Dynamic Data Structures for Realtime Management of Large Geormetric Scences (Extended Abstract). - Matthias Fischer 001; Friedhelm Meyer auf der Heide; Willy-Bernhard Strothmann (ESA, 1997)

Geometric Searching in Walkthrough Animations with Weak Spanners in Real Time. - Matthias Fischer 001; Tamás Lukovszki; Martin Ziegler 001 (ESA, 1998)

A Network Based Approach for Realtime Walkthrough of Massive Models. - Matthias Fischer 001; Tamás Lukovszki; Martin Ziegler 001 (WAE, 1998)

Partitioned neighborhood spanners of minimal outdegree. - Matthias Fischer 001; Tamás Lukovszki; Martin Ziegler 001 (CCCG, 1999)

The randomized z-buffer algorithm: interactive rendering of highly complex scenes. - Michael Wand 001; Matthias Fischer 001; Ingmar Peter; Friedhelm Meyer auf der Heide; Wolfgang Straßer (SIGGRAPH, 2001)

Bi-directional Coupling of Simulation Tools with a Walkthrough-System. - Bengt Mueck; Wilhelm Dangelmaier; Matthias Fischer 001; Wolfram Klemisch (SimVis, 2002)

Guidance of Users in Interactive 3D-Visualisations of Material Flow Simulations. - Bengt Mueck; Wilhelm Dangelmaier; Christoph Laroque; Matthias Fischer 001; Michael Kortenjan (SimVis, 2004)

The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments. - Jan Klein 001; Jens Krokowski; Matthias Fischer 001; Michael Wand 001; Rolf Wanka; Friedhelm Meyer auf der Heide (Presence Teleoperators Virtual Environ., 2004)

Multi-user support and motion planning of humans and humans driven vehicles in interactive 3D material flow simulations. - Matthias Fischer 001; Bengt Mueck; Kiran R. Mahajan; Michael Kortenjan; Christoph Laroque; Wilhelm Dangelmaier (WSC, 2005)

Virtual and augmented reality support for discrete manufacturing system simulation. - Wilhelm Dangelmaier; Matthias Fischer 001; Jürgen Gausemeier; Michael Grafe; Carsten Matysczok; Bengt Mueck (Comput. Ind., 2005)

Design, analysis, and evaluation of a data structure for distributed virtual environments. - Matthias Fischer 001 (2005)

d3FACT insight goes parallel Aggregation of multiple simulations. - Wilhelm Dangelmaier; Daniel Huber; Christoph Laroque; Mark Aufenanger; Matthias Fischer 001; Jens Krokowski; Michael Kortenjan (SimVis, 2006)

A System for Aggregated Visualization of Multiple Parallel Discrete Event Simulations. - Tim Süß; Daniel Huber; Matthias Fischer 001; Christoph Laroque; Wilhelm Dangelmaier (ISPA, 2008)

Aggregated 3D-visualization of a distributed simulation experiment of a queuing system. - Wilhelm Dangelmaier; Matthias Fischer 001; Daniel Huber; Christoph Laroque; Tim Süß (WSC, 2008)

Planar Visibility Counting - Matthias Fischer 001; Matthias Hilbig 002; Claudius Jähn; Friedhelm Meyer auf der Heide; Martin Ziegler 001 (CoRR, 2008)

Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics - Matthias Fischer 001; Claudius Jähn; Martin Ziegler 001 (CoRR, 2009)

Asynchronous Parallel Reliefboard Computation for Scene Object Approximation. - Tim Süß; Claudius Jähn; Matthias Fischer 001 (EGPGV@Eurographics, 2010)

Preprocessed Global Visibility for Real-Time Rendering on Low-End Hardware. - Benjamin Eikel; Claudius Jähn; Matthias Fischer 001 (ISVC (1), 2010)

Evaluation of a c-Load-Collision-Protocol for Load-Balancing in Interactive Environments. - Tim Süß; Timo Wiesemann; Matthias Fischer 001 (NAS, 2010)

Automated 3D-motion planning for ramps and stairs in intra-logistics material flow simulations. - Matthias Fischer 001; Hendrik Renken; Christoph Laroque; Guido Schaumann; Wilhelm Dangelmaier (WSC, 2010)

