Volumetric Meshes for Real-Time Medical Simulations. - Matthias Müller 001; Matthias Teschner (Bildverarbeitung für die Medizin, 2003)

Particle-based fluid simulation for interactive applications. - Matthias Müller 001; David Charypar; Markus H. Gross (Symposium on Computer Animation, 2003)

Optimized Spatial Hashing for Collision Detection of Deformable Objects. - Matthias Teschner; Bruno Heidelberger; Matthias Müller 001; Danat Pomerantes; Markus H. Gross (VMV, 2003)

Physically-Based Simulation of Objects Represented by Surface Meshes. - Matthias Müller 001; Matthias Teschner; Markus H. Gross (Computer Graphics International, 2004)

A Versatile and Robust Model for Geometrically Complex Deformable Solids. - Matthias Teschner; Bruno Heidelberger; Matthias Müller 001; Markus H. Gross (Computer Graphics International, 2004)

Interactive Virtual Materials. - Matthias Müller 001; Markus H. Gross (Graphics Interface, 2004)

Point based animation of elastic, plastic and melting objects. - Matthias Müller 001; Richard Keiser; Andrew Nealen; Mark Pauly; Markus H. Gross; Marc Alexa (Symposium on Computer Animation, 2004)

Consistent penetration depth estimation for deformable collision response. - Bruno Heidelberger; Matthias Teschner; Richard Keiser; Matthias Müller 001; Markus H. Gross (VMV, 2004)

Contact Handling for Deformable Point-Based Objects. - Richard Keiser; Matthias Müller 001; Bruno Heidelberger; Matthias Teschner; Markus H. Gross (VMV, 2004)

Interaction of fluids with deformable solids. - Matthias Müller 001; Simon Schirm; Matthias Teschner; Bruno Heidelberger; Markus H. Gross (Comput. Animat. Virtual Worlds, 2004)

Particle-based fluid-fluid interaction. - Matthias Müller 001; Barbara Solenthaler; Richard Keiser; Markus H. Gross (Symposium on Computer Animation, 2005)

Meshless deformations based on shape matching. - Matthias Müller 001; Bruno Heidelberger; Matthias Teschner; Markus H. Gross (ACM Trans. Graph., 2005)

Interacting Deformable Objects. - Matthias Teschner; Bruno Heidelberger; Matthias Müller-Fischer (Human Motion, 2006)

Fluid simulation: SIGGRAPH 2006 course notes Fedkiw and Muller-Fischer presenation videos are available from the citation page. - Robert Bridson; Ronald Fedkiw; Matthias Müller-Fischer (SIGGRAPH Courses, 2006)

Versatile Virtual Materials Using Implicit Connectivity. - Martin Wicke; Philipp Hatt; Mark Pauly; Matthias Müller 001; Markus H. Gross (PBG@SIGGRAPH, 2006)

Physically Based Deformable Models in Computer Graphics. - Andrew Nealen; Matthias Müller 001; Richard Keiser; Eddy Boxerman; Mark T. Carlson (Comput. Graph. Forum, 2006)

Real-time BreakingWaves for Shallow Water Simulations. - Nils Thürey; Matthias Müller-Fischer; Simon Schirm; Markus H. Gross (PG, 2007)

Screen space meshes. - Matthias Müller 001; Simon Schirm; Stephan Duthaler (Symposium on Computer Animation, 2007)

Real-time simulations of bubbles and foam within a shallow water framework. - Nils Thürey; Filip Sadlo; Simon Schirm; Matthias Müller-Fischer; Markus H. Gross (Symposium on Computer Animation, 2007)

Fluid simulation: SIGGRAPH 2007 course notesVideo files associated with this course are available from the citation page. - Robert Bridson; Matthias Müller-Fischer (SIGGRAPH Courses, 2007)

Position based dynamics. - Matthias Müller 001; Bruno Heidelberger; Marcus Hennix; John Ratcliff (J. Vis. Commun. Image Represent., 2007)

Real time physics: class notes. - Matthias Müller 001; Jos Stam; Doug L. James; Nils Thürey (SIGGRAPH Classes, 2008)

