Dynamic social planning and intention revision in generative story planning. - Matthew William Fendt (FDG, 2010)

The Case for Intention Revision in Stories and its Incorporation into IRIS, a Story-Based Planning System. - Matthew William Fendt; Robert Michael Young (Intelligent Narrative Technologies, 2011)

Achieving the Illusion of Agency. - Matthew William Fendt; Brent E. Harrison; Stephen G. Ware; Rogelio Cardona-Rivera; David L. Roberts 001 (ICIDS, 2012)

Evaluating the Use of Action Templates to Create Suspense in Narrative Planning. - Matthew William Fendt; David L. Roberts 001; R. Michael Young (Intelligent Narrative Technologies, 2013)

Adapting IRIS, a Non-Interactive Narrative Generation System, to an Interactive Text Adventure Game. - Matthew William Fendt; Robert Michael Young (FLAIRS, 2014)

A Survey and Analysis of Techniques for Player Behavior Prediction in Massively Multiplayer Online Role-Playing Games. - Brent E. Harrison; Stephen G. Ware; Matthew William Fendt; David L. Roberts 001 (IEEE Trans. Emerg. Top. Comput., 2015)

Game-Based Learning about 19th Century Poets. - Matthew William Fendt (FLAIRS, 2017)

Leveraging Intention Revision in Narrative Planning to Create Suspenseful Stories. - Matthew William Fendt; Robert Michael Young (IEEE Trans. Comput. Intell. AI Games, 2017)

Using Learning Games to Teach Texas Civil War History to Public Middle School Students. - Matthew William Fendt; Eric Ames (CoG, 2019)

Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency. - Logan Parmeter; Matthew William Fendt (CoG, 2019)