models. - Matthew McNaughton (IROS, 2007)

ScriptEase: A generative/adaptive programming paradigm for game scripting. - Maria Cutumisu; Curtis Onuczko; Matthew McNaughton; Thomas Roy; Jonathan Schaeffer 001; Allan Schumacher; Jeff Siegel; Duane Szafron; Kevin Waugh; Mike Carbonaro; Harvey Duff; Stephanie Gillis (Sci. Comput. Program., 2007)

Software Infrastructure for an Autonomous Ground Vehicle. - Matthew McNaughton; Christopher R. Baker; Tugrul Galatali; Bryan Salesky; Christopher Urmson; Jason Ziglar (J. Aerosp. Comput. Inf. Commun., 2008)

Autonomous driving in urban environments: Boss and the Urban Challenge. - Chris Urmson; Joshua Anhalt; Drew Bagnell; Christopher R. Baker; Robert Bittner; M. N. Clark; John M. Dolan; Dave Duggins; Tugrul Galatali; Christopher Geyer; Michele Gittleman; Sam Harbaugh; et al. (J. Field Robotics, 2008)

FAHR: Focused A* Heuristic Recomputation. - Matthew McNaughton; Chris Urmson (IROS, 2009)

Motion planning for autonomous driving with a conformal spatiotemporal lattice. - Matthew McNaughton; Chris Urmson; John M. Dolan; Jin-Woo Lee 003 (ICRA, 2011)

Parallel Algorithms for Real-time Motion Planning. - Matthew McNaughton (2014)