Computer Animation Complete - All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques. - Rick Parent; David S. Ebert; Matthias Müller-Fischer; Mark R. Wilkins; Nicholas Woolridge (Academic Press, 2010)

Real-time Simulation of Large Bodies of Water with Small Scale Details. - Nuttapong Chentanez; Matthias Müller 001 (Symposium on Computer Animation, 2010)

Wrinkle Meshes. - Matthias Müller 001; Nuttapong Chentanez (Symposium on Computer Animation, 2010)

A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions. - Nuttapong Chentanez; Matthias Müller 001 (Symposium on Computer Animation, 2011)

Raging Rapids rides. - Nuttapong Chentanez; Matthias Müller 001 (SIGGRAPH Real-Time Live!, 2011)

Liquid simulation with mesh-based surface tracking. - Chris Wojtan; Matthias Müller-Fischer; Tyson Brochu (SIGGRAPH Courses, 2011)

Adding Physics to Animated Characters with Oriented Particles. - Matthias Müller 001; Nuttapong Chentanez (VRIPHYS, 2011)

SPH Based Shallow Water Simulation. - Barbara Solenthaler; Peter Bucher; Nuttapong Chentanez; Matthias Müller 001; Markus H. Gross (VRIPHYS, 2011)

Real-time Eulerian water simulation using a restricted tall cell grid. - Nuttapong Chentanez; Matthias Müller 001 (ACM Trans. Graph., 2011)

Solid simulation with oriented particles. - Matthias Müller 001; Nuttapong Chentanez (ACM Trans. Graph., 2011)

Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games. - Tae-Yong Kim 001; Nuttapong Chentanez; Matthias Müller-Fischer (Symposium on Computer Animation, 2012)

Fast Simulation of Inextensible Hair and Fur. - Matthias Müller 001; Tae-Yong Kim 001; Nuttapong Chentanez (VRIPHYS, 2012)

A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions. - Nuttapong Chentanez; Matthias Müller-Fischer (IEEE Trans. Vis. Comput. Graph., 2012)

Position-based Methods for the Simulation of Solid Objects in Computer Graphics. - Jan Bender; Matthias Müller 001; Miguel A. Otaduy; Matthias Teschner (Eurographics (State of the Art Reports), 2013)

Massive destruction in real time. - Matthias Müller-Fischer (SIGGRAPH Computer Animation Festival, 2013)

Position based fluids. - Miles Macklin; Matthias Müller 001 (ACM Trans. Graph., 2013)

Real time dynamic fracture with volumetric approximate convex decompositions. - Matthias Müller 001; Nuttapong Chentanez; Tae-Yong Kim 001 (ACM Trans. Graph., 2013)

Strain Based Dynamics. - Matthias Müller 001; Nuttapong Chentanez; Tae-Yong Kim 001; Miles Macklin (Symposium on Computer Animation, 2014)

A Survey on Position-Based Simulation Methods in Computer Graphics. - Jan Bender; Matthias Müller 001; Miguel A. Otaduy; Matthias Teschner; Miles Macklin (Comput. Graph. Forum, 2014)

Unified particle physics for real-time applications. - Miles Macklin; Matthias Müller 001; Nuttapong Chentanez; Tae-Yong Kim 001 (ACM Trans. Graph., 2014)

Mass-Conserving Eulerian Liquid Simulation. - Nuttapong Chentanez; Matthias Müller 001 (IEEE Trans. Vis. Comput. Graph., 2014)

Position-Based Simulation Methods in Computer Graphics. - Jan Bender; Matthias Müller 001; Miles Macklin (Eurographics (Tutorials), 2015)

Grid-Free Surface Tracking on the GPU. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin; Tae-Yong Kim 001 (VRIPHYS, 2015)

Fast grid-free surface tracking. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin; Tae-Yong Kim 001 (ACM Trans. Graph., 2015)

Air meshes for robust collision handling. - Matthias Müller 001; Nuttapong Chentanez; Tae-Yong Kim 001; Miles Macklin (ACM Trans. Graph., 2015)

Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena. - Nuttapong Chentanez; Matthias Müller 001; Tae-Yong Kim 001 (IEEE Trans. Vis. Comput. Graph., 2015)

XPBD: position-based simulation of compliant constrained dynamics. - Miles Macklin; Matthias Müller 001; Nuttapong Chentanez (MIG, 2016)

A robust method to extract the rotational part of deformations. - Matthias Müller 001; Jan Bender; Nuttapong Chentanez; Miles Macklin (MIG, 2016)

Simulating visual geometry. - Matthias Müller 001; Nuttapong Chentanez; Miles Macklin (MIG, 2016)

Real-time simulation of large elasto-plastic deformation with shape matching. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin (Symposium on Computer Animation, 2016)

GPU accelerated grid-free surface tracking. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin (Comput. Graph., 2016)

A Survey on Position Based Dynamics. - Jan Bender; Matthias Müller 001; Miles Macklin (Eurographics (Tutorials), 2017)

Long range constraints for rigid body simulations. - Matthias Müller 001; Nuttapong Chentanez; Miles Macklin; Stefan Jeschke (Symposium on Computer Animation, 2017)

Large-scale interactive water simulation with directional waves. - Chris Wojtan; Stefan Jeschke; Nuttapong Chentanez; Miles Macklin; Matthias Müller-Fischer (SIGGRAPH Real Time Live!, 2017)

Physics-based motion capture imitation with deep reinforcement learning. - Nuttapong Chentanez; Matthias Müller 001; Miles Macklin; Viktor Makoviychuk; Stefan Jeschke (MIG, 2018)

Cable Joints. - Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Miles Macklin (Comput. Graph. Forum, 2018)

Water surface wavelets. - Stefan Jeschke; Tomás Skrivan; Matthias Müller-Fischer; Nuttapong Chentanez; Miles Macklin; Chris Wojtan (ACM Trans. Graph., 2018)

Small steps in physics simulation. - Miles Macklin; Kier Storey; Michelle Lu; Pierre Terdiman; Nuttapong Chentanez; Stefan Jeschke; Matthias Müller 001 (Symposium on Computer Animation, 2019)

Non-smooth Newton Methods for Deformable Multi-body Dynamics. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Viktor Makoviychuk (ACM Trans. Graph., 2019)

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network. - Nuttapong Chentanez; Miles Macklin; Matthias Müller 001; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Making Procedural Water Waves Boundary-aware. - Stefan Jeschke; Christian Hafner 002; Nuttapong Chentanez; Miles Macklin; Matthias Müller-Fischer; Christopher Wojtan (Comput. Graph. Forum, 2020)

Primal/Dual Descent Methods for Dynamics. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Detailed Rigid Body Simulation with Extended Position Based Dynamics. - Matthias Müller 001; Miles Macklin; Nuttapong Chentanez; Stefan Jeschke; Tae-Yong Kim 001 (Comput. Graph. Forum, 2020)

Local Optimization for Robust Signed Distance Field Collision. - Miles Macklin; Kenny Erleben; Matthias Müller 001; Nuttapong Chentanez; Stefan Jeschke; Zach Corse (Proc. ACM Comput. Graph. Interact. Tech., 2020)

A Constraint-based Formulation of Stable Neo-Hookean Materials. - Miles Macklin; Matthias Müller 001 (MIG, 2021)

Learning Physics with a Hierarchical Graph Network. - Nuttapong Chentanez; Stefan Jeschke; Matthias Müller 001; Miles Macklin (Comput. Graph. Forum, 2022)

Physically Based Shape Matching. - Matthias Müller 001; Miles Macklin; Nuttapong Chentanez; Stefan Jeschke (Comput. Graph. Forum, 2022)

CLNeRF: Continual Learning Meets NeRF. - Zhipeng Cai; Matthias Müller 001 (ICCV, 2023)

SimCS: Simulation for Domain Incremental Online Continual Segmentation. - Motasem Alfarra; Zhipeng Cai; Adel Bibi; Bernard Ghanem; Matthias Müller 001 (AAAI, 2024)