Matthias Hoppe

Orcid: 0000-0002-8647-026X

Affiliations:
  • LMU Munich, Germany
  • University of Stuttgart, Germany


According to our database1, Matthias Hoppe authored at least 24 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
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PhD thesis 
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Online presence:

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Bibliography

2024
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors.
ACM Trans. Comput. Hum. Interact., April, 2024

2023
VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

The AI Ghostwriter Effect: Users Do Not Perceive Ownership of AI-Generated Text But Self-Declare as Authors.
CoRR, 2023

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the Augmented Humans International Conference 2023, 2023

2022
Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs.
ACM Trans. Comput. Hum. Interact., 2021

Odin's Helmet: A Head-Worn Haptic Feedback Device to Simulate G-Forces on the Human Body in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

Diegetic and Non-diegetic Health Interfaces in VR Shooter Games.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Quick, Print This Page! The Value of Analogue Media in a Digital World.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

Don't Drone Yourself in Work: Discussing DronOS as a Framework for Human-Drone Interaction.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2019
Health, fun, and engagement: Computing technologies that support physical activity.
XRDS, 2019

DronOS: a flexible open-source prototyping framework for interactive drone routines.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Challenges and Opportunities of Mixed Reality Systems in Education.
Proceedings of the Mensch und Computer 2018, 2018

LYRA: smart wearable in-flight service assistant.
Proceedings of the 2018 ACM International Symposium on Wearable Computers, 2018

2017
Image browsing on large high-resolution displays.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Exploring the Optimal Point of View in Third Person Out-of-Body Experiences.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

2015
Towards an Optimal Viewpoint in Third-Person out-of-body Experiences.
Proceedings of the Mensch und Computer 2015, 2015


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