Scaffolding Causal Reasoning. - David Jonassen; Woei Hung; Johannes Strobel; Matthew Schmidt; Moon-Heum Cho (ICLS, 2004)

Model Building as a Platform to Support Thinking in Problem Solving. - Chwee Beng Lee; Ioan Gelu Ionas; Matthew Schmidt (ICCE, 2005)

Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders. - Carla Schmidt; Matthew Schmidt (IDC, 2008)

iSocial: a 3D VLE for youth with autism. - James M. Laffey; Matthew Schmidt; Janine Stichter; Carla Schmidt; Sean P. Goggins (CSCL (2), 2009)

Assessing Multiple Perspectives in Three Dimensional Virtual Worlds: Eye Tracking and All Views Qualitative Analysis (AVQA). - Sean P. Goggins; Matthew Schmidt; Jesus Guajardo; Joi L. Moore (HICSS, 2010)

Open for Social: How Open Source Software for E-Learning can take a Turn to the Social. - James M. Laffey; Matthew Schmidt; Christopher Amelung (Int. J. Open Source Softw. Process., 2010)

Leveraging open source software and design based research principles for development of a 3D virtual learning environment. - Matthew Schmidt; Krista Galyen; James M. Laffey; Nan Ding; Xianhui Wang (SIGCAS Comput. Soc., 2010)

Virtual Social Competence Instruction for Individuals with Autism Spectrum Disorders: Beyond the Single-User Experience. - Matthew Schmidt; James M. Laffey; Janine Stichter (CSCL, 2011)

3D Virtual Worlds: Assessing the Experience and Informing Design. - Sean P. Goggins; Matthew Schmidt; Jesus Guajardo; Joi L. Moore (Int. J. Soc. Organ. Dyn. IT, 2011)

Visualizing Behavioral Data from a 3D Virtual Learning Environment: A Preliminary Study. - Matthew Schmidt; James M. Laffey (HICSS, 2012)

Developing methods for understanding social behavior in a 3D virtual learning environment. - Matthew Schmidt; James M. Laffey; Carla Schmidt; Xianhui Wang; Janine Stichter (Comput. Hum. Behav., 2012)

Smart 3D collaborative virtual learning environments: A preliminary framework. - James M. Laffey; Matthew Schmidt; Krista Galyen; Janine Stichter (J. Ambient Intell. Smart Environ., 2012)

Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder. - Matthew Schmidt; Dennis Beck (iLRN, 2016)

A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update. - Matthew Schmidt; Dennis Beck; Noah Glaser; Carla Schmidt (iLRN, 2017)

Stochastic Filter Techniques in Combination with Sliding Mode Differentiators as the Basis for a Reliable Neural Network-Based Recognition of Phonemes in Speech Signals. - Andreas Rauh; Matthew Schmidt; Susann Tiede; Cornelia Klenke (ECC, 2018)

Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications. - Matthew Schmidt; Dennis Beck; Noah Glaser; Carla Schmidt; Fahad Abdeen (iLRN, 2019)

Role of conjecture mapping in applying a game-based strategy towards a case library: a view from educational design research. - Andrew A. Tawfik; Matthew Schmidt; Chelsy P. Hooper (J. Comput. High. Educ., 2020)

Usage Considerations of 3D Collaborative Virtual Learning Environments to Promote Development and Transfer of Knowledge and Skills for Individuals with Autism. - Noah Glaser; Matthew Schmidt (Technol. Knowl. Learn., 2020)

Towards a Conceptual Model for Consideration of Adverse Effects of Immersive Virtual Reality for Individuals with Autism. - Matthew Schmidt; Nigel Newbutt (HCI (19), 2021)

Assessing the Effectiveness of Student Advice Recommender Agent (SARA): the Case of Automated Personalized Feedback. - Amin Mousavi; Matthew Schmidt; Vicki Squires; Ken Wilson (Int. J. Artif. Intell. Educ., 2021)

A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism. - Matthew Schmidt; Nigel Newbutt; Carla Schmidt; Noah Glaser (Frontiers Virtual Real., 2021)

Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report. - Matthew Schmidt; Carla Schmidt; Noah Glaser; Dennis Beck; Mark Lim; Heath Palmer (Interact. Learn. Environ., 2021)

Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video. - Noah Glaser; Matthew Schmidt; Heath Palmer; Wanli Xing; Carla Schmidt (iLRN, 2022)

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders. - Noah Glaser; Matthew Schmidt (Int. J. Hum. Comput. Interact., 2022)

Learning experience design of an mHealth intervention for parents of children with epilepsy. - Matthew Schmidt; Noah Glaser; Tina Riedy; Carmen Rietta; Heather Huszti; Janelle Wagner; Gigi Smith; Ana M. Gutierrez-Colina; Sara E. Wetter; Shanna M. Guilfoyle; Anup Patel; Avani C. Modi (Int. J. Medical Informatics, 2022)

Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults. - Noah Glaser; Matthew Schmidt; Carla Schmidt (Virtual Real., 2022)

Exploring the Needs and Preferences of Autistic Users in Extended Reality: A Participatory and Human-Centered Approach. - Jie Lu; Matthew Schmidt (iLRN, 2023)

Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users. - Matthew Schmidt; Noah Glaser; Carla Schmidt; Rachel Kaplan; Heath Palmer; Sue Cobb (Comput. Educ. X Real., 2023)

A Privacy-Preserving Desk Sensor for Monitoring Healthy Movement Breaks in Smart Office Environments with the Internet of Things. - Ananda Maiti; Anjia Ye; Matthew Schmidt; Scott J. Pedersen (Sensors, 2023)

Learning by Doing: Insights from Power Market Modelling in Energy Economics Courses. - Hannes Hobbie; Constantin Dierstein; Dominik Möst; Matthew Schmidt (Oper. Res. Forum, 2023)

Video-Based Virtual Reality Technology for Autistic Users: An Emerging Technology Report. - Noah Glaser; Nigel Newbutt; Heath Palmer; Matthew Schmidt (Technol. Knowl. Learn., 2023)

Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants. - Matthew Schmidt; Noah Glaser; Heath Palmer; Carla Schmidt; Wanli Xing (Comput. Educ. X Real., 2023)

Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults. - Matthew Schmidt; Jie Lu; Noah Glaser; Shangman Li; Yueqi Weng (iLRN (1), 2024)

Beyond Technological Usability: Exploratory Factor Analysis of the Comprehensive Assessment of Usability for Learning Technologies (CAUSLT) Scale. - Jie Lu; Matthew Schmidt; Jinnie Shin (CoRR, 2025)

The research we don't need will persist until we dismantle the systems that sustain it. - Matthew Schmidt; Jason K. McDonald; Stephanie Moore (J. Comput. High. Educ., 2025)