Novel methods for reflective symmetry detection in scanned 3D models. - Matthew Stephenson; Adrian J. Clark; Richard D. Green (IVCNZ, 2015)

Procedural Generation of Levels for Angry Birds Style Physics Games. - Matthew Stephenson; Jochen Renz (AIIDE, 2016)

Procedural generation of complex stable structures for angry birds levels. - Matthew Stephenson; Jochen Renz (CIG, 2016)

Creating a Hyper-Agent for Solving Angry Birds Levels. - Matthew Stephenson; Jochen Renz (AIIDE, 2017)

The Computational Complexity of Angry Birds and Similar Physics-Simulation Games. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge (AIIDE, 2017)

Introducing real world physics and macro-actions to general video game ai. - Diego Perez Liebana; Matthew Stephenson; Raluca D. Gaina; Jochen Renz; Simon M. Lucas (CIG, 2017)

Generating varied, stable and solvable levels for angry birds style physics games. - Matthew Stephenson; Jochen Renz (CIG, 2017)

A simple approach to analyzing clustered longitudinal data. - Matthew Stephenson; R. Ayesha Ali; Gerarda A. Darlington (Commun. Stat. Simul. Comput., 2017)

Deceptive Games. - Damien Anderson; Matthew Stephenson; Julian Togelius; Christoph Salge; John Levine; Jochen Renz (EvoApplications, 2018)

Deceptive angry birds: towards smarter game-playing agents. - Matthew Stephenson; Jochen Renz (FDG, 2018)

The 2017 AIBIRDS Competition. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge; Peng Zhang 021 (CoRR, 2018)

A Practical Introduction to the Ludii General Game System. - Cameron Browne; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers (ACG, 2019)

"Superstition" in the Network: Deep Reinforcement Learning Plays Deceptive Games. - Philip Bontrager; Ahmed Khalifa 001; Damien Anderson; Matthew Stephenson; Christoph Salge; Julian Togelius (AIIDE, 2019)

"Did You Hear That?" Learning to Play Video Games from Audio Cues. - Raluca D. Gaina; Matthew Stephenson (CoG, 2019)

Using Restart Heuristics to Improve Agent Performance in Angry Birds. - Tommy Liu; Jochen Renz; Peng Zhang 021; Matthew Stephenson (CoG, 2019)

Ludii and XCSP: Playing and Solving Logic Puzzles. - Cédric Piette; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Empirical Evaluation of Two General Game Systems: Ludii and RBG. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2019)

Ludii as a Competition Platform. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

An Overview of the Ludii General Game System. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2019)

Agent-Based Adaptive Level Generation for Dynamic Difficulty Adjustment in Angry Birds. - Matthew Stephenson; Jochen Renz (CoRR, 2019)

Foundations of Digital Archæoludology. - Cameron Browne; Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Michael Conrad; Walter Crist; Thierry Depaulis; Eddie Duggan; Fred Horn; Steven Kelk; Simon M. Lucas; João Pedro Neto; et al. (CoRR, 2019)

DSRIG: Incorporating graphical structure in the regularized modeling of SNP data. - Matthew Stephenson; Gerarda A. Darlington; Flavio S. Schenkel; E. James Squires; R. Ayesha Ali (J. Bioinform. Comput. Biol., 2019)

AI meets Angry Birds. - Jochen Renz; Xiaoyu Ge; Matthew Stephenson; Peng Zhang 021 (Nat. Mach. Intell., 2019)

The 2017 AIBIRDS Level Generation Competition. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge; Lucas Ferreira; Julian Togelius; Peng Zhang 021 (IEEE Trans. Games, 2019)

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. - Matthew Stephenson; Damien Anderson; Ahmed Khalifa 001; John Levine; Jochen Renz; Julian Togelius; Christoph Salge (CEC, 2020)

Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2020)

Ludii - The Ludemic General Game System. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Chiara F. Sironi; Mark H. M. Winands; Cameron Browne (ECAI, 2020)

The Computational Complexity of Angry Birds (Extended Abstract). - Matthew Stephenson; Jochen Renz; Xiaoyu Ge (IJCAI, 2020)

The computational complexity of Angry Birds. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge (Artif. Intell., 2020)

General Board Geometry. - Cameron Browne; Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers (ACG, 2021)

Optimised Playout Implementations for the Ludii General Game System. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (ACG, 2021)

Automatic Generation of Board Game Manuals. - Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Cameron Browne (ACG, 2021)

Deceptive Level Generation for Angry Birds. - Chathura Nagoda Gamage; Vimukthini Pinto; Jochen Renz; Matthew Stephenson (CoG, 2021)

Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games. - Chathura Nagoda Gamage; Vimukthini Pinto; Cheng Xue; Matthew Stephenson; Peng Zhang 021; Jochen Renz (CoG, 2021)

General Board Game Concepts. - Éric Piette; Matthew Stephenson; Dennis J. N. J. Soemers; Cameron Browne (CoG, 2021)

General Game Heuristic Prediction Based on Ludeme Descriptions. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CoG, 2021)

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (CoRR, 2021)

DSLRIG: Leveraging predictor structure in logistic regression. - Matthew Stephenson; R. Ayesha Ali; Gerarda A. Darlington; Flavio S. Schenkel; E. James Squires (Commun. Stat. Simul. Comput., 2021)

Generating Stable Building Block Structures From Sketches. - Matthew Stephenson; Jochen Renz; Xiaoyu Ge; Peng Zhang 021 (IEEE Trans. Games, 2021)

Measuring Board Game Distance. - Matthew Stephenson; Dennis J. N. J. Soemers; Éric Piette; Cameron Browne (CG, 2022)

Report on the 2nd Digital Ludeme Project Workshop. - Cameron Browne; Éric Piette; Walter Crist; Matthew Stephenson; Dennis J. N. J. Soemers (J. Int. Comput. Games Assoc., 2022)

Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds. - Frederic Abraham; Matthew Stephenson (AIIDE, 2023)

Physics-Based Task Generation through Causal Sequence of Physical Interactions. - Chathura Nagoda Gamage; Vimukthini Pinto; Matthew Stephenson; Jochen Renz (AIIDE, 2023)

The Difficulty of Novelty Detection and Adaptation in Physical Environments. - Vimukthini Pinto; Chathura Nagoda Gamage; Matthew Stephenson; Jochen Renz (AI (2), 2023)

NovPhy: A Testbed for Physical Reasoning in Open-world Environments. - Chathura Nagoda Gamage; Vimukthini Pinto; Cheng Xue; Peng Zhang 021; Ekaterina Nikonova; Matthew Stephenson; Jochen Renz (CoRR, 2023)

Redacted by arXiv. - Matthew Stephenson (CoRR, 2023)

The 2022 Ludii AI competition. - Éric Piette; Dennis J. N. J. Soemers; Matthew Stephenson; Cameron Browne (J. Int. Comput. Games Assoc., 2023)

Towards a General Transfer Approach for Policy-Value Networks. - Dennis J. N. J. Soemers; Vegard Mella; Éric Piette; Matthew Stephenson; Cameron Browne; Olivier Teytaud (Trans. Mach. Learn. Res., 2023)

Extracting tactics learned from self-play in general games. - Dennis J. N. J. Soemers; Spyridon Samothrakis; Éric Piette; Matthew Stephenson (Inf. Sci., 2023)

Spatial state-action features for general games. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (Artif. Intell., 2023)

Prompt Engineering ChatGPT for Codenames. - Matthew Sidji; Matthew Stephenson (CoG, 2024)

The Ludii Game Description Language is Universal. - Dennis J. N. J. Soemers; Éric Piette; Matthew Stephenson; Cameron Browne (CoG, 2024)

GAVEL: Generating Games via Evolution and Language Models. - Graham Todd; Alexander Padula; Matthew Stephenson; Éric Piette; Dennis J. N. J. Soemers; Julian Togelius (NeurIPS, 2024)

NovPhy: A physical reasoning benchmark for open-world AI systems. - Vimukthini Pinto; Chathura Nagoda Gamage; Cheng Xue; Peng Zhang 021; Ekaterina Nikonova; Matthew Stephenson; Jochen Renz (Artif. Intell., 2024)

Codenames as a Benchmark for Large Language Models. - Matthew Stephenson; Matthew Sidji; Benoît Ronval (CoRR, 2024)

The Ludii Games Database: A Resource for Computational and Cultural Research on Traditional Board Games. - Walter Crist; Matthew Stephenson; Éric Piette; Cameron Browne (Digit. Humanit. Q., 2024)

Towards Bio-inspired Heuristically Accelerated Reinforcement Learning for Adaptive Underwater Multi-Agents Behaviour. - Antoine Vivien; Thomas Chaffre; Matthew Stephenson; Eva Artusi; Paulo E. Santos; Benoit Clement; Karl Sammut (CoRR, 2025)

NDAI Agreements. - Matthew Stephenson; Andrew Miller; Xyn Sun; Bhargav Annem; Rohan Parikh (CoRR, 2025)

Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions. - Chathura Nagoda Gamage; Matthew Stephenson; Jochen Renz (IEEE Trans. Games, 2025)

Best Agent Identification for General Game Playing. - Matthew Stephenson; Alex Newcombe; Éric Piette; Dennis J. N. J. Soemers (CoRR, 2025)