An Interactive Graphics Display Architecture. - Matthew Regan; Ronald Pose (VRAIS, 1993)

Display Memory Access Issues and Anti-Aliasing with a Virtual Reality Graphics Controller. - Matthew Regan; Ronald Pose (Workshop on Graphics Hardware, 1994)

techniques for Reducing Virtual Reality Latency with Architectural Support and Consideration on Human Factors. - Ronald Pose; Matthew Regan (MHVR, 1994)

Priority rendering with a virtual reality address recalculation pipeline. - Matthew Regan; Ronald Pose (SIGGRAPH, 1994)

Large Object Segmentation with Region Priority Rendering. - Yang-Wai Chow; Ronald Pose; Matthew Regan (ACSC, 2005)

Region warping in a virtual reality system with priority rendering. - Yang-Wai Chow; Ronald Pose; Matthew Regan (IADIS AC, 2005)

A networked virtual environment communications model using priority updating. - Yang-Wai Chow; Ronald Pose; Matthew Regan (IADIS AC, 2005)

Design issues in human visual perception experiments on region warping. - Yang-Wai Chow; Ronald Pose; Matthew Regan (IADIS AC, 2005)

Human visual perception of region warping distortions. - Yang-Wai Chow; Ronald Pose; Matthew Regan; James G. Phillips (ACSC, 2006)

Human visual perception of region warping distortions with different display and scene characteristics. - Yang-Wai Chow; Ronald Pose; Matthew Regan; James G. Phillips (GRAPHITE, 2006)

The Effects of HMD Attributes, Different Display and Scene Characteristics on Human Visual Perception of Region Warping Distortions. - Yang-Wai Chow; Ronald Pose; Matthew Regan; James G. Phillips (Int. J. Virtual Real., 2007)