Approximative occlusion culling using the hull tree. - Tim Süß; Clemens Koch; Claudius Jähn; Matthias Fischer 001 (Graphics Interface, 2011)

A New Approach for Analyzing Convergence Algorithms for Mobile Robots. - Andreas Cord-Landwehr; Bastian Degener; Matthias Fischer 001; Martina Hüllmann; Barbara Kempkes; Alexander Klaas; Peter Kling; Sven Kurras; Marcus Märtens; Friedhelm Meyer auf der Heide; Christoph Raupach; Kamil Swierkot; et al. (ICALP (2), 2011)

PeerGame: Ein Peer-to-Peer-basiertes Multiplayer-Echtzeit-Strategiespiel. - André Diekwisch; Andreas Martens; Boris Wolf; Claudia Schumacher; Claudius Jähn; Daniel Mex; David Maicher; Dominik Leibenger; Gennadij Liske; Jürgen Tessmann; Kathrin Bujna; Martin Wistuba; et al. (Informatiktage, 2011)

Collisionless Gathering of Robots with an Extent. - Andreas Cord-Landwehr; Bastian Degener; Matthias Fischer 001; Martina Hüllmann; Barbara Kempkes; Alexander Klaas; Peter Kling; Sven Kurras; Marcus Märtens; Friedhelm Meyer auf der Heide; Christoph Raupach; Kamil Swierkot; et al. (SOFSEM, 2011)

Simulation aided, knowledge based routing for AGVs in a distribution warehouse. - Alexander Klaas; Christoph Laroque; Wilhelm Dangelmaier; Matthias Fischer 001 (WSC, 2011)

Asynchronous Occlusion Culling on Heterogeneous PC Clusters for Distributed 3D Scenes. - Tim Süß; Clemens Koch; Claudius Jähn; Matthias Fischer 001; Friedhelm Meyer auf der Heide (ISVC (1), 2012)

Evaluation of Rendering Algorithms Using Position-Dependent Scene Properties. - Claudius Jähn; Benjamin Eikel; Matthias Fischer 001; Ralf Petring; Friedhelm Meyer auf der Heide (ISVC (1), 2013)

Real-Time 3D Rendering of Heterogeneous Scenes. - Ralf Petring; Benjamin Eikel; Claudius Jähn; Matthias Fischer 001; Friedhelm Meyer auf der Heide (ISVC (1), 2013)

Spherical Visibility Sampling. - Benjamin Eikel; Claudius Jähn; Matthias Fischer 001; Friedhelm Meyer auf der Heide (Comput. Graph. Forum, 2013)

Gathering a Closed Chain of Robots on a Grid. - Sebastian Abshoff; Andreas Cord-Landwehr; Matthias Fischer 001; Daniel Jung 001; Friedhelm Meyer auf der Heide (IPDPS, 2016)

Asymptotically Optimal Gathering on a Grid. - Andreas Cord-Landwehr; Matthias Fischer 001; Daniel Jung 001; Friedhelm Meyer auf der Heide (SPAA, 2016)

Algorithm Engineering Aspects of Real-Time Rendering Algorithms. - Matthias Fischer 001; Claudius Jähn; Friedhelm Meyer auf der Heide; Ralf Petring (Algorithm Engineering, 2016)

Gathering Anonymous, Oblivious Robots on a Grid. - Matthias Fischer 001; Daniel Jung 001; Friedhelm Meyer auf der Heide (ALGOSENSORS, 2017)

Visibility-Aware Progressive Farthest Point Sampling on the GPU. - Sascha Brandt; Claudius Jähn; Matthias Fischer 001; Friedhelm Meyer auf der Heide (Comput. Graph. Forum, 2019)

Rendering of Complex Heterogenous Scenes using Progressive Blue Surfels. - Sascha Brandt; Claudius Jähn; Matthias Fischer 001; Friedhelm Meyer auf der Heide (CoRR, 2019)

Gathering Anonymous, Oblivious Robots on a Grid. - Jannik Castenow; Matthias Fischer 001; Jonas Harbig; Daniel Jung 001; Friedhelm Meyer auf der Heide (Theor. Comput. Sci., 2020)