BeatTheBeat music-based procedural content generation in a mobile game. - Annika Jordan; Dimitri Scheftelowitsch; Jan Lahni; Jannic Hartwecker; Matthias Kuchem; Mirko Walter-Huber; Nils Vortmeier; Tim Delbrügger; Ümit Güler; Igor Vatolkin; Mike Preuss (CIG, 2012)

Multi-objective assessment of pre-optimized build orders exemplified for StarCraft 2. - Matthias Kuchem; Mike Preuss; Günter Rudolph (CIG, 2